本文整理汇总了Python中pirates.distributed.DistributedInteractive.DistributedInteractive.disable方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedInteractive.disable方法的具体用法?Python DistributedInteractive.disable怎么用?Python DistributedInteractive.disable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pirates.distributed.DistributedInteractive.DistributedInteractive
的用法示例。
在下文中一共展示了DistributedInteractive.disable方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: disable
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import disable [as 别名]
def disable(self):
DistributedInteractive.disable(self)
if self.invReq:
DistributedInventoryBase.cancelGetInventory(localAvatar.getInventoryId())
self.invReq = None
self.removeChildren()
示例2: disable
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import disable [as 别名]
def disable(self):
self._statePushes.destroy()
self._statePushes = None
if self.userId == localAvatar.doId:
self.stopRepairing()
DistributedInteractive.disable(self)
self.detachNode()
示例3: disable
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import disable [as 别名]
def disable(self):
DistributedInteractive.disable(self)
if self.chest:
self.chest.removeNode()
self.chest = None
if self.showTreasureIval:
self.showTreasureIval.pause()
self.showTreasureIval = None
if self.raiseTreasureIval:
self.raiseTreasureIval.pause()
self.raiseTreasureIval = None
if self.spot:
self.spot.removeNode()
self.spot = None
if self.spotRoot:
self.spotRoot.removeNode()
self.spotRoot = None
self.getParentObj().builder.removeSectionObj(self, self.visZone)
示例4: disable
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import disable [as 别名]
def disable(self):
if self.userId == localAvatar.doId:
self.stopRepairing()
DistributedInteractive.disable(self)
self.detachNode()
示例5: disable
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import disable [as 别名]
def disable(self):
DistributedInteractive.disable(self)
self.getParentObj().builder.removeSectionObj(self.container, self.visZone)
if self.container:
self.container.removeNode()
self.container = None