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Python image.Image类代码示例

本文整理汇总了Python中rpcore.image.Image的典型用法代码示例。如果您正苦于以下问题:Python Image类的具体用法?Python Image怎么用?Python Image使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Image类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _make_maps

    def _make_maps(self):
        """ Internal method to create the cubemap storage """

        # Create the cubemaps for the diffuse and specular components
        self._prefilter_map = Image.create_cube(
            self._name + "IBLPrefDiff", CubemapFilter.PREFILTER_CUBEMAP_SIZE, "R11G11B10")
        self._diffuse_map = Image.create_cube(
            self._name + "IBLDiff", CubemapFilter.DIFFUSE_CUBEMAP_SIZE, "R11G11B10")
        self._spec_pref_map = Image.create_cube(
            self._name + "IBLPrefSpec", self._size, "R11G11B10")
        self._specular_map = Image.create_cube(
            self._name + "IBLSpec", self._size, "R11G11B10")

        # Set the correct filtering modes
        for tex in [self._diffuse_map, self._specular_map, self._prefilter_map, self._spec_pref_map]:
            tex.set_minfilter(SamplerState.FT_linear)
            tex.set_magfilter(SamplerState.FT_linear)
            tex.set_clear_color(Vec4(0))
            tex.clear_image()



        # Use mipmaps for the specular cubemap
        self._spec_pref_map.set_minfilter(SamplerState.FT_linear_mipmap_linear)
        self._specular_map.set_minfilter(SamplerState.FT_linear_mipmap_linear)
开发者ID:gitter-badger,项目名称:RenderPipeline,代码行数:25,代码来源:cubemap_filter.py

示例2: init_internal_manager

    def init_internal_manager(self):
        """ Creates the light storage manager and the buffer to store the light data """
        self.internal_mgr = InternalLightManager()
        self.internal_mgr.set_shadow_update_distance(
            self.pipeline.settings["shadows.max_update_distance"])

        # Storage for the Lights
        per_light_vec4s = 4
        self.img_light_data = Image.create_buffer(
            "LightData", self.MAX_LIGHTS * per_light_vec4s, "RGBA16")
        self.img_light_data.set_clear_color(0)
        self.img_light_data.clear_image()

        self.pta_max_light_index = PTAInt.empty_array(1)
        self.pta_max_light_index[0] = 0

        # Storage for the shadow sources
        per_source_vec4s = 5
        self.img_source_data = Image.create_buffer(
            "ShadowSourceData", self.MAX_SOURCES * per_source_vec4s, "RGBA16")
        self.img_light_data.set_clear_color(0)
        self.img_light_data.clear_image()

        # Register the buffer
        inputs = self.pipeline.stage_mgr.inputs
        inputs["AllLightsData"] = self.img_light_data
        inputs["ShadowSourceData"] = self.img_source_data
        inputs["maxLightIndex"] = self.pta_max_light_index
开发者ID:aimoonchen,项目名称:RenderPipeline,代码行数:28,代码来源:light_manager.py

示例3: init_internal_manager

    def init_internal_manager(self):
        """ Creates the light storage manager and the buffer to store the light data """
        self.internal_mgr = InternalLightManager()
        self.internal_mgr.set_shadow_update_distance(
            self.pipeline.settings["shadows.max_update_distance"])

        # Storage for the Lights
        per_light_vec4s = 4
        self.img_light_data = Image.create_buffer(
            "LightData", self.MAX_LIGHTS * per_light_vec4s, "RGBA16")
        self.img_light_data.clear_image()

        self.pta_max_light_index = PTAInt.empty_array(1)
        self.pta_max_light_index[0] = 0

        # Storage for the shadow sources
        per_source_vec4s = 5

        # IMPORTANT: RGBA32 is really required here. Otherwise artifacts and bad
        # shadow filtering occur due to precision issues
        self.img_source_data = Image.create_buffer(
            "ShadowSourceData", self.MAX_SOURCES * per_source_vec4s, "RGBA32")
        self.img_light_data.clear_image()

        # Register the buffer
        inputs = self.pipeline.stage_mgr.inputs
        inputs["AllLightsData"] = self.img_light_data
        inputs["ShadowSourceData"] = self.img_source_data
        inputs["maxLightIndex"] = self.pta_max_light_index
开发者ID:ELMERzark,项目名称:RenderPipeline,代码行数:29,代码来源:light_manager.py

示例4: _create_components

    def _create_components(self):
        """ Internal method to init the widgets components """

