本文整理汇总了Python中pandac.PandaModules.WindowProperties.setOrigin方法的典型用法代码示例。如果您正苦于以下问题:Python WindowProperties.setOrigin方法的具体用法?Python WindowProperties.setOrigin怎么用?Python WindowProperties.setOrigin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pandac.PandaModules.WindowProperties
的用法示例。
在下文中一共展示了WindowProperties.setOrigin方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: setupWindow
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def setupWindow(self, windowType, x, y, width, height,
parent):
""" Applies the indicated window parameters to the prc
settings, for future windows; or applies them directly to the
main window if the window has already been opened. This is
called by the browser. """
if self.started and base.win:
# If we've already got a window, this must be a
# resize/reposition request.
wp = WindowProperties()
if x or y or windowType == 'embedded':
wp.setOrigin(x, y)
if width or height:
wp.setSize(width, height)
if windowType == 'embedded':
wp.setParentWindow(parent)
wp.setFullscreen(False)
base.win.requestProperties(wp)
self.windowProperties = wp
return
# If we haven't got a window already, start 'er up. Apply the
# requested setting to the prc file, and to the default
# WindowProperties structure.
self.__clearWindowProperties()
if windowType == 'hidden':
data = 'window-type none\n'
else:
data = 'window-type onscreen\n'
wp = WindowProperties.getDefault()
wp.clearParentWindow()
wp.clearOrigin()
wp.clearSize()
wp.setFullscreen(False)
if windowType == 'fullscreen':
wp.setFullscreen(True)
if windowType == 'embedded':
wp.setParentWindow(parent)
if x or y or windowType == 'embedded':
wp.setOrigin(x, y)
if width or height:
wp.setSize(width, height)
self.windowProperties = wp
self.windowPrc = loadPrcFileData("setupWindow", data)
WindowProperties.setDefault(wp)
self.gotWindow = True
# Send this call to the main thread; don't call it directly.
messenger.send('AppRunner_startIfReady', taskChain = 'default')
示例2: bindToWindow
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def bindToWindow(self, windowHandle):
wp = WindowProperties().getDefault()
wp.setOrigin(self._x, self._y)
wp.setSize(self._width, self._height)
wp.setParentWindow(windowHandle)
base.openDefaultWindow(props=wp)
self.wp = wp
示例3: resize_panda_window
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def resize_panda_window(self, widget, request) :
props = WindowProperties().getDefault()
props = WindowProperties(self.base.win.getProperties())
props.setOrigin(0, 0)
props.setSize(request.width, request.height)
props.setParentWindow(widget.window.xid)
self.base.win.requestProperties(props)
示例4: onSize
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def onSize(self, evt):
"""Invoked when the viewport is resized."""
if self.win != None:
wp = WindowProperties()
wp.setOrigin(0, 0)
wp.setSize(self.ClientSize.GetWidth(), self.ClientSize.GetHeight())
self.win.requestProperties(wp)
示例5: OnResize
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def OnResize( self, event ):
"""When the wx-panel is resized, fit the panda3d window into it."""
frame_size = event.GetSize()
wp = WindowProperties()
wp.setOrigin( 0, 0 )
wp.setSize( frame_size.GetWidth(), frame_size.GetHeight() )
self._win.requestProperties( wp )
示例6: bindToWindow
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def bindToWindow(self, windowHandle):
wp = WindowProperties().getDefault()
wp.setOrigin(0,0)
wp.setSize(P3D_WIN_WIDTH, P3D_WIN_HEIGHT)
wp.setParentWindow(windowHandle)
base.openDefaultWindow(props=wp)
self.wp = wp
示例7: launch_panda_window
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def launch_panda_window(panda_widget, size) :
"""
Configure and create Panda window
Connect to the gtk widget resize event
Load a panda
"""
props = WindowProperties().getDefault()
props.setOrigin(0, 0)
props.setSize(*size)
props.setParentWindow(panda_widget.window.xid)
base.openDefaultWindow(props=props)
# ==
panda_widget.connect("size_allocate", resize_panda_window)
# ==
panda = loader.loadModel("panda")
panda.reparentTo(render)
panda.setPos(0, 40, -5)
pl = render.attachNewNode( PointLight( "redPointLight" ) )
pl.node().setColor( Vec4( .9, .8, .8, 1 ) )
render.setLight(pl)
pl.node().setAttenuation( Vec3( 0, 0, 0.05 ) )
