本文整理汇总了Python中pirates.distributed.DistributedInteractive.DistributedInteractive.exitUse方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedInteractive.exitUse方法的具体用法?Python DistributedInteractive.exitUse怎么用?Python DistributedInteractive.exitUse使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pirates.distributed.DistributedInteractive.DistributedInteractive
的用法示例。
在下文中一共展示了DistributedInteractive.exitUse方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: exitUse
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import exitUse [as 别名]
def exitUse(self):
DistributedInteractive.exitUse(self)
if self.avGameState:
if localAvatar.getGameState() == 'DinghyInteract':
localAvatar.b_setGameState(self.avGameState)
if self.avGameState in [
'WaterRoam',
'BattleWaterRoam']:
localAvatar.motionFSM.setWaterState(True, True)
base.cr.interactionMgr.start()
self.avGameState = None
if self.camIval:
self.camIval.pause()
self.camIval = None
if self.camTask:
taskMgr.remove(self.camTask)
self.camTask = None
if self.shipSelection:
self.shipSelection.destroy()
self.shipSelection = None
示例2: exitUse
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import exitUse [as 别名]
def exitUse(self):
self.stopRepairing()
DistributedInteractive.exitUse(self)
self.ignore('shipSinking-' + str(self._shipId))
示例3: exitUse
# 需要导入模块: from pirates.distributed.DistributedInteractive import DistributedInteractive [as 别名]
# 或者: from pirates.distributed.DistributedInteractive.DistributedInteractive import exitUse [as 别名]
def exitUse(self):
self.stopRepairing()
DistributedInteractive.exitUse(self)