本文整理汇总了Python中resources.Resources.setImageDimension方法的典型用法代码示例。如果您正苦于以下问题:Python Resources.setImageDimension方法的具体用法?Python Resources.setImageDimension怎么用?Python Resources.setImageDimension使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类resources.Resources
的用法示例。
在下文中一共展示了Resources.setImageDimension方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import setImageDimension [as 别名]
class PygletLib:
def __init__(self):
self.content = {}
self.resources = Resources()
# Open a window
def initWindow(self, width, height):
self.window = pyglet.window.Window(width, height)
# Draw content
def draw(self):
for key, value in self.content.iteritems():
# Center horizontally and vertically
if 'center' in value['opts'] and value['opts']['center']:
value['opts']['x'] = self.window.width//2
value['opts']['y'] = self.window.height//2
# Center horizontally
if 'center-width' in value['opts'] and value['opts']['center-width']:
value['opts']['x'] = self.window.width//2
# Draw label
if value['type'] == 'label':
self.drawLabel(value['text'], value['opts']);
# Add input box
if value['type'] == 'input_box':
self.draw_quads(value['opts'])
self.drawInputBox(value['text'], value['opts']);
# Add sprite
if value['type'] == 'sprite':
self.drawSprite(value['opts']['name'], value['opts'])
# Update content
def update(self, instructions):
for key, value in instructions.iteritems():
# Add or update content
if value['action'] == 'update':
self.content[key] = value['content']
# Delete content
if value['action'] == 'delete':
del self.content[key]
# Set sprite dimension
def setSpriteDimension(self, sprite, width, height):
sprite['options']['width'] = width
sprite['options']['height'] = height
# Add content
def addContent(self, id, type, options):
content = { 'type': type, 'opts': options }
self.content[id] = content
# Add a text to containers
def addText(self, id, type, text, options):
document = { 'type': type, 'text': text, 'opts': options }
self.content[id] = document
# Draw label
def drawLabel(self, text, opts):
document = pyglet.text.decode_text(text)
pyglet.text.Label(document.text, font_name='Times New Roman', font_size=36, x=opts['x'], y=opts['y'], anchor_x='center', anchor_y='center').draw()
# Draw sprite
def drawSprite(self, name, opts):
width = self.window.width // opts['width']
height = self.window.height // opts['height']
self.resources.setImageDimension(self.resources.assets[name], width, height)
self.resources.assets[name].blit(opts['x'] * width, opts['y'] * height)
# Draw input box
def drawInputBox(self, text, opts):
document = pyglet.text.decode_text(text)
pyglet.text.Label(document.text, font_name='Times New Roman', font_size=36, color=(0, 0, 0, 255), x=opts['x'], y=opts['y'], anchor_x='center', anchor_y='center').draw()
# Draw quads
def drawQuads(self, opts):
upLeft = (opts['x'], opts['y'] + opts['height'])
upRight = (opts['x'] + opts['width'], opts['y'] + opts['height'])
downLeft = (opts['x'], opts['y'])
downRight = (opts['x'] + opts['width'], opts['y'] - opts['height'])
pyglet.graphics.draw(4, pyglet.gl.GL_QUADS,
('v2f', (upLeft[0], upLeft[1],
upRight[0], upRight[1],
downRight[0], downRight[1],
downLeft[0], downLeft[1])))
# Run pyglet app
def run(self):
@self.window.event
def on_draw():
self.window.clear()
# Don't forget to uncomment when receiving object from server
#.........这里部分代码省略.........