slight = Spotlight('slight')
slight.setColor(VBase4(1, 1, 1, 1))
lens = PerspectiveLens()
slight.setLens(lens)
slnp = render.attachNewNode(slight)
slnp.setPos(2, 20, 0)
mid = PandaNode('mid')
panda.attachNewNode(mid)
# slnp.lookAt(mid)
render.setLight(slnp)
示例8: OnInit
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def OnInit(self):
#prepare and start the p3d-wx hybrid-engine mainloop
self.wxevt_loop = wx.EventLoop()
self.wxevt_old_loop = wx.EventLoop.GetActive()
wx.EventLoop.SetActive(self.wxevt_loop)
base.taskMgr.add(self._mainLoop, "MainLoopTask")
#instantiate and assign the wx UI object
self.win = P3dWxWindow(size=wx.Size(640, 480))
self.SetTopWindow(self.win)
#show the wx window
self.win.Show(True)
# is essential to let make up wx window before P3D stuff
self._mainLoop()
#bind wx events
self.win.Bind(wx.EVT_SIZE, self.onSize)
self.win.Bind(wx.EVT_CLOSE, self.onClose)
self.vetoActivate=False
self.win.Bind(wx.EVT_ACTIVATE, self.onActivate)
#open the p3d window undecorated to use in the wx frame window
wp=WindowProperties().getDefault()
wp.setUndecorated(True)
wp.setOpen(True)
wp.setParentWindow(self.win.getP3DSurface())
wp.setOrigin(0,0)
wp.setForeground(True)
wp.setSize(*self.win.getP3DSurfaceSize())
print ">>>opening p3dsurface"
assert base.openDefaultWindow(props=wp) == True
#
return True
示例9: resize_panda_window
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def resize_panda_window(widget, request) :
""" Connected to resize event of the widget Panda is draw on so that the Panda window update its size """
props = WindowProperties().getDefault()
props = WindowProperties(base.win.getProperties())
props.setOrigin(0, 0)
props.setSize(request.width, request.height)
props.setParentWindow(widget.window.xid)
base.win.requestProperties(props)
示例10: onSize
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def onSize(self, event):
wp = WindowProperties()
wp.setOrigin(0, 0)
x,y = self.GetClientSize()
wp.setSize(x,y)
base.camLens.setAspectRatio(1.0*y/x)
base.win.requestProperties(wp)
event.Skip()
示例11: resizeWindow
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def resizeWindow(self, window_id, width, height):
"""window_id is an index of a window from base.winList."""
window = self.windows[window_id]
old_wp = window.getProperties()
if old_wp.getXSize() == width and old_wp.getYSize() == height:
return
wp = WindowProperties()
wp.setOrigin(0, 0)
wp.setSize(width, height)
window.requestProperties(wp)
示例12: initialize
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def initialize(self):
self.Update()
wp = WindowProperties()
wp.setOrigin(0, 0)
wp.setSize(self.ClientSize.GetWidth(), self.ClientSize.GetHeight())
assert self.GetHandle() != 0
wp.setParentWindow(self.GetHandle())
# initializing panda window
base.windowType = "onscreen"
props = WindowProperties.getDefault()
props.addProperties(wp)
self.win = base.openWindow(props = props, gsg = ViewportManager.gsg)
if self.win:
self.cam2d = base.makeCamera2d(self.win)
self.cam2d.node().setCameraMask(LE_CAM_MASKS[self.name])
if ViewportManager.gsg == None:
ViewportManager.gsg = self.win.getGsg()
self.cam = base.camList[-1]
self.camera = render.attachNewNode(self.name)
#self.camera.setName(self.name)
#self.camera.reparentTo(render)
self.cam.reparentTo(self.camera)
self.camNode = self.cam.node()
self.camNode.setCameraMask(LE_CAM_MASKS[self.name])
self.bt = base.setupMouse(self.win, True)
self.bt.node().setPrefix('_le_%s_'%self.name[:3])
mw = self.bt.getParent()
mk = mw.getParent()
winCtrl = WindowControls(
self.win, mouseWatcher=mw,
cam=self.camera,
camNode = self.camNode,
cam2d=None,
mouseKeyboard =mk,
grid = self.grid)
base.setupWindowControls(winCtrl)
self.initialized = True
if self.lens != None: self.cam.node().setLens(self.lens)
if self.camPos != None: self.camera.setPos(self.camPos)
if self.camLookAt != None: self.camera.lookAt(self.camLookAt)
self.camLens = self.camNode.getLens()
if self.name in ['top', 'front', 'left']:
x = self.ClientSize.GetWidth() * 0.1
y = self.ClientSize.GetHeight() * 0.1
self.camLens.setFilmSize(x, y)
self.Bind(wx.EVT_SIZE, self.onSize)
示例13: makeGameEngine
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def makeGameEngine(self):
''' Creates a new game engine based on settings in GameSettings.