        # Create the buffer which stores the last FPS values
        self._storage_buffer = Image.create_buffer("FPSValues", 250, "R16")
        self._storage_buffer.set_clear_color(Vec4(0))
        self._storage_buffer.clear_image()

        self._store_index = PTAInt.empty_array(1)
        self._store_index[0] = 0

        self._current_ftime = PTAFloat.empty_array(1)
        self._current_ftime[0] = 16.0

        self._chart_ms_max = PTAFloat.empty_array(1)
        self._chart_ms_max[0] = 40

        # Create the texture where the gui component is rendered inside
        self._display_tex = Image.create_2d("FPSChartRender", 250, 120, "RGBA8")
        self._display_tex.set_clear_color(Vec4(0))
        self._display_tex.clear_image()
        self._display_img = Sprite(
            image=self._display_tex, parent=self._node, w=250, h=120, x=10, y=10)

        # Defer the further loading
        Globals.base.taskMgr.doMethodLater(0.3, self._late_init, "FPSChartInit")
开发者ID:croxis,项目名称:SpaceDrive,代码行数:26,代码来源:fps_chart.py

示例5: create

    def create(self):
        self.target = self.create_target("CollectUsedCells")
        self.target.size = 0, 0
        self.target.prepare_buffer()

        self.cell_list_buffer = Image.create_buffer("CellList", 0, "R32I")
        self.cell_index_buffer = Image.create_2d_array("CellIndices", 0, 0, 0, "R32I")

        self.target.set_shader_inputs(
            CellListBuffer=self.cell_list_buffer,
            CellListIndices=self.cell_index_buffer)
开发者ID:jakogut,项目名称:RenderPipeline,代码行数:11,代码来源:collect_used_cells_stage.py

示例6: create

    def create(self):

        # Create the target which converts the scene color to a luminance
        self.target_lum = self.create_target("GetLuminance")
        self.target_lum.size = -4
        self.target_lum.add_color_attachment(bits=(16, 0, 0, 0))
        self.target_lum.prepare_buffer()

        self.mip_targets = []

        # Create the storage for the exposure, this stores the current and last
        # frames exposure
        # XXX: We have to use F_r16 instead of F_r32 because of a weird nvidia
        # driver bug! However, 16 bits should be enough for sure.
        self.tex_exposure = Image.create_buffer("ExposureStorage", 1, "R16")
        self.tex_exposure.set_clear_color(Vec4(0.5))
        self.tex_exposure.clear_image()

        # Create the target which extracts the exposure from the average brightness
        self.target_analyze = self.create_target("AnalyzeBrightness")
        self.target_analyze.size = 1, 1
        self.target_analyze.prepare_buffer()

        self.target_analyze.set_shader_input("ExposureStorage", self.tex_exposure)

        # Create the target which applies the generated exposure to the scene
        self.target_apply = self.create_target("ApplyExposure")
        self.target_apply.add_color_attachment(bits=16)
        self.target_apply.prepare_buffer()
        self.target_apply.set_shader_input("Exposure", self.tex_exposure)
开发者ID:ELMERzark,项目名称:RenderPipeline,代码行数:30,代码来源:auto_exposure_stage.py

示例7: _create_components

    def _create_components(self):
        """ Internal method to init the widgets components """

        self._node.hide()

        # Create the texture where the gui component is rendered inside
        self._storage_tex = Image.create_2d("ExposureDisplay", 140, 20, "RGBA8")
        self._storage_tex.set_clear_color(Vec4(0.2, 0.6, 1.0, 1.0))
        self._storage_tex.clear_image()

        self._bg_frame = DirectFrame(
            parent=self._node, frameColor=(0.1, 0.1, 0.1, 1.0),
            frameSize=(200, 0, -10, -85), pos=(0, 0, 0))

        self._display_img = Sprite(
            image=self._storage_tex, parent=self._node, w=140, h=20, x=20, y=50)

        self._display_txt = Text(
            text="Current Exposure".upper(), parent=self._node, x=160, y=40,
            size=13, color=Vec3(0.8), align="right")

        # Create the shader which generates the visualization texture
        self._cshader_node = ComputeNode("ExposureWidget")
        self._cshader_node.add_dispatch(140 // 10, 20 // 4, 1)

        self._cshader_np = self._node.attach_new_node(self._cshader_node)

        # Defer the further loading
        Globals.base.taskMgr.doMethodLater(1.0, self._late_init, "ExposureLateInit")
开发者ID:croxis,项目名称:SpaceDrive,代码行数:29,代码来源:exposure_widget.py

示例8: create

    def create(self):
        self.target = self.create_target("FlagUsedCells")
        self.target.prepare_buffer()

        self.cell_grid_flags = Image.create_2d_array(
            "CellGridFlags", 0, 0,
            self._pipeline.settings["lighting.culling_grid_slices"], "R8")
        self.target.set_shader_input("cellGridFlags", self.cell_grid_flags)
开发者ID:ELMERzark,项目名称:RenderPipeline,代码行数:8,代码来源:flag_used_cells_stage.py

