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Python Server.getData方法代码示例

本文整理汇总了Python中server.Server.getData方法的典型用法代码示例。如果您正苦于以下问题:Python Server.getData方法的具体用法?Python Server.getData怎么用?Python Server.getData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在server.Server的用法示例。


在下文中一共展示了Server.getData方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ServerInst

# 需要导入模块: from server import Server [as 别名]
# 或者: from server.Server import getData [as 别名]
class ServerInst():
	def __init__(self):
		# Initialise Window
		self.showbase=ShowBase()
		
		# Disable Mouse Control for camera
		self.showbase.disableMouse()
		
		# Start our server up
		self.server = Server(9099, compress=True)
		self.db = DataBase()
		self.users={} # We should send the clients from the lobby to here somehow? or just get it from somewhere...

		for i in range(num_users):
			new_user={}
			new_user['name']='cake'
			new_user['connection']='cake'
			new_user['ready']=True
			new_user['new_dest']=False
			new_user['new_spell']=False
			self.users[len(self.users)]=new_user
		
		camera.setPos(0,0,45*num_users)
		camera.lookAt(0,0,0)
		
		taskMgr.doMethodLater(0.5, self.pregame_loop, 'Lobby Loop')
		#taskMgr.doMethodLater(0.5, self.lobby_loop, 'Lobby Loop')

		#if newGame == True:
			# Lets make something that instances the gameServer class for everything game thats hosted?
			
		#taskMgr.doMethodLater(0.5, self.login_loop, 'Login Loop') # Probly start the game then
		
		# FROM HERE WILL GO TO GAME SERVER>>>
	def pregame_loop(self,task):
		"""# Guess all of this should move after the if.
		#print "Pregame State"
		if self.server.getClients():
			self.game_time=0
			self.tick=0
			self.game=Game(len(self.users),game_tick,self.showbase)
			temp=self.server.getData()
			print temp
			if temp!=[]:
				for i in range(len(temp)):
					valid_packet=False
					package=temp[i]
					if len(package)==2:
						print "Received: "+str(package)+" "+str(package[1])
						if len(package[0])==2:
							print "Packet right size"
							for u in range(len(self.users)):
								self.users[u]['warlock']=self.game.warlock[u]
								if self.users[u]['connection']==package[1]:
									print "Packet from "+self.users[u]['name']
									if package[0][0]=='ready':
										print "So i got the ready and im in game state"
										taskMgr.doMethodLater(0.5, self.game_loop, 'Game Loop')
										return task.done
									else:
										print "well i didnt get shit"
		return task.again
		"""
		# if in pregame state
		temp=self.server.getData()
		if temp!=[]:
			for i in range(len(temp)):
				valid_packet=False
				package=temp[i]
				if len(package)==2:
					print "Received: " + str(package) +" "+ str(package[1].getAddress())
					if len(package[0])==2:
						# if username is sent, assign to client
						if package[0][0]=='username':
							user_found=False
							valid_packet=True
							for u in range(len(self.users)):
								if self.users[u]['name']==package[0][1]:
									print "User already exists"
									user_found=True
									data = {}
									data[0] = "error"
									data[1] = "User already exists"
									self.server.sendData(data,package[1])
									# send something back to the client saying to change username
							if not user_found:
								new_user={}
								new_user['name']=package[0][1]
								new_user['connection']=package[1]
								new_user['ready']=False
								new_user['new_dest']=False
								new_user['new_spell']=False
								self.users[len(self.users)]=new_user
								data = {}
								data[0] = "which"
								data[1] = len(self.users)-1
								self.server.sendData(data,package[1])
						# else check to make sure connection has username
						for u in range(len(self.users)):
							if self.users[u]['connection']==package[1]:
#.........这里部分代码省略.........
开发者ID:H3LLB0Y,项目名称:Warlocks,代码行数:103,代码来源:server_inst.py

示例2: ServerInst

# 需要导入模块: from server import Server [as 别名]
# 或者: from server.Server import getData [as 别名]
class ServerInst():
	def __init__(self):
		# Initialise Window
		self.showbase=ShowBase()
		
		# Disable Mouse Control for camera
		self.showbase.disableMouse()
		
		# Start our server up
		self.server = Server(9099, compress=True)
		
		self.users={}
		
		for i in range(num_users):
			new_user={}
			new_user['name']='cake'
			new_user['connection']='cake'
			new_user['ready']=True
			new_user['new_dest']=False
			new_user['new_spell']=False
			self.users[len(self.users)]=new_user
		
		camera.setPos(0,0,45*num_users)
		camera.lookAt(0,0,0)
		
		#taskMgr.doMethodLater(0.5, self.pregame_loop, 'Lobby Loop')
		taskMgr.doMethodLater(0.5, self.lobby_loop, 'Lobby Loop')

	# handles new joining clients and updates all clients of chats and readystatus of players
	def lobby_loop(self,task):
		# if in lobby state
		temp=self.server.getData()
		if temp!=[]:
			for i in range(len(temp)):
				valid_packet=False
				package=temp[i]
				if len(package)==2:
					print "Received: " + str(package) +" "+ str(package[1].getAddress())
					if len(package[0])==2:
						# if username is sent, assign to client
						if package[0][0]=='username':
							user_found=False
							valid_packet=True
							for u in range(len(self.users)):
								if self.users[u]['name']==package[0][1]:
									print "User already exists"
									user_found=True
									data = {}
									data[0] = "error"
									data[1] = "User already exists"
									self.server.sendData(data,package[1])
									# send something back to the client saying to change username
							if not user_found:
								new_user={}
								new_user['name']=package[0][1]
								new_user['connection']=package[1]
								new_user['ready']=False
								new_user['new_dest']=False
								new_user['new_spell']=False
								self.users[len(self.users)]=new_user
								data = {}
								data[0] = "which"
								data[1] = len(self.users)-1
								self.server.sendData(data,package[1])
						# else check to make sure connection has username
						for u in range(len(self.users)):
							if self.users[u]['connection']==package[1]:
								print "Packet from "+self.users[u]['name']
								# process packet
								update_warlocks=False
								# if chat packet
								if package[0][0]=='chat':
									print "Chat: "+package[0][1]
									valid_packet=True
									# Broadcast data to all clients ("username: message")
									data = {}
									data[0]='chat'
									data[1]=self.users[u]['name']+": "+package[0][1]
									self.server.broadcastData(data)
								# else if ready packet
								elif package[0][0]=='ready':
									print self.users[u]['name']+" is ready!"
									self.users[u]['ready']=True
									valid_packet=True
									update_warlocks=True
								# else if unready packet
								elif package[0][0]=='unready':
									print self.users[u]['name']+" is not ready!"
									self.users[u]['ready']=False
									valid_packet=True
									update_warlocks=True
								if update_warlocks:
									data = {}
									data[0]='warlocks'
									data[1]=len(self.users)
									self.server.broadcastData(data)
								# break out of for loop
								break
							#else:
							#	print str(self.users[u]['connection'])+" "+str(package[1])
#.........这里部分代码省略.........
开发者ID:MJ-meo-dmt,项目名称:Warlocks,代码行数:103,代码来源:server_inst.py


注:本文中的server.Server.getData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。