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Python Game.state方法代码示例

本文整理汇总了Python中server.games.game.Game.state方法的典型用法代码示例。如果您正苦于以下问题:Python Game.state方法的具体用法?Python Game.state怎么用?Python Game.state使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在server.games.game.Game的用法示例。


在下文中一共展示了Game.state方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_initialized_game_not_allowed_to_end

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_initialized_game_not_allowed_to_end(game: Game):
    await game.clear_data()
    game.state = GameState.INITIALIZING

    game.on_game_end()

    assert game.state is GameState.INITIALIZING
开发者ID:FAForever,项目名称:server,代码行数:9,代码来源:test_game.py

示例2: test_remove_game_connection

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_remove_game_connection(game: Game, players, mock_game_connection):
    game.state = GameState.LOBBY
    mock_game_connection.player = players.hosting
    mock_game_connection.state = GameConnectionState.CONNECTED_TO_HOST
    game.add_game_connection(mock_game_connection)
    await game.remove_game_connection(mock_game_connection)
    assert players.hosting not in game.players
开发者ID:FAForever,项目名称:server,代码行数:9,代码来源:test_game.py

示例3: test_add_game_connection_throws_if_not_lobby_state

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
def test_add_game_connection_throws_if_not_lobby_state(game: Game, players, mock_game_connection):
    game.state = GameState.INITIALIZING
    mock_game_connection.player = players.hosting
    mock_game_connection.state = GameConnectionState.CONNECTED_TO_HOST
    with pytest.raises(GameError):
        game.add_game_connection(mock_game_connection)

    assert players.hosting not in game.players
开发者ID:FAForever,项目名称:server,代码行数:10,代码来源:test_game.py

示例4: test_add_game_connection_throws_if_not_connected_to_host

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
def test_add_game_connection_throws_if_not_connected_to_host(game: Game, players, mock_game_connection):
    game.state = GameState.LOBBY
    mock_game_connection.player = players.hosting
    mock_game_connection.state = GameConnectionState.INITIALIZED
    with pytest.raises(GameError):
        game.add_game_connection(mock_game_connection)

    assert players.hosting not in game.players
开发者ID:FAForever,项目名称:server,代码行数:10,代码来源:test_game.py

示例5: test_game_end_when_no_more_connections

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_game_end_when_no_more_connections(game: Game, mock_game_connection):
    game.state = GameState.LOBBY

    game.on_game_end = CoroMock()
    mock_game_connection.state = GameConnectionState.CONNECTED_TO_HOST
    game.add_game_connection(mock_game_connection)
    await game.remove_game_connection(mock_game_connection)

    game.on_game_end.assert_any_call()
开发者ID:FAForever,项目名称:server,代码行数:11,代码来源:test_game.py

示例6: test_game_is_invalid_due_to_desyncs

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_game_is_invalid_due_to_desyncs(game: Game, players):
    await game.clear_data()
    game.state = GameState.LOBBY
    add_connected_players(game, [players.hosting, players.joining])
    game.host = players.hosting

    await game.launch()
    game.desyncs = 30
    await game.on_game_end()

    assert game.validity is ValidityState.TOO_MANY_DESYNCS
开发者ID:FAForever,项目名称:server,代码行数:13,代码来源:test_game.py

示例7: test_game_not_ends_in_unilatery_agreed_draw

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_game_not_ends_in_unilatery_agreed_draw(game: Game, players):
    game.state = GameState.LOBBY
    add_players(game, 2)

    await game.launch()
    game.launched_at = time.time()-60*60

    await game.add_result(players.hosting, 0, 'mutual_draw', 0)
    await game.add_result(players.joining, 1, 'victory', 10)
    await game.on_game_end()

    assert game.validity is not ValidityState.MUTUAL_DRAW
开发者ID:FAForever,项目名称:server,代码行数:14,代码来源:test_game.py

示例8: test_game_sim_ends_when_no_more_connections

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_game_sim_ends_when_no_more_connections(game: Game, players):
    await game.clear_data()
    game.state = GameState.LOBBY
    host_conn = add_connected_player(game, players.hosting)
    join_conn = add_connected_player(game, players.joining)
    game.host = players.hosting

    await game.launch()

    await game.remove_game_connection(host_conn)
    await game.remove_game_connection(join_conn)
    assert game.ended
开发者ID:FAForever,项目名称:server,代码行数:14,代码来源:test_game.py

