本文整理汇总了Python中resources.Resources.save方法的典型用法代码示例。如果您正苦于以下问题:Python Resources.save方法的具体用法?Python Resources.save怎么用?Python Resources.save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类resources.Resources
的用法示例。
在下文中一共展示了Resources.save方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: receive_resources
# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import save [as 别名]
def receive_resources(self, resources):
"""
add the resources to the village
create a new object resources with this values and return it
"""
max_resources = self.max_resources_storage()
transfered_resources = Resources(
food=min(
resources.food,
max_resources.food - int(self.resources.food),
),
wood=min(
resources.wood,
max_resources.wood - int(self.resources.wood),
),
silex=min(
resources.silex,
max_resources.silex - int(self.resources.silex),
),
skin=min(
resources.skin,
max_resources.skin - int(self.resources.skin),
),
)
#need to create a new instance of resources to remember for the report
transfered_resources.pk = None
transfered_resources.save()
self.resources += transfered_resources
self.resources.save()
self.plan_next_starvation()
return transfered_resources
示例2: create_tribe
# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import save [as 别名]
def create_tribe(name, user, carte):
"""
Initialise une tribe (à utiliser après la création d'un compte)
"""
tribe = Tribe(name=name, leader=user)
tribe.save()
resources_initiales = Resources(
wood=INIT_TRIBE_RESOURCES['wood'],
food=INIT_TRIBE_RESOURCES['food'],
silex=INIT_TRIBE_RESOURCES['silex'],
skin=INIT_TRIBE_RESOURCES['skin']
)
resources_initiales.save()
village = Village.create_village(tribe, first=True)
inhabitants = Group.objects.create(
position=village.position,
village=village,
)
village.inhabitants = inhabitants
for key in INIT_TRIBE_UNITS:
new_pile = UnitStack(
unit_type=UnitType.objects.get(identifier__iexact=key),
group=inhabitants,
number=INIT_TRIBE_UNITS[key],
)
new_pile.save()
village.update_income()
return tribe
示例3: take_resources
# 需要导入模块: from resources import Resources [as 别名]
# 或者: from resources.Resources import save [as 别名]
def take_resources(self, village_or_group, resources_dict):
"""
Substract the max resources up to resources_dict content to the
village_or_group’s resources and set it in a new resources object
which is returned
"""
for key in resources_dict:
resources_dict[key] = max(resources_dict[key], 0)
available_resources = village_or_group.resources
wanted_resources = Resources.dict_to_resources(resources_dict)
if available_resources >= wanted_resources:
available_resources -= wanted_resources
available_resources.save()
wanted_resources.save()
return wanted_resources
else:
received_resources = Resources()
for key in wanted_resources:
amount = min(wanted_resources[key], available_resources[key])
received_resources[key] = amount
available_resources -= amount
available_resources.save()
received_resources.save()
return received_resources()