示例9: create

    def create(self):

        if self.remove_fireflies:
            self.target_firefly = self.create_target("RemoveFireflies")
            self.target_firefly.add_color_attachment(bits=16)
            self.target_firefly.prepare_buffer()

        self.scene_target_img = Image.create_2d(
            "BloomDownsample", Globals.resolution.x, Globals.resolution.y, "R11G11B10")

        self.scene_target_img.set_minfilter(SamplerState.FT_linear_mipmap_linear)
        self.scene_target_img.set_magfilter(SamplerState.FT_linear)
        self.scene_target_img.set_wrap_u(SamplerState.WM_clamp)
        self.scene_target_img.set_wrap_v(SamplerState.WM_clamp)
        self.scene_target_img.set_clear_color(Vec4(0.1, 0.0, 0.0, 1.0))
        self.scene_target_img.clear_image()

        self.target_extract = self.create_target("ExtractBrightSpots")
        self.target_extract.prepare_buffer()
        self.target_extract.set_shader_input("DestTex", self.scene_target_img, False, True, -1, 0)

        if self.remove_fireflies:
            self.target_extract.set_shader_input("ShadedScene", self.target_firefly.color_tex, 1000)

        self.downsample_targets = []
        self.upsample_targets = []

        # Downsample passes
        for i in range(self.num_mips):
            scale_multiplier = 2 ** (1 + i)
            target = self.create_target("Downsample:Step-" + str(i))
            target.size = -scale_multiplier, -scale_multiplier
            target.prepare_buffer()
            target.set_shader_input("sourceMip", i)
            target.set_shader_input("SourceTex", self.scene_target_img)
            target.set_shader_input("DestTex", self.scene_target_img, False, True, -1, i + 1)
            self.downsample_targets.append(target)

        # Upsample passes
        for i in range(self.num_mips):
            scale_multiplier = 2 ** (self.num_mips - i - 1)
            target = self.create_target("Upsample:Step-" + str(i))
            target.size = -scale_multiplier, -scale_multiplier
            target.prepare_buffer()
            target.set_shader_input("FirstUpsamplePass", i == 0)

            target.set_shader_input("sourceMip", self.num_mips - i)
            target.set_shader_input("SourceTex", self.scene_target_img)
            target.set_shader_input("DestTex", self.scene_target_img,
                                    False, True, -1, self.num_mips - i - 1)
            self.upsample_targets.append(target)

        self.target_apply = self.create_target("ApplyBloom")
        self.target_apply.add_color_attachment(bits=16)
        self.target_apply.prepare_buffer()
        self.target_apply.set_shader_input("BloomTex", self.scene_target_img)
开发者ID:croxis,项目名称:SpaceDrive,代码行数:56,代码来源:bloom_stage.py

示例10: create

    def create(self):
        # TODO: Use no oversized triangle in this stage
        self.target = self.create_target("CullProbes")
        self.target.size = 0, 0
        self.target.prepare_buffer()

        self.per_cell_probes = Image.create_buffer("PerCellProbes", 0, "R32I")
        self.per_cell_probes.clear_image()
        self.target.set_shader_input("PerCellProbes", self.per_cell_probes)
        self.target.set_shader_input("threadCount", 1)
开发者ID:ELMERzark,项目名称:RenderPipeline,代码行数:10,代码来源:cull_probes_stage.py

示例11: create

    def create(self):
        tile_amount = self._pipeline.light_mgr.num_tiles

        self.target = self.create_target("CollectUsedCells")
        self.target.size = tile_amount.x, tile_amount.y
        self.target.prepare_buffer()

        num_slices = self._pipeline.settings["lighting.culling_grid_slices"]
        max_cells = tile_amount.x * tile_amount.y * num_slices

        self.debug("Allocating", max_cells, "cells")
        self._cell_list_buffer = Image.create_buffer("CellList", 1 + max_cells, "R32I")
        self._cell_list_buffer.set_clear_color(0)
        self._cell_index_buffer = Image.create_2d_array(
            "CellIndices", tile_amount.x, tile_amount.y, num_slices, "R32I")
        self._cell_index_buffer.set_clear_color(0)

        self.target.set_shader_input("CellListBuffer", self._cell_list_buffer)
        self.target.set_shader_input("CellListIndices", self._cell_index_buffer)
开发者ID:aimoonchen,项目名称:RenderPipeline,代码行数:19,代码来源:collect_used_cells_stage.py

