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Python Game.add_game_connection方法代码示例

本文整理汇总了Python中server.games.game.Game.add_game_connection方法的典型用法代码示例。如果您正苦于以下问题:Python Game.add_game_connection方法的具体用法?Python Game.add_game_connection怎么用?Python Game.add_game_connection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在server.games.game.Game的用法示例。


在下文中一共展示了Game.add_game_connection方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_remove_game_connection

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import add_game_connection [as 别名]
async def test_remove_game_connection(game: Game, players, mock_game_connection):
    game.state = GameState.LOBBY
    mock_game_connection.player = players.hosting
    mock_game_connection.state = GameConnectionState.CONNECTED_TO_HOST
    game.add_game_connection(mock_game_connection)
    await game.remove_game_connection(mock_game_connection)
    assert players.hosting not in game.players
开发者ID:FAForever,项目名称:server,代码行数:9,代码来源:test_game.py

示例2: test_add_game_connection_throws_if_not_lobby_state

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import add_game_connection [as 别名]
def test_add_game_connection_throws_if_not_lobby_state(game: Game, players, mock_game_connection):
    game.state = GameState.INITIALIZING
    mock_game_connection.player = players.hosting
    mock_game_connection.state = GameConnectionState.CONNECTED_TO_HOST
    with pytest.raises(GameError):
        game.add_game_connection(mock_game_connection)

    assert players.hosting not in game.players
开发者ID:FAForever,项目名称:server,代码行数:10,代码来源:test_game.py

示例3: test_add_game_connection_throws_if_not_connected_to_host

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import add_game_connection [as 别名]
def test_add_game_connection_throws_if_not_connected_to_host(game: Game, players, mock_game_connection):
    game.state = GameState.LOBBY
    mock_game_connection.player = players.hosting
    mock_game_connection.state = GameConnectionState.INITIALIZED
    with pytest.raises(GameError):
        game.add_game_connection(mock_game_connection)

    assert players.hosting not in game.players
开发者ID:FAForever,项目名称:server,代码行数:10,代码来源:test_game.py

示例4: test_game_end_when_no_more_connections

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import add_game_connection [as 别名]
async def test_game_end_when_no_more_connections(game: Game, mock_game_connection):
    game.state = GameState.LOBBY

    game.on_game_end = CoroMock()
    mock_game_connection.state = GameConnectionState.CONNECTED_TO_HOST
    game.add_game_connection(mock_game_connection)
    await game.remove_game_connection(mock_game_connection)

    game.on_game_end.assert_any_call()
开发者ID:FAForever,项目名称:server,代码行数:11,代码来源:test_game.py

示例5: add_connected_player

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import add_game_connection [as 别名]
def add_connected_player(game: Game, player):
    game.game_service.player_service[player.id] = player
    gc = game_connection(state=GameConnectionState.CONNECTED_TO_HOST, player=player)
    game.set_player_option(player.id, 'Army', 0)
    game.set_player_option(player.id, 'StartSpot', 0)
    game.set_player_option(player.id, 'Team', 0)
    game.set_player_option(player.id, 'Faction', 0)
    game.set_player_option(player.id, 'Color', 0)
    game.add_game_connection(gc)
    return gc
开发者ID:yorick-ne,项目名称:server,代码行数:12,代码来源:test_game.py

示例6: test_players_exclude_observers

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import add_game_connection [as 别名]
async def test_players_exclude_observers(game: Game):
    game.state = GameState.LOBBY
    players = add_players(game, 2)

    obs = Player(id=3, login='Zoidberg', global_rating=(1500, 500))

    game.game_service.player_service[obs.id] = obs
    gc = mock_game_connection(state=GameConnectionState.CONNECTED_TO_HOST, player=obs)
    game.set_player_option(obs.id, 'Army', -1)
    game.set_player_option(obs.id, 'StartSpot', -1)
    game.set_player_option(obs.id, 'Team', 0)
    game.set_player_option(obs.id, 'Faction', 0)
    game.set_player_option(obs.id, 'Color', 0)
    game.add_game_connection(gc)
    await game.launch()

    assert game.players == frozenset(players)
开发者ID:FAForever,项目名称:server,代码行数:19,代码来源:test_game.py

示例7: test_add_game_connection

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import add_game_connection [as 别名]
def test_add_game_connection(game: Game, players, game_connection):
    game.state = GameState.LOBBY
    game_connection.player = players.hosting
    game_connection.state = GameConnectionState.CONNECTED_TO_HOST
    game.add_game_connection(game_connection)
    assert players.hosting in game.players
开发者ID:yorick-ne,项目名称:server,代码行数:8,代码来源:test_game.py


注:本文中的server.games.game.Game.add_game_connection方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。