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Python Server.send方法代码示例

本文整理汇总了Python中server.Server.send方法的典型用法代码示例。如果您正苦于以下问题:Python Server.send方法的具体用法?Python Server.send怎么用?Python Server.send使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在server.Server的用法示例。


在下文中一共展示了Server.send方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Shell

# 需要导入模块: from server import Server [as 别名]
# 或者: from server.Server import send [as 别名]
class Shell(Cmd):
	mode_auto = True
	cmdline = {}
	def __init__(self, saddr):
		#self._nbsr = NonBlockingStreamReader(sys.stdin)
		self._server = Server(saddr)
		Cmd.__init__(self)

	def update(self):
		time.sleep(0.01)
		req = {}
		# line = self._nbsr.readline()
		# if line:
			# req["sock"] = 0
			# req["data"] = line
			# self.process(req)
		# else:
		req = self._server.recv()
		if req:
			self.process(req)

	def process(self, req):
		sock = req['sock']
		if sock not in self.cmdline:
			self.cmdline[sock] = req['data']
		else:
			self.cmdline[sock] = self.cmdline[sock] + req['data']

		cmdline = self.cmdline[sock]
		tail = cmdline[-1]
		if (tail != '\n') and (tail != '\r'):
			self.mode_auto = False
			return

		del(self.cmdline[sock])
		result = self.run(cmdline)
		self.response(sock, result)

		if not self.mode_auto:
			self.response(sock, "> ")

	def response(self, sock, result):
		if result is None:
			return

		if not isinstance(result, basestring):
			if self.mode_auto:
				data = json.dumps(result)
			else:
				data = []
				for key, val in result.items():
					data.append("%s\t\t: %s\n\r"%(key, str(val)))
				data = ''.join(data)
		else:
			data = result

		req = {"sock": sock, "data": data}
		if sock != 0:
			self._server.send(req)
		else:
			print req["data"]
开发者ID:miaofng,项目名称:ulp,代码行数:63,代码来源:shell.py

示例2: Searcher

# 需要导入模块: from server import Server [as 别名]
# 或者: from server.Server import send [as 别名]

#.........这里部分代码省略.........
        self.is_search_updated = True

    def exclude_word(self, word):
        """Block tweets containing the given word."""
        with self.lock:
            if word not in self.excluded_words:
                self.excluded_words.append(word)
        self.is_search_updated = True

    def remove_excluded_word(self, word):
        """Stop blocking the given word."""
        with self.lock:
            if word in self.excluded_words:
                self.excluded_words.remove(word)
        self.is_search_updated = True

    def exclude_user(self, user):
        """Block tweets from the given user."""
        with self.lock:
            if user not in self.excluded_users:
                self.excluded_users.append(user)
        self.is_search_updated = True

    def remove_excluded_user(self, user):
        """Stop blocking the given user."""
        with self.lock:
            if user in self.excluded_users:
                self.excluded_users.remove(user)
        self.is_search_updated = True

    def run(self):
        """
        Search Twitter, process the results, and
        send data to the clients, over and over. Shut down
        Tweeteor when it is told to exit (e.g. by the Controller).
        """
        screen = pygame.Surface(SCR_SIZE)
        self.server.start()
        tweet_positions = dict()
        try:
            while not self.exit.is_set():
                if self.is_search_updated:
                    # This ensures that all tweets match the current search,
                    # and are not just leftovers from a previous one.
                    self.tweets.clear()
                    self.is_search_updated = False
                search = self.get_search()
                # Twitter returns an error for empty searches,
                # so this is a way around it
                if search != '':
                    # Check twitter API for all parameters
                    params = {'q': search,
                              'result_type': 'recent',
                              'lang': 'en',
                              'count': 100}
                    r = requests.get(
                        'https://api.twitter.com/1.1/search/tweets.json',
                        headers=self.headers,
                        params=params)
                    if 'statuses' in r.json():
                        tweets = [tweet for tweet in safesearch.safe_filter(r.json()['statuses']) if 'retweeted_status' not in tweet]
                    else:
                        print r.json()
                        continue
                    for tweet in tweets:
                        if tweet['id'] in self.tweets:
开发者ID:michaelcmkay,项目名称:sandbox-tweeteor,代码行数:70,代码来源:searcher.py