示例12: _create_storage

    def _create_storage(self):
        """ Internal method to create the storage for the profile dataset textures """
        self._storage_tex = Image.create_3d("IESDatasets", 512, 512, self._max_entries, "R16")
        self._storage_tex.set_minfilter(SamplerState.FT_linear)
        self._storage_tex.set_magfilter(SamplerState.FT_linear)
        self._storage_tex.set_wrap_u(SamplerState.WM_clamp)
        self._storage_tex.set_wrap_v(SamplerState.WM_repeat)
        self._storage_tex.set_wrap_w(SamplerState.WM_clamp)

        self._pipeline.stage_mgr.inputs["IESDatasetTex"] = self._storage_tex
        self._pipeline.stage_mgr.defines["MAX_IES_PROFILES"] = self._max_entries
开发者ID:ELMERzark,项目名称:RenderPipeline,代码行数:11,代码来源:ies_profile_loader.py

示例13: create

    def create(self):
        self.target = self.create_target("FlagUsedCells")
        self.target.prepare_buffer()

        tile_amount = self._pipeline.light_mgr.num_tiles

        self.cell_grid_flags = Image.create_2d_array(
            "CellGridFlags", tile_amount.x, tile_amount.y,
            self._pipeline.settings["lighting.culling_grid_slices"], "R8")
        self.cell_grid_flags.set_clear_color(0)

        self.target.set_shader_input("cellGridFlags", self.cell_grid_flags)
开发者ID:aimoonchen,项目名称:RenderPipeline,代码行数:12,代码来源:flag_used_cells_stage.py

示例14: init

    def init(self):
        """ Creates the cubemap storage """

        # Storage for the specular components (with mipmaps)
        self.cubemap_storage = Image.create_cube_array(
            "EnvmapStorage", self.resolution, self.max_probes, "RGBA16")
        self.cubemap_storage.set_minfilter(SamplerState.FT_linear_mipmap_linear)
        self.cubemap_storage.set_magfilter(SamplerState.FT_linear)
        self.cubemap_storage.set_clear_color(Vec4(1.0, 0.0, 0.1, 1.0))
        self.cubemap_storage.clear_image()

        # Storage for the diffuse component
        self.diffuse_storage = Image.create_cube_array(
            "EnvmapDiffStorage", self.diffuse_resolution, self.max_probes, "RGBA16")
        self.diffuse_storage.set_clear_color(Vec4(1, 0, 0.2, 1.0))
        self.diffuse_storage.clear_image()

        # Data-storage to store all cubemap properties
        self.dataset_storage = Image.create_buffer(
            "EnvmapData", self.max_probes * 5, "RGBA32")
        self.dataset_storage.set_clear_color(Vec4(0))
        self.dataset_storage.clear_image()
开发者ID:croxis,项目名称:SpaceDrive,代码行数:22,代码来源:probe_manager.py

示例15: create

    def create(self):

        # Create the target which converts the scene color to a luminance
        self.target_lum = self.create_target("GetLuminance")
        self.target_lum.size = -4
        self.target_lum.add_color_attachment(bits=(16, 0, 0, 0))
        self.target_lum.prepare_buffer()

        # Get the current quarter-window size
        wsize_x = (Globals.resolution.x + 3) // 4
        wsize_y = (Globals.resolution.y + 3) // 4

        # Create the targets which downscale the luminance mipmaps
        self.mip_targets = []
        last_tex = self.target_lum.color_tex
        while wsize_x >= 4 or wsize_y >= 4:
            wsize_x = (wsize_x+3) // 4
            wsize_y = (wsize_y+3) // 4

            mip_target = self.create_target("DScaleLum:S" + str(wsize_x))
            mip_target.add_color_attachment(bits=(16, 0, 0, 0))
            mip_target.size = wsize_x, wsize_y
            mip_target.prepare_buffer()
            mip_target.set_shader_input("SourceTex", last_tex)
            self.mip_targets.append(mip_target)
            last_tex = mip_target.color_tex

        # Create the storage for the exposure, this stores the current and last
        # frames exposure

        # XXX: We have to use F_r16 instead of F_r32 because of a weird nvidia
        # driver bug! However, 16 bits should be enough for sure.
        self.tex_exposure = Image.create_buffer("ExposureStorage", 1, "R16")
        self.tex_exposure.set_clear_color(Vec4(0.5))
        self.tex_exposure.clear_image()

        # Create the target which extracts the exposure from the average brightness
        self.target_analyze = self.create_target("AnalyzeBrightness")
        self.target_analyze.size = 1, 1
        self.target_analyze.prepare_buffer()

        self.target_analyze.set_shader_input(
            "ExposureStorage", self.tex_exposure)
        self.target_analyze.set_shader_input("DownscaledTex", last_tex)

        # Create the target which applies the generated exposure to the scene
        self.target_apply = self.create_target("ApplyExposure")
        self.target_apply.add_color_attachment(bits=16)
        self.target_apply.prepare_buffer()
        self.target_apply.set_shader_input("Exposure", self.tex_exposure)
开发者ID:croxis,项目名称:SpaceDrive,代码行数:50,代码来源:auto_exposure_stage.py


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