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Python Game.launched_at方法代码示例

本文整理汇总了Python中server.games.game.Game.launched_at方法的典型用法代码示例。如果您正苦于以下问题:Python Game.launched_at方法的具体用法?Python Game.launched_at怎么用?Python Game.launched_at使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在server.games.game.Game的用法示例。


在下文中一共展示了Game.launched_at方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_game_not_ends_in_unilatery_agreed_draw

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import launched_at [as 别名]
async def test_game_not_ends_in_unilatery_agreed_draw(game: Game, players):
    game.state = GameState.LOBBY
    add_players(game, 2)

    await game.launch()
    game.launched_at = time.time()-60*60

    await game.add_result(players.hosting, 0, 'mutual_draw', 0)
    await game.add_result(players.joining, 1, 'victory', 10)
    await game.on_game_end()

    assert game.validity is not ValidityState.MUTUAL_DRAW
开发者ID:FAForever,项目名称:server,代码行数:14,代码来源:test_game.py

示例2: test_game_ends_in_mutually_agreed_draw

# 需要导入模块: from server.games.game import Game [as 别名]
# 或者: from server.games.game.Game import launched_at [as 别名]
async def test_game_ends_in_mutually_agreed_draw(game: Game):
    game.state = GameState.LOBBY
    players = add_players(game, 2)

    await game.launch()
    game.launched_at = time.time()-60*60

    await game.add_result(players[0], 0, 'mutual_draw', 0)
    await game.add_result(players[1], 1, 'mutual_draw', 0)
    await game.on_game_end()

    assert game.validity is ValidityState.MUTUAL_DRAW
开发者ID:FAForever,项目名称:server,代码行数:14,代码来源:test_game.py


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