示例9: test_game_ends_in_mutually_agreed_draw

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_game_ends_in_mutually_agreed_draw(game: Game):
    game.state = GameState.LOBBY
    players = add_players(game, 2)

    await game.launch()
    game.launched_at = time.time()-60*60

    await game.add_result(players[0], 0, 'mutual_draw', 0)
    await game.add_result(players[1], 1, 'mutual_draw', 0)
    await game.on_game_end()

    assert game.validity is ValidityState.MUTUAL_DRAW
开发者ID:FAForever,项目名称:server,代码行数:14,代码来源:test_game.py

示例10: test_game_sim_ends_when_connections_ended_sim

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_game_sim_ends_when_connections_ended_sim(game: Game, players):
    await game.clear_data()
    game.state = GameState.LOBBY
    host_conn = add_connected_player(game, players.hosting)
    join_conn = add_connected_player(game, players.joining)
    game.host = players.hosting

    await game.launch()

    host_conn.finished_sim = True
    join_conn.finished_sim = True
    await game.check_sim_end()
    assert game.ended
开发者ID:FAForever,项目名称:server,代码行数:15,代码来源:test_game.py

示例11: test_report_army_stats_sends_stats_for_defeated_player

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_report_army_stats_sends_stats_for_defeated_player(game: Game):
    game.state = GameState.LOBBY
    players = add_players(game, 2)

    await game.launch()
    await game.add_result(0, 1, 'defeat', -1)

    with open("tests/data/game_stats_simple_win.json", "r") as stats_file:
        stats = stats_file.read()

    await game.report_army_stats(stats)

    game._game_stats_service.process_game_stats.assert_called_once_with(players[1], game, stats)
开发者ID:FAForever,项目名称:server,代码行数:15,代码来源:test_game.py

示例12: test_game_launch_freezes_players

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_game_launch_freezes_players(game: Game, players):
    await game.clear_data()
    game.state = GameState.LOBBY
    host_conn = add_connected_player(game, players.hosting)
    game.host = players.hosting
    add_connected_player(game, players.joining)

    await game.launch()

    assert game.state == GameState.LIVE
    assert game.players == {players.hosting, players.joining}

    await game.remove_game_connection(host_conn)
    assert game.players == {players.hosting, players.joining}
开发者ID:FAForever,项目名称:server,代码行数:16,代码来源:test_game.py

示例13: test_clear_slot

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_clear_slot(game: Game, game_connection: GameConnection):
    game.state = GameState.LOBBY
    players = [
        Player(id=1, login='Dostya', global_rating=(1500, 500)),
        Player(id=2, login='Rhiza', global_rating=(1500, 500))
    ]
    add_connected_players(game, players)

    game.clear_slot(0)

    assert game.get_player_option(1, 'StartSpot') == -1
    assert game.get_player_option(1, 'Team') == -1
    assert game.get_player_option(1, 'Army') == -1
    assert game.get_player_option(2, 'StartSpot') == 1
开发者ID:yorick-ne,项目名称:server,代码行数:16,代码来源:test_game.py

示例14: test_compute_rating_computes_ladder_ratings

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_compute_rating_computes_ladder_ratings(game: Game, players):
    await game.clear_data()

    game.state = GameState.LOBBY
    players.hosting.ladder_rating = Rating(1500, 250)
    players.joining.ladder_rating = Rating(1500, 250)
    add_connected_players(game, [players.hosting, players.joining])
    await game.launch()
    await game.add_result(players.hosting, 0, 'victory', 1)
    await game.add_result(players.joining, 1, 'defeat', 0)
    game.set_player_option(players.hosting.id, 'Team', 1)
    game.set_player_option(players.joining.id, 'Team', 1)
    groups = game.compute_rating(rating='ladder')
    assert players.hosting in groups[0]
    assert players.joining in groups[1]
开发者ID:FAForever,项目名称:server,代码行数:17,代码来源:test_game.py

示例15: test_players_exclude_observers

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import state [as 别名]
async def test_players_exclude_observers(game: Game):
    game.state = GameState.LOBBY
    players = add_players(game, 2)

    obs = Player(id=3, login='Zoidberg', global_rating=(1500, 500))

    game.game_service.player_service[obs.id] = obs
    gc = mock_game_connection(state=GameConnectionState.CONNECTED_TO_HOST, player=obs)
    game.set_player_option(obs.id, 'Army', -1)
    game.set_player_option(obs.id, 'StartSpot', -1)
    game.set_player_option(obs.id, 'Team', 0)
    game.set_player_option(obs.id, 'Faction', 0)
    game.set_player_option(obs.id, 'Color', 0)
    game.add_game_connection(gc)
    await game.launch()

    assert game.players == frozenset(players)
开发者ID:FAForever,项目名称:server,代码行数:19,代码来源:test_game.py


注:本文中的server.games.game.Game.state方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。