示例3: int

# 需要导入模块: from server import Server [as 别名]
# 或者: from server.Server import send [as 别名]
    if not configs:
        logging.warning('no config file found, using default settings')
        port = 5678
        mode = 'both'
    else:
        port = int(parser.get('general','port'))
        mode = parser.get('general','mode')
        
    if mode == 'both' or mode == 'server':
        # start server
        server = Server(port)
        server.start()
        logging.info('started server at port '+str(port))

    if mode == 'both' or mode == 'client':
        # start client
        serverIP = parser.get('client','server')
        client = Client(port)
        logging.info('started client at port '+str(port))
        client.connect(serverIP)

    if mode == 'both' or mode == 'server':
        while True:
            msg = Pipe.read()
            server.send(msg)
    else:
        
        # wait for kill signal
        signal.pause()

        
开发者ID:rolflussi,项目名称:networkNotify,代码行数:31,代码来源:notifyDaemon.py

示例4: main

# 需要导入模块: from server import Server [as 别名]
# 或者: from server.Server import send [as 别名]
def main():
    broken = 0
    kill_event = Event()

    socket_server = Server()
    socket_server.start()
    gui = Gui(kill_event)
    gui.start()
    gui.set_status_server(True)


    # =========================================
    #  Main Loop
    # =========================================

    game_open = False
    game_started = False
    last_results = None
    kill_spree = (0,0)
    while not kill_event.is_set():
        sleep(0.1)
        windows = get_windows_bytitle('League of Legends')

        # =========================================
        #  Found Window
        # =========================================

        if windows:
            if not game_open:
                game_open = True
                socket_server.send({ 'event': 'game_loading' })

            gui.set_status_game(True)

            window = windows[0]

            # =========================================
            #  Screenshot
            # =========================================

            try:
                screenshot = Screenshot(screenshot_image(window))
            except:
                #TODO: save screenshot
                gui.set_status_stats(False)
                gui.set_status_game(False)
                gui.set_stats({})
                continue

            # =========================================
            #  Stats
            # =========================================

            try:
                results = get_stats(screenshot)
            except:
                #TODO: save screenshot
                results = None
                
            if results is None:
                gui.set_status_stats(False)
                gui.set_stats({})
                continue

            # =========================================
            #  Stats Exist!
            # =========================================

            if not game_started:
                game_started = True
                socket_server.send({ 'event': 'game_started' })

            gui.set_status_stats(True)
            gui.set_stats(results)

            if results['team_kills'] > 200 or results['team_deaths'] > 200 or results['kills'] > 200:
                broken += 1
                screenshot.image.save('broken{}.bmp'.format(broken))

            # =========================================
            #  Events
            # =========================================

            if last_results and results:

                diff_cs = results['CS'] - last_results['CS']
                diff_kills = results['kills'] - last_results['kills']
                diff_deaths = results['deaths'] - last_results['deaths']
                diff_team_kills = results['team_kills'] - last_results['team_kills']
                diff_team_deaths = results['team_deaths'] - last_results['team_deaths']

                if diff_team_kills < 0 or diff_team_deaths < 0 or diff_kills < 0:
                    broken += 1
                    screenshot.image.save('broken_before_{}.bmp'.format(broken))
                    last_screenshot.image.save('broken_after_{}.bmp'.format(broken))


                if diff_cs > 0:
                    socket_server.send({ 'event': 'cs', 'amount': diff_cs, 'total': results['CS'] })

#.........这里部分代码省略.........
开发者ID:suentiem,项目名称:League-Stats,代码行数:103,代码来源:main.py


注:本文中的server.Server.send方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。