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Python DistributedInteractive.rejectInteraction方法代码示例

本文整理汇总了Python中pirates.distributed.DistributedInteractive.DistributedInteractive.rejectInteraction方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedInteractive.rejectInteraction方法的具体用法?Python DistributedInteractive.rejectInteraction怎么用?Python DistributedInteractive.rejectInteraction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pirates.distributed.DistributedInteractive.DistributedInteractive的用法示例。


在下文中一共展示了DistributedInteractive.rejectInteraction方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: kickInteraction

# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import rejectInteraction [as 别名]
 def kickInteraction(self):
     if self.userId == localAvatar.doId:
         localAvatar.guiMgr.createWarning(PLocalizer.Minigame_Repair_KickedFromRepairSpotWarning)
         localAvatar.motionFSM.on()
     
     DistributedInteractive.rejectInteraction(self)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:8,代码来源:DistributedShipRepairSpot.py

示例2: rejectInteraction

# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import rejectInteraction [as 别名]
 def rejectInteraction(self):
     if self.userId != localAvatar.doId:
         localAvatar.motionFSM.on()
     
     DistributedInteractive.rejectInteraction(self)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:7,代码来源:DistributedShipRepairSpot.py

示例3: finishInteraction

# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import rejectInteraction [as 别名]
 def finishInteraction(self):
     localAvatar.motionFSM.on()
     DistributedInteractive.rejectInteraction(self)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:5,代码来源:DistributedRepairBench.py

示例4: rejectInteraction

# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import rejectInteraction [as 别名]
 def rejectInteraction(self):
     localAvatar.guiMgr.createWarning(PLocalizer.AlreadySearched)
     localAvatar.motionFSM.on()
     DistributedInteractive.rejectInteraction(self)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:6,代码来源:DistributedBuriedTreasure.py

示例5: kickInteraction

# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import rejectInteraction [as 别名]
 def kickInteraction(self):
     localAvatar.guiMgr.createWarning(PLocalizer.Minigame_Repair_KickedFromBenchWarning)
     localAvatar.motionFSM.on()
     DistributedInteractive.rejectInteraction(self)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:6,代码来源:DistributedRepairBench.py


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