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Python Shader.uLightSpecularBrightness方法代码示例

本文整理汇总了Python中shader.Shader.uLightSpecularBrightness方法的典型用法代码示例。如果您正苦于以下问题:Python Shader.uLightSpecularBrightness方法的具体用法?Python Shader.uLightSpecularBrightness怎么用?Python Shader.uLightSpecularBrightness使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在shader.Shader的用法示例。


在下文中一共展示了Shader.uLightSpecularBrightness方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: create_window

# 需要导入模块: from shader import Shader [as 别名]
# 或者: from shader.Shader import uLightSpecularBrightness [as 别名]
    def create_window(self):
        logger.info("Creating window")
        dummy_win = glutCreateWindow("Initializing...")
        glutDisplayFunc(self.dummy_cb)
        glutHideWindow(dummy_win)

        glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA
                            | GLUT_DEPTH)
        glutDestroyWindow(dummy_win)
        logger.debug("Setting glut WindowSize")
        glutInitWindowSize(self.width, self.height)
        logger.debug("Creating glutWindow")
        self.windows = {}
        # self.windows.append(glutCreateWindow("Robotviewer Server"))
        self.shaders = display_object.shaders
        for i in range(self.num_windows):
            window = GlWindow(server = self)
            glutDisplayFunc(self.draw_cb)
            glutReshapeFunc(self.resize_cb)
            self.windows[window.id] = window
            glutEntryFunc(self.enter_leave_cb);
            glutVisibilityFunc(self.visible_cb);
            self.bind_events()
            glutPositionWindow(i*self.width,20);
            self.init_lights()
            cam = Camera(server = self)
            cam.translation = [3.5, 0, 1]
            cam.width = self.width
            cam.height = self.height
            cam_name = "world_camera%d"%window.id
            cam.name = cam_name
            cam.init()
            self.elements[cam_name] = cam
            self.world_cameras.append(cam)
            self.cameras.append(cam)
            window.active_camera = len(self.world_cameras) -1
            window.cameras = self.cameras
            print "use_shader=", self.use_shader
            if not self.use_shader:
                continue

            p = os.path.abspath(os.path.dirname(__file__))
            vs_text = open(os.path.join(p,'vertex_shader.c')).read()
            fs_text = open(os.path.join(p,'fragment_shader.c')).read()
            program = compileProgram(compileShader(vs_text, GL_VERTEX_SHADER),
                                              compileShader(fs_text, GL_FRAGMENT_SHADER),
                                              )

            shader = Shader(program)
            glUseProgram(program)
            self.specular_highlights = True
            shader.uShowSpecularHighlights = self.specular_highlights
            shader.uAmbientLightingColor        = self.light_ambient_color + [1.]
            shader.uPointLightingLocation       = self.light0_position
            shader.uPointLightingDiffuseColor   = self.light0_diffuse_color + [1.]
            shader.uPointLightingSpecularColor  = self.light0_specular_color + [1.]
            shader.uMaterialShininess           = self.shininess
            shader.uModernShader                = self.modern_shader
            shader.uLightSpecularBrightness     = self.light_specular_brightness
            shader.uLightDiffuseBrightness      = self.light_diffuse_brightness
            shader.uMaxSpecular                 = self.max_specular
            shader.uMaterialAmbientIntensity    = 0.2

            self.shaders[glutGetWindow()] = shader

        glutIdleFunc(self.refresh_cb)
开发者ID:duongdang,项目名称:robot-viewer,代码行数:68,代码来源:display_server.py


注:本文中的shader.Shader.uLightSpecularBrightness方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。