本文整理汇总了Python中pyrr.Matrix44.from_z_rotation方法的典型用法代码示例。如果您正苦于以下问题:Python Matrix44.from_z_rotation方法的具体用法?Python Matrix44.from_z_rotation怎么用?Python Matrix44.from_z_rotation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pyrr.Matrix44
的用法示例。
在下文中一共展示了Matrix44.from_z_rotation方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: render
# 需要导入模块: from pyrr import Matrix44 [as 别名]
# 或者: from pyrr.Matrix44 import from_z_rotation [as 别名]
def render(self, time: float, frame_time: float):
self.ctx.clear(1.0, 1.0, 1.0)
self.ctx.enable(moderngl.DEPTH_TEST)
proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
lookat = Matrix44.look_at(
(47.697, -8.147, 24.498),
(0.0, 0.0, 8.0),
(0.0, 0.0, 1.0),
)
rotate = Matrix44.from_z_rotation(np.sin(time) * 0.5 + 0.2)
self.use_texture.value = False
self.light.value = (67.69, -8.14, 52.49)
self.mvp.write((proj * lookat * rotate).astype('f4').tobytes())
self.color.value = (0.67, 0.49, 0.29)
self.objects['ground'].render()
self.color.value = (0.46, 0.67, 0.29)
self.objects['grass'].render()
self.color.value = (1.0, 1.0, 1.0)
self.objects['billboard'].render()
self.color.value = (0.2, 0.2, 0.2)
self.objects['billboard-holder'].render()
self.use_texture.value = True
self.texture.use()
self.objects['billboard-image'].render()
示例2: getModelMatrix
# 需要导入模块: from pyrr import Matrix44 [as 别名]
# 或者: from pyrr.Matrix44 import from_z_rotation [as 别名]
def getModelMatrix(self):
scale = mat4.from_scale([0.2, 0.2, 0.2])
roty = mat4.from_y_rotation(-self.hAngle)
vdiff = self.vAngle - self.oldvAngle
rotx = mat4.from_x_rotation(self.getxRot(vdiff))
zdiff = self.hAngle - self.oldhAngle
rotz = mat4.from_z_rotation(-self.getzRot(zdiff))
trans = mat4.from_translation(self.position, dtype='f')
self.oldhAngle = self.hAngle
self.oldvAngle = self.vAngle
return scale * rotz * rotx * roty * trans
示例3: render
# 需要导入模块: from pyrr import Matrix44 [as 别名]
# 或者: from pyrr.Matrix44 import from_z_rotation [as 别名]
def render(self, time, frame_time):
self.ctx.clear(1.0, 1.0, 1.0)
# self.ctx.enable(mgl.DEPTH_TEST)
proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
lookat = Matrix44.look_at(
(47.697, -8.147, 24.498),
(0.0, 0.0, 8.0),
(0.0, 0.0, 1.0),
)
rotate = Matrix44.from_z_rotation(np.sin(time) * 0.5 + 0.2)
w, h = self.texture.size
gw, gh = 16, 16
nx, ny, nz = int(w/gw), int(h/gh), 1
print('=' * 50)
self.compute['time'] = time
GL_WRITE_ONLY = 0x88B9
GL_R32F = 0x822E
self.texture.bind_to_image(0,GL_WRITE_ONLY, GL_R32F)
self.compute.run(nx, ny, nz)
print('-' * 50)
with self.scope:
self.prog['UseTexture'] = False
self.prog['Light'] = (67.69, -8.14, 52.49)
self.prog['Mvp'] = (proj * lookat * rotate).astype('f4').tobytes()
self.prog['Color'] = (0.67, 0.49, 0.29)
self.objects['ground'].render()
self.prog['Color'] = (0.46, 0.67, 0.29)
self.objects['grass'].render()
self.prog['Color'] = (1.0, 1.0, 1.0)
self.objects['billboard'].render()
self.prog['Color'] = (0.2, 0.2, 0.2)
self.objects['billboard-holder'].render()
self.prog['UseTexture'] = True
self.objects['billboard-image'].render()
示例4: render
# 需要导入模块: from pyrr import Matrix44 [as 别名]
# 或者: from pyrr.Matrix44 import from_z_rotation [as 别名]
def render(self):
width, height = self.wnd.size
self.ctx.screen.viewport = self.wnd.viewport
self.ctx.clear(1.0, 1.0, 1.0)
with self.ctx.scope(mgl.DEPTH_TEST):
proj = Matrix44.perspective_projection(45.0, width / height, 0.1, 1000.0)
lookat = Matrix44.look_at(
(47.697, -8.147, 24.498),
(0.0, 0.0, 8.0),
(0.0, 0.0, 1.0),
)
rotate = Matrix44.from_z_rotation(np.sin(self.wnd.time) * 0.5 + 0.2)
self.prog['UseTexture'] = False
self.prog['Light'] = (67.69, -8.14, 52.49)
self.prog['Mvp'] = (proj * lookat * rotate).astype('f4').tobytes()
self.prog['Color'] = (0.67, 0.49, 0.29)
self.objects['ground'].render()
self.prog['Color'] = (0.46, 0.67, 0.29)
self.objects['grass'].render()
self.prog['Color'] = (1.0, 1.0, 1.0)
self.objects['billboard'].render()
self.prog['Color'] = (0.2, 0.2, 0.2)
self.objects['billboard-holder'].render()
self.prog['UseTexture'] = True
# self.texture.use()
self.sampler.use()
self.objects['billboard-image'].render()
示例5: render
# 需要导入模块: from pyrr import Matrix44 [as 别名]
# 或者: from pyrr.Matrix44 import from_z_rotation [as 别名]
def render(self, time, frame_time):
self.ctx.clear(1.0, 1.0, 1.0)
# self.ctx.enable(mgl.DEPTH_TEST)
proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
lookat = Matrix44.look_at(
(47.697, -8.147, 24.498),
(0.0, 0.0, 8.0),
(0.0, 0.0, 1.0),
)
rotate = Matrix44.from_z_rotation(np.sin(time) * 0.5 + 0.2)
self.fbo.clear(0, (1.0, 1.0, 1.0))
self.fbo.clear(-1, 1.0)
for scope in [self.scope1, self.scope2]:
with scope:
self.prog['UseTexture'] = False
self.prog['Light'] = (67.69, -8.14, 52.49)
self.prog['Mvp'] = (proj * lookat * rotate).astype('f4').tobytes()
self.prog['Color'] = (0.67, 0.49, 0.29)
self.objects['ground'].render()
self.prog['Color'] = (0.46, 0.67, 0.29)
self.objects['grass'].render()
self.prog['Color'] = (1.0, 1.0, 1.0)
self.objects['billboard'].render()
self.prog['Color'] = (0.2, 0.2, 0.2)
self.objects['billboard-holder'].render()
self.prog['UseTexture'] = True
self.objects['billboard-image'].render()