本文整理汇总了Python中rpcore.image.Image.format_format方法的典型用法代码示例。如果您正苦于以下问题:Python Image.format_format方法的具体用法?Python Image.format_format怎么用?Python Image.format_format使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类rpcore.image.Image
的用法示例。
在下文中一共展示了Image.format_format方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: present
# 需要导入模块: from rpcore.image import Image [as 别名]
# 或者: from rpcore.image.Image import format_format [as 别名]
def present(self, tex):
""" "Presents" a given texture and shows the window """
self._current_tex = tex
self.set_title(tex.get_name())
# tex.write(tex.get_name() + ".png")
# Remove old content
self._content_node.node().remove_all_children()
w, h = tex.get_x_size(), tex.get_y_size()
if h > 1:
scale_x = (self._width - 40.0) / w
scale_y = (self._height - 110.0) / h
scale_f = min(scale_x, scale_y)
display_w = scale_f * w
display_h = scale_f * h
else:
display_w = self._width - 40
display_h = self._height - 110
image = Sprite(
image=tex, parent=self._content_node, x=20, y=90, w=display_w,
h=display_h, any_filter=False, transparent=False)
description = ""
# Image size
description += "{:d} x {:d} x {:d}".format(
tex.get_x_size(), tex.get_y_size(), tex.get_z_size())
# Image type
description += ", {:s}, {:s}".format(
Image.format_format(tex.get_format()).upper(),
Image.format_component_type(tex.get_component_type()).upper())
Text(text=description, parent=self._content_node, x=17, y=70,
size=16, color=Vec3(0.6, 0.6, 0.6))
estimated_bytes = tex.estimate_texture_memory()
size_desc = "Estimated memory: {:2.2f} MB".format(
estimated_bytes / (1024.0 ** 2))
Text(text=size_desc, parent=self._content_node, x=self._width - 20.0,
y=70, size=18, color=Vec3(0.34, 0.564, 0.192), align="right")
x_pos = len(size_desc) * 9 + 140
# Slider for viewing different mipmaps
if tex.uses_mipmaps():
max_mips = tex.get_expected_num_mipmap_levels() - 1
self._mip_slider = Slider(
parent=self._content_node, size=140, min_value=0, max_value=max_mips,
callback=self._set_mip, x=x_pos, y=65, value=0)
x_pos += 140 + 5
self._mip_text = Text(
text="MIP: 5", parent=self._content_node, x=x_pos, y=72, size=18,
color=Vec3(1, 0.4, 0.4), may_change=1)
x_pos += 50 + 30
# Slider for viewing different Z-layers
if tex.get_z_size() > 1:
self._slice_slider = Slider(
parent=self._content_node, size=250, min_value=0,
max_value=tex.get_z_size() - 1, callback=self._set_slice, x=x_pos,
y=65, value=0)
x_pos += 250 + 5
self._slice_text = Text(
text="Z: 5", parent=self._content_node, x=x_pos, y=72, size=18,
color=Vec3(0.4, 1, 0.4), may_change=1)
x_pos += 50 + 30
# Slider to adjust brightness
self._bright_slider = Slider(
parent=self._content_node, size=140, min_value=-14, max_value=14,
callback=self._set_brightness, x=x_pos, y=65, value=0)
x_pos += 140 + 5
self._bright_text = Text(
text="Bright: 1", parent=self._content_node, x=x_pos, y=72, size=18,
color=Vec3(0.4, 0.4, 1), may_change=1)
x_pos += 100 + 30
# Slider to enable reinhard tonemapping
self._tonemap_box = LabeledCheckbox(
parent=self._content_node, x=x_pos, y=60, text="Tonemap",
text_color=Vec3(1, 0.4, 0.4), chb_checked=False,
chb_callback=self._set_enable_tonemap,
text_size=18, expand_width=90)
x_pos += 90 + 30
image.set_shader_input("slice", 0)
image.set_shader_input("mipmap", 0)
image.set_shader_input("brightness", 1)
image.set_shader_input("tonemap", False)
preview_shader = DisplayShaderBuilder.build(tex, display_w, display_h)
#.........这里部分代码省略.........