本文整理汇总了Python中pytomation.devices.Light类的典型用法代码示例。如果您正苦于以下问题:Python Light类的具体用法?Python Light怎么用?Python Light使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Light类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_delay_normal
def test_delay_normal(self):
# Door Open events retrigger delay
# Instead of turning off in 2 secs should be 4
door = Door()
self.assertIsNotNone(door)
light = Light(address='D1',
devices=(self.interface, door),
delay={
'command': Command.OFF,
'secs': 3,
'source': door}
)
door.open()
self.assertEqual(light.state, State.ON)
door.close()
self.assertEqual(light.state, State.ON)
time.sleep(2)
self.assertEqual(light.state, State.ON)
time.sleep(2)
self.assertEqual(light.state, State.OFF)
# Check to see if we can immediately and directly still turn off
light.off()
door.open()
self.assertEqual(light.state, State.ON)
light.off()
self.assertEqual(light.state, State.OFF)
示例2: test_device_level_encoded
def test_device_level_encoded(self):
d=Light(name='device_test_1')
d.off()
self.assertEqual(d.state, State.OFF)
response = self.api.get_response(method='POST', path="device/" + str(d.type_id), data=['command=level%2C72'])
self.assertEqual(d.state, (State.LEVEL, 72))
self.assertTrue('"name": "device_test_1"' in response)
示例3: test_light_scenario_2
def test_light_scenario_2(self):
m = Motion()
l = Light(
address=(49, 3),
devices=(m),
ignore=({
Attribute.COMMAND: Command.DARK,
},
{
Attribute.COMMAND: Command.STILL}
),
time={
Attribute.TIME: '11:59pm',
Attribute.COMMAND: Command.OFF
},
mapped={
Attribute.COMMAND: (
Command.MOTION, Command.OPEN,
Command.CLOSE, Command.LIGHT,
),
Attribute.MAPPED: Command.OFF,
Attribute.SECS: 2,
},
name='Foyer Light',
)
l.off()
self.assertEqual(l.state, State.OFF)
m.motion()
self.assertEqual(l.state, State.OFF)
time.sleep(3)
self.assertEqual(l.state, State.OFF)
示例4: test_time_cron2
def test_time_cron2(self):
ttime = datetime.now().timetuple()[3:7]
l = Light(address='12.03.BB',
time={
Attribute.TIME: (ttime[2]+2,ttime[1], ttime[0], '*','*','*'),
Attribute.COMMAND: Command.OFF
},
name='test')
l.on()
self.assertEqual(l.state, State.ON)
time.sleep(2)
self.assertEqual(l.state, State.OFF)
示例5: test_light_restricted
def test_light_restricted(self):
photo = Photocell("D1", initial_state=State.LIGHT)
motion = Motion("D1", initial_state=State.STILL)
light = Light("D2", (motion, photo))
self.assertEqual(light.state, State.OFF)
motion.motion()
self.assertEqual(light.state, State.OFF)
photo.dark()
self.assertEqual(light.state, State.ON)
light.off()
self.assertEqual(light.state, State.OFF)
motion.motion()
self.assertEqual(light.state, State.ON)
示例6: test_scenario_g2
def test_scenario_g2(self):
d = StateDevice()
l = Light(address='1E.39.5C',
devices=(d),
delay={
Attribute.COMMAND: Command.OFF,
Attribute.SECS: 2
},
name='Stair Lights up')
self.assertEqual(l.state, State.UNKNOWN)
l.off()
time.sleep(3)
self.assertEqual(l.state, State.OFF)
l.on()
self.assertEqual(l.state, State.ON)
示例7: test_light_restricted
def test_light_restricted(self):
photo = Photocell('D1', initial=State.LIGHT)
self.assertEqual(photo.state, State.LIGHT)
motion = Motion('D1', initial=State.STILL)
light = Light('D2', devices=(motion, photo),
initial=photo)
self.assertEqual(light.state, State.OFF)
motion.motion()
self.assertEqual(light.state, State.OFF)
photo.dark()
self.assertEqual(light.state, State.ON)
light.off()
self.assertEqual(light.state, State.OFF)
motion.motion()
self.assertEqual(light.state, State.ON)
示例8: test_read_only
def test_read_only(self):
self.loc.local_time = datetime(2012,6,1,0,0,0)
self.assertEqual(self.loc.state, State.DARK)
l2 = Light()
l = Light(devices=(self.loc, l2))
self.assertEqual(self.loc.state, State.DARK)
l.on()
self.assertEqual(l.state, State.ON)
self.assertEqual(self.loc.state, State.DARK)
l.off()
self.assertEqual(self.loc.state, State.DARK)
l2.off()
self.assertEqual(self.loc.state, State.DARK)
l2.on()
self.assertEqual(self.loc.state, State.DARK)
