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Python Resources.load_png方法代码示例

本文整理汇总了Python中resources.Resources.load_png方法的典型用法代码示例。如果您正苦于以下问题:Python Resources.load_png方法的具体用法?Python Resources.load_png怎么用?Python Resources.load_png使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在resources.Resources的用法示例。


在下文中一共展示了Resources.load_png方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: redraw

# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import load_png [as 别名]
  def redraw(self):
    pygame.sprite.Sprite.__init__(self)
    self.image, self.rect = Resources.load_png('marsh.png')

    originalsize = self.image.get_size()
    self.fullsize = (int(originalsize[0]/2), int(originalsize[1]/2))

    # scale image according to health
    self.image = pygame.transform.scale(
      self.image, (int((self.health/100.0) * self.fullsize[0]),
                   int((self.health/100.0) * self.fullsize[1])))
    newsize = self.image.get_size()
    screen = pygame.display.get_surface()
    centerx = screen.get_width()/2 - newsize[0]/2
    centery = screen.get_height()/2 - newsize[1]/2
    self.rect = self.image.get_rect()
    self.rect.move_ip(centerx, centery)
开发者ID:eychung,项目名称:animats,代码行数:19,代码来源:marsh.py

示例2: respawn

# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import load_png [as 别名]
  def respawn(self):
    pygame.sprite.Sprite.__init__(self)
    self.image, self.rect = Resources.load_png('tree.png')

    originalsize = self.image.get_size()
    self.image = pygame.transform.scale(
      self.image, (int(originalsize[0] / 2), int(originalsize[1] / 2)))
    self.rect = self.image.get_rect()

    # Tweak to avoid clipped images by right and bottom borders
    screen = pygame.display.get_surface()
    newsize = self.image.get_size()
    newposx = random.randint(0, screen.get_width() - newsize[0])
    newposy = random.randint(0, screen.get_height() - newsize[1])
    self.rect.move_ip(newposx, newposy)

    self.health = INITIAL_HEALTH
    self.healthbar = self.rect.width
    self.state = Constants.TREE_STATE_IDLE
开发者ID:eychung,项目名称:animats,代码行数:21,代码来源:tree.py

示例3: respawn

# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import load_png [as 别名]
  def respawn(self):
    pygame.sprite.Sprite.__init__(self)
    self.image, self.rect = Resources.load_png('wolf.png')
    originalsize = self.image.get_size()
    self.image = pygame.transform.scale(
      self.image, (int(originalsize[0]/2), int(originalsize[1]/2)))
    newsize = self.image.get_size()
    self.rect = self.image.get_rect()

    # Start wolf on one of the four corners of the screen
    screen = pygame.display.get_surface()
    self.maxposx = screen.get_width() - newsize[0]
    self.maxposy = screen.get_height() - newsize[1]
    newposx = random.choice((0, self.maxposx))
    newposy = random.choice((0, self.maxposy))
    self.rect.move_ip(newposx, newposy)

    self.eyeview = []
    self.scentview = []
    self.stepsize = CONST_STEP_SIZE

    # Top left, top, top right, left, right, bottom left, bottom, bottom right
    self.setadjpoints()
开发者ID:eychung,项目名称:animats,代码行数:25,代码来源:wolf.py

示例4: __init__

# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import load_png [as 别名]
 def __init__(self):
   pygame.sprite.Sprite.__init__(self)
   self.image, self.rect = Resources.load_png('moose.png')
   self.rect = self.image.get_rect()
开发者ID:eychung,项目名称:animats,代码行数:6,代码来源:moose.py


注:本文中的resources.Resources.load_png方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。