本文整理汇总了Python中server.Server.update方法的典型用法代码示例。如果您正苦于以下问题:Python Server.update方法的具体用法?Python Server.update怎么用?Python Server.update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类server.Server
的用法示例。
在下文中一共展示了Server.update方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from server import Server [as 别名]
# 或者: from server.Server import update [as 别名]
def main():
server = Server()
title = "capton"
mode = (600, 600, 0, 32)
pygame.init()
pygame.display.set_caption(title)
screen = pygame.display.set_mode(mode[:2], mode[2], mode[3])
client = Client()
# ENTITY_COLOR = (255, 255, 255)
# client.set_entity_color(ENTITY_COLOR)
client.send_connect(server)
I_COUNT = 30
J_COUNT = 30
FILL_PERCENT = 20
client.send_create_random_world(I_COUNT, J_COUNT, FILL_PERCENT)
BOT_COUNT = 20
client.send_add_bot(BOT_COUNT)
client.send_restart_game()
while True:
server.update()
client.update()
client.draw(screen)
time.sleep(1.0 / 60)
示例2: BaskitCLI
# 需要导入模块: from server import Server [as 别名]
# 或者: from server.Server import update [as 别名]
class BaskitCLI(cmd.Cmd):
prompt = 'baskit> '
server = None
def __init__(self):
cmd.Cmd.__init__(self)
self.server = Server()
# This is some initialization stuff to make sure that the directory
# structure that baskit expects is in place.
for item in [self.server.env,
os.path.join(self.server.env, 'archive', 'backups'),
os.path.join(self.server.env, 'archive', 'snaps'),
os.path.join(self.server.env, 'persistent'),
os.path.join(self.server.env, 'env')]:
if not os.path.exists(item):
os.makedirs(item)
def do_help(self, s):
if s == '': self.onecmd('help help')
else:
cmd.Cmd.do_help(self, s)
def help_help(self):
print '''Welcome to the Baskit Minecraft Server Manager!
Baskit is designed to be a minimalistic, yet powerful server management
system. Baskit uses GNU-Screen at the heart of the application and
simply wrap around that. This means that you can perform in-place
upgrades of Baskit, or even remove it completely without worry of it
impacting the running server. There are a lot of functions available to
help assist you in managing the server as well, below is a high-level
list of what is available. For further detail (including avalable
options) for any command, type help [COMMAND].
start Starts the server.
stop Stops the server.
restart Restarts the server.
server Returns the running state & server binary
information that we have on-hand about
the running server.
cmd [COMMAND] Sends the command specified to the server.
There is no limit as to what can be sent
here, and it is quite easy to script
commands into the server with this.
players Returns the list of players currently logged
into the server.
console Will drop you directly into the server
console. From here you are directly
interacting with the server. To detach from
the server console, hit CNTRL+A,D to exit.
update Allows you to update the server binary based
on the conditions you had specified. It's
highly recommended you run help update to
get some more detail.
backup All backup related functions are housed
within the backup command. Running "backup"
will present it's help.
snapshot All snapshot related functions are housed
within the snapshot command. Running
"snapshot" will present it's help.
sync Handles syncing to/from ramdisk and
persistent storage if ramdisk support is
enabled (disabled by default)
'''
def do_exit(self, s):
'''exit
Exits the interactive CLI
'''
return True
def do_cmd(self, s):
'''cmd [COMMAND]
Sends the specified command to the Minecraft server console
'''
self.server.command(s)
print 'Sent to console: %s' % s
def do_players(self, s):
'''players
Retuns a list of the currently connected players
'''
if not self.server.running():
#.........这里部分代码省略.........
示例3: sighandle
# 需要导入模块: from server import Server [as 别名]
# 或者: from server.Server import update [as 别名]
class Application:
""" Main application class. """
server = None
def sighandle(self, signum, frame):
""" Used for asynchronous signal handling. """
print(' ')
print('Killing ScalyMUCK server...')
self.server.shutdown()
logging.shutdown()
def __init__(self, workdir, is_daemon=False):
""" Called by main() or by the daemoniser code. """
workdir += '/'
home_path = os.path.expanduser('~')
data_path = '%s/.scalyMUCK/' % (home_path)
config = settings.Settings('%sconfig/settings_server.cfg' % (workdir))
# Make sure the folder exists. (doesn't cause any issues if it already exists)
os.system('mkdir %s' % (data_path))
# Reset any logs
if (config.get_index('ClearLogsOnStart', bool) is True):
if ('win' in sys.platform):
os.system('del %s*.txt' % (data_path))
elif ('linux' in sys.platform):
os.system('rm %s*.txt' % (data_path))
# Prepare the server log
# NOTE: This code looks sucky, could it be improved to look better?
formatting = logging.Formatter('%(levelname)s (%(asctime)s): %(message)s', '%d/%m/%y at %I:%M:%S %p')
console_handle = logging.StreamHandler()
if (config.get_index(index='LogConnections', datatype=bool)):
logger = logging.getLogger('Connections')
logger.setLevel(logging.INFO)
file_handle = logging.FileHandler('%sconnection_log.txt' % (data_path))
file_handle.setLevel(logging.DEBUG)
file_handle.setFormatter(formatting)
logger.info('ScalyMUCK Server Server Start')
logger.addHandler(file_handle)
if (is_daemon is False):
logger.addHandler(console_handle)
if (config.get_index(index='LogServer', datatype=bool)):
logger = logging.getLogger('Server')
logger.setLevel(logging.INFO)
file_handle = logging.FileHandler('%sserver_log.txt' % (data_path))
file_handle.setLevel(logging.INFO)
file_handle.setFormatter(formatting)
logger.addHandler(file_handle)
if (is_daemon is False):
logger.addHandler(console_handle)
logger.info('ScalyMUCK Server Server Start')
# Check for if we're trying to run as root (if we're on linux)
if ('linux' in sys.platform):
run_as_root = config.get_index(index='I_DONT_KNOW_HOW_TO_SECURITY_LET_ME_RUN_AS_ROOT',datatype=bool)
if (os.geteuid() == 0 and run_as_root is False):
logger.error('FATAL -- You should not run this application as root!')
return
elif (os.geteuid() == 0 and run_as_root):
logger.warn('WARNING -- It is your death wish running this application as root.')
# Prepare the other logs
if (config.get_index(index='LogMods', datatype=bool)):
logger = logging.getLogger('Mods')
logger.setLevel(logging.INFO)
file_handle = logging.FileHandler('%smod_log.txt' % (data_path))
file_handle.setLevel(logging.INFO)
file_handle.setFormatter(formatting)
logger.info('ScalyMUCK Server Server Start')
logger.addHandler(file_handle)
if (is_daemon is False):
logger.addHandler(console_handle)
self.server = Server(config=config, path=data_path, workdir=workdir)
# Set the signals for asynchronous events
signal.signal(signal.SIGINT, self.sighandle)
signal.signal(signal.SIGTERM, self.sighandle)
while (self.server.is_running):
self.server.update()
print(' ')
print('Killing ScalyMUCK server ...')
self.server.shutdown()
logging.shutdown()