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Python DistributedInteractive.disable方法代码示例

本文整理汇总了Python中pirates.distributed.DistributedInteractive.DistributedInteractive.disable方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedInteractive.disable方法的具体用法?Python DistributedInteractive.disable怎么用?Python DistributedInteractive.disable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pirates.distributed.DistributedInteractive.DistributedInteractive的用法示例。


在下文中一共展示了DistributedInteractive.disable方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: disable

# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import disable [as 别名]
 def disable(self):
     DistributedInteractive.disable(self)
     if self.invReq:
         DistributedInventoryBase.cancelGetInventory(localAvatar.getInventoryId())
         self.invReq = None
     
     self.removeChildren()
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:9,代码来源:DistributedDinghy.py

示例2: disable

# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import disable [as 别名]
 def disable(self):
     self._statePushes.destroy()
     self._statePushes = None
     if self.userId == localAvatar.doId:
         self.stopRepairing()
     
     DistributedInteractive.disable(self)
     self.detachNode()
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:10,代码来源:DistributedShipRepairSpot.py

示例3: disable

# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import disable [as 别名]
 def disable(self):
     DistributedInteractive.disable(self)
     if self.chest:
         self.chest.removeNode()
         self.chest = None
     
     if self.showTreasureIval:
         self.showTreasureIval.pause()
         self.showTreasureIval = None
     
     if self.raiseTreasureIval:
         self.raiseTreasureIval.pause()
         self.raiseTreasureIval = None
     
     if self.spot:
         self.spot.removeNode()
         self.spot = None
     
     if self.spotRoot:
         self.spotRoot.removeNode()
         self.spotRoot = None
     
     self.getParentObj().builder.removeSectionObj(self, self.visZone)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:25,代码来源:DistributedBuriedTreasure.py

示例4: disable

# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import disable [as 别名]
 def disable(self):
     if self.userId == localAvatar.doId:
         self.stopRepairing()
     
     DistributedInteractive.disable(self)
     self.detachNode()
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:8,代码来源:DistributedRepairBench.py

示例5: disable

# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import disable [as 别名]
 def disable(self):
     DistributedInteractive.disable(self)
     self.getParentObj().builder.removeSectionObj(self.container, self.visZone)
     if self.container:
         self.container.removeNode()
         self.container = None
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:8,代码来源:DistributedSearchableContainer.py


注:本文中的pirates.distributed.DistributedInteractive.DistributedInteractive.disable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。