示例9: test_light_scenario_g3
def test_light_scenario_g3(self):
m1 = Motion()
m2 = Motion()
interface = Mock()
l = Light(
devices=(interface, m1, m2),
ignore={
Attribute.COMMAND: Command.STILL,
},
trigger=(
{
Attribute.COMMAND: Command.ON,
Attribute.MAPPED: Command.OFF,
Attribute.SOURCE: m2,
Attribute.SECS: 2
},
{
Attribute.COMMAND: Command.ON,
Attribute.MAPPED: Command.OFF,
Attribute.SOURCE: m1,
Attribute.SECS: 10
},
),
initial=State.OFF,
)
self.assertEqual(l.state, State.OFF)
m1.motion()
self.assertEqual(l.state, State.ON)
# Interface updates us on the status
l.command(command=Command.ON, source=interface)
# call still just to add some noise. Should be ignored
m1.still()
self.assertEqual(l.state, State.ON)
time.sleep(2)
# Light should still be on < 10 secs
self.assertEqual(l.state, State.ON)
m2.motion()
self.assertEqual(l.state, State.ON)
# more noise to try and force an issue. Should be ignored
m2.still()
m1.still()
self.assertEqual(l.state, State.ON)
time.sleep(3)
# total of 5 secs have elapsed since m1 and 3 since m2
# Light should be off as m2 set the new time to only 2 secs
self.assertEqual(l.state, State.OFF)
示例10: test_light_idle
def test_light_idle(self):
m = Motion()
m.still()
l = Light(
devices=(m),
idle={Attribute.MAPPED: (Command.LEVEL, 30),
Attribute.SECS: 2,
}
)
l.on()
self.assertEqual(l.state, State.ON)
time.sleep(3)
self.assertEqual(l.state, (State.LEVEL, 30))
#Light shouldnt idle if it is off
l.off()
self.assertEqual(l.state, State.OFF)
time.sleep(3)
self.assertEqual(l.state, State.OFF)
示例11: test_motion_retrigger
def test_motion_retrigger(self):
i = Mock()
m = Motion(devices=i,
retrigger_delay={
Attribute.SECS: 2,
},
)
s = Light(devices=m)
s.off()
self.assertEqual(s.state, State.OFF)
m.command(command=Command.ON, source=i)
self.assertEqual(s.state, State.ON)
s.off()
self.assertEqual(s.state, State.OFF)
m.command(command=Command.ON, source=i)
self.assertEqual(s.state, State.OFF)
time.sleep(3)
m.command(command=Command.ON, source=i)
self.assertEqual(s.state, State.ON)
示例12: test_light_scenario_g1
def test_light_scenario_g1(self):
d = Door()
p = Photocell()
p.light()
l = Light(address='xx.xx.xx',
devices=(d, p),
mapped={
Attribute.COMMAND: (Command.CLOSE),
Attribute.MAPPED: Command.OFF,
Attribute.SECS: 2,
},
ignore=({Attribute.COMMAND: Command.DARK}),
name="Hallway Lights",)
l.on()
self.assertEqual(l.state, State.ON)
d.close()
self.assertEqual(l.state, State.ON)
time.sleep(3)
self.assertEqual(l.state, State.OFF)
d.open()
self.assertEqual(l.state, State.OFF)
示例13: test_door_closed
def test_door_closed(self):
door = Door()
self.assertIsNotNone(door)
door.open()
self.device = Light('D1', devices=(self.interface, door))
# self.assertTrue(self.interface.initial.called)
self.assertFalse(self.interface.off.called)
door.close()
self.assertTrue(self.interface.off.called)
# self.interface.on.assert_called_once_with('')
door.open()
self.assertTrue(self.interface.on.called)
示例14: test_trigger_in_range_gc
def test_trigger_in_range_gc(self):
(s_h, s_m, s_s) = datetime.now().timetuple()[3:6]
e_h = s_h
e_m = s_m
e_s = s_s + 2
d1 = StateDevice()
d2 = Light(
devices=d1,
trigger={
Attribute.COMMAND: Command.ON,
Attribute.MAPPED: Command.OFF,
Attribute.SECS: 2,
Attribute.START: '{h}:{m}:{s}'.format(
h=s_h,
m=s_m,
s=s_s,
),
Attribute.END: '{h}:{m}:{s}'.format(
h=e_h,
m=e_m,
s=e_s,
),
}
)
self.assertEqual(d2.state, State.UNKNOWN)
d1.on()
self.assertEqual(d2.state, State.ON)
time.sleep(3)
self.assertEqual(d2.state, State.OFF)
#Out range
d2.off()
self.assertEqual(d2.state, State.OFF)
d1.on()
self.assertEqual(d2.state, State.ON)
time.sleep(3)
self.assertEqual(d2.state, State.ON)
示例15: test_ignore_subcommand_wildcard
def test_ignore_subcommand_wildcard(self):
s1 = Light()
s2 = Light(devices = s1,
ignore={
Attribute.COMMAND: Command.LEVEL,
},
)
s1.on()
self.assertEqual(s2.state, State.ON)
s1.off()
self.assertEqual(s2.state, State.OFF)
s1.level(80)
self.assertEqual(s2.state, State.OFF)