本文整理汇总了Python中resources.Resources.load_png方法的典型用法代码示例。如果您正苦于以下问题:Python Resources.load_png方法的具体用法?Python Resources.load_png怎么用?Python Resources.load_png使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类resources.Resources
的用法示例。
在下文中一共展示了Resources.load_png方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: redraw
# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import load_png [as 别名]
def redraw(self):
pygame.sprite.Sprite.__init__(self)
self.image, self.rect = Resources.load_png('marsh.png')
originalsize = self.image.get_size()
self.fullsize = (int(originalsize[0]/2), int(originalsize[1]/2))
# scale image according to health
self.image = pygame.transform.scale(
self.image, (int((self.health/100.0) * self.fullsize[0]),
int((self.health/100.0) * self.fullsize[1])))
newsize = self.image.get_size()
screen = pygame.display.get_surface()
centerx = screen.get_width()/2 - newsize[0]/2
centery = screen.get_height()/2 - newsize[1]/2
self.rect = self.image.get_rect()
self.rect.move_ip(centerx, centery)
示例2: respawn
# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import load_png [as 别名]
def respawn(self):
pygame.sprite.Sprite.__init__(self)
self.image, self.rect = Resources.load_png('tree.png')
originalsize = self.image.get_size()
self.image = pygame.transform.scale(
self.image, (int(originalsize[0] / 2), int(originalsize[1] / 2)))
self.rect = self.image.get_rect()
# Tweak to avoid clipped images by right and bottom borders
screen = pygame.display.get_surface()
newsize = self.image.get_size()
newposx = random.randint(0, screen.get_width() - newsize[0])
newposy = random.randint(0, screen.get_height() - newsize[1])
self.rect.move_ip(newposx, newposy)
self.health = INITIAL_HEALTH
self.healthbar = self.rect.width
self.state = Constants.TREE_STATE_IDLE
示例3: respawn
# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import load_png [as 别名]
def respawn(self):
pygame.sprite.Sprite.__init__(self)
self.image, self.rect = Resources.load_png('wolf.png')
originalsize = self.image.get_size()
self.image = pygame.transform.scale(
self.image, (int(originalsize[0]/2), int(originalsize[1]/2)))
newsize = self.image.get_size()
self.rect = self.image.get_rect()
# Start wolf on one of the four corners of the screen
screen = pygame.display.get_surface()
self.maxposx = screen.get_width() - newsize[0]
self.maxposy = screen.get_height() - newsize[1]
newposx = random.choice((0, self.maxposx))
newposy = random.choice((0, self.maxposy))
self.rect.move_ip(newposx, newposy)
self.eyeview = []
self.scentview = []
self.stepsize = CONST_STEP_SIZE
# Top left, top, top right, left, right, bottom left, bottom, bottom right
self.setadjpoints()
示例4: __init__
# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import load_png [as 别名]
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image, self.rect = Resources.load_png('moose.png')
self.rect = self.image.get_rect()