本文整理汇总了Python中pirates.distributed.DistributedInteractive.DistributedInteractive.rejectInteraction方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedInteractive.rejectInteraction方法的具体用法?Python DistributedInteractive.rejectInteraction怎么用?Python DistributedInteractive.rejectInteraction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pirates.distributed.DistributedInteractive.DistributedInteractive
的用法示例。
在下文中一共展示了DistributedInteractive.rejectInteraction方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: kickInteraction
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import rejectInteraction [as 别名]
def kickInteraction(self):
if self.userId == localAvatar.doId:
localAvatar.guiMgr.createWarning(PLocalizer.Minigame_Repair_KickedFromRepairSpotWarning)
localAvatar.motionFSM.on()
DistributedInteractive.rejectInteraction(self)
示例2: rejectInteraction
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import rejectInteraction [as 别名]
def rejectInteraction(self):
if self.userId != localAvatar.doId:
localAvatar.motionFSM.on()
DistributedInteractive.rejectInteraction(self)
示例3: finishInteraction
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import rejectInteraction [as 别名]
def finishInteraction(self):
localAvatar.motionFSM.on()
DistributedInteractive.rejectInteraction(self)
示例4: rejectInteraction
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import rejectInteraction [as 别名]
def rejectInteraction(self):
localAvatar.guiMgr.createWarning(PLocalizer.AlreadySearched)
localAvatar.motionFSM.on()
DistributedInteractive.rejectInteraction(self)
示例5: kickInteraction
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import rejectInteraction [as 别名]
def kickInteraction(self):
localAvatar.guiMgr.createWarning(PLocalizer.Minigame_Repair_KickedFromBenchWarning)
localAvatar.motionFSM.on()
DistributedInteractive.rejectInteraction(self)