本文整理汇总了Python中score.Score.getComboScore方法的典型用法代码示例。如果您正苦于以下问题:Python Score.getComboScore方法的具体用法?Python Score.getComboScore怎么用?Python Score.getComboScore使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类score.Score
的用法示例。
在下文中一共展示了Score.getComboScore方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: testgetComboScore
# 需要导入模块: from score import Score [as 别名]
# 或者: from score.Score import getComboScore [as 别名]
def testgetComboScore(self):
'Test if the getComboScore is correct for five instances'
get1 = Score()
combo = 20
get1.getComboScore(combo)
comboScore1 = 400
self.assertEqual(get1.returnCombo(),comboScore1)
get2 = Score()
combo = 10
get2.getComboScore(combo)
comboScore2 = 100
self.assertEqual(get2.returnCombo(),comboScore2)
get3 = Score()
combo = 5
get3.getComboScore(combo)
comboScore3 = 30
self.assertEqual(get3.returnCombo(),comboScore3)
get4 = Score()
combo = 3
get4.getComboScore(combo)
comboScore4 = 10
self.assertEqual(get4.returnCombo(),comboScore4)
get5 = Score()
combo = 7
get5.getComboScore(combo)
comboScore5 = 0
self.assertEqual(get5.returnCombo(),comboScore5)
示例2: PlayScreen
# 需要导入模块: from score import Score [as 别名]
# 或者: from score.Score import getComboScore [as 别名]
#.........这里部分代码省略.........
# Only want to run this if loop once
self.initBoardMode = False
# Get the mouse position
mousepos = pygame.mouse.get_pos()
# If we are in dragmode
if self.dragmode:
# and if mouse is pressed
if isPressed:
# make selected card follow mouse position, -50 to place cursor in center of card
self.cardsImg[self.selectedCard][RECT][0] = mousepos[0]-50
self.cardsImg[self.selectedCard][RECT][1] = mousepos[1]-50
# Card released over pile, check if card can go to pile
elif not isPressed and self.cardsImg[self.selectedCard][RECT].colliderect(self.cardsImg[pile.topCard()][RECT]) and Deck.isMatch(self.selectedCard, pile.topCard()):
# the card can go to pile, move card from minideck to pile
self.combo += 1
#Play combo sound if combo
if self.combo == 3 and self.sound:
play.combo(3)
elif self.combo == 5 and self.sound:
play.combo(3)
elif self.combo == 10 and self.sound:
play.combo(3)
elif self.combo == 20 and self.sound:
play.combo(3)
self.score.getComboScore(self.combo)
self.score.normalMove()
# find out in what minideck selected card was
for minideck in minidecks:
# check if the card was in selected minideck
if self.selectedCard in minideck:
# pop the card from the minideck to the top of the pile
self.cardsImg[self.selectedCard][RECT] = self.cardsImg[pile.topCard()][RECT]
pile.put(minideck.pop())
#update lastStock
self.lastStock = False
if self.sound:
play.placeCard()
# re-init dragmode
self.selectedCard = None
self.selectedCardOrigPosL = None
self.selectedCardOrigPosT = None
self.dragmode = False
break
else:
# card can't go to pile
if self.sound and self.combo > 2:
play.comboBreaker()
# reset combo counter
self.combo = 0
# move it back to its original position in minideck
self.cardsImg[self.selectedCard][RECT][0] = self.selectedCardOrigPosL