Information for this came from here
http://panda3d.org/phpbb2/viewtopic.php?t=2848'''
LOG.debug("[GXMgr] Building game engine")
# Temporary
# TODO: Fix this
props = WindowProperties()
props.setFullscreen(False)
props.setUndecorated(False)
#screenx = int(base.pipe.getDisplayWidth()/2) - (int(self.ScreenWidth)/2)
#screeny = int(base.pipe.getDisplayHeight()/2) - (int(self.ScreenHeight)/2)
#self.TempScreenSizeRX = int(self.ScreenWidth)
#self.TempScreenSizeRY = int(self.ScreenHeight)
props.setOrigin(100,100)
props.setSize(1024,768)
base.win.requestProperties(props)
# This was the old way that no longer works - I don't know why
## Create a new FrameBufferProperties object using our settings
#fbProps = FrameBufferProperties()
#fbProps.addProperties(FrameBufferProperties.getDefault())
#fbProps.setMultisamples(GameSettings().antiAlias)
#fbProps.setAlphaBits(GameSettings().alphaBits)
#fbProps.setDepthBits(GameSettings().colorDepth)
#fbProps.setColorBits(24)
#
## Create a WindowProperties object
#winProps = WindowProperties( base.win.getProperties() )
#winProps.setFullscreen(GameSettings().fullscreen)
#winProps.setUndecorated(GameSettings().fullscreen)
#winProps.setSize(GameSettings().xRes,GameSettings().yRes)
#winProps.setTitle('PSG - Project Space Game: Alpha')
#
## Create the engine
#base.graphicsEngine.makeOutput(base.pipe, # GraphicsPipe
# 'mainGameOutput', # Name
# 0, # Sort
# fbProps, # FrameBufferProperties
# winProps, # WindowProperties
# GraphicsPipe.BFRequireWindow | GraphicsPipe.BFFbPropsOptional, # Flags
# base.win.getGsg()) # GraphicsStateGaurdian
##base.openMainWindow(props=winProps, gsg=base.win.getGsg(), keepCamera=1)
#base.openMainWindow()
#base.graphicsEngine.openWindows()
#base.win.requestProperties(winProps)
## The following code should proabably be moved somewhere else
#showFPS = GameSettings().showFPS
#base.setFrameRateMeter(showFPS)
示例14: addWindow
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def addWindow(self, handle=None, width=500, height=500):
"""Create a new window showing the scene. Add it to the windows list
and return it.
If handle is not None, it is used as parent window.
"""
wp = WindowProperties()
wp.setOrigin(0, 0)
wp.setSize(width, height)
if handle is not None:
wp.setParentWindow(handle)
self.base.openDefaultWindow(props=wp,
type="onscreen",
requireWindow=True)
return self.base.winList[-1]
示例15: __init__
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import setOrigin [as 别名]
def __init__(self):
print("began")
self.taskMgr = taskMgr
with open('config.json') as data_file:
self.conf = json.load(data_file)
self.ServerConnection = ServerConnection()#uncomment when going live
self.ServerConnection.connect(self.conf['host'],self.conf['port'])#uncomment when going live
props = WindowProperties( )
props.setTitle( 'Log In' )
props.setFixedSize(True)
props.setSize(1280,740)
props.setOrigin(-2,-2)
base.win.requestProperties( props )
self.base = ShowBase
self.main_theme = base.loader.loadSfx("assets/sounds/terminator_theme.ogg")
self.main_theme.play()
self.username = ""
self.authConnection = AuthConnectionModel(self)#uncomment when going live
self.heartbeatConnection = HeartbeatConnectionModel()#uncomment when going live
self.ServerConnection.setupConnectionModel(self.heartbeatConnection)#uncomment when going live
self.globalChatConnection = ChatConnectionModel(self)
self.ServerConnection.setupConnectionModel(self.globalChatConnection)
self.queueConnection = QueueConnectionModel(self)
self.ServerConnection.setupConnectionModel(self.authConnection)#uncomment when going live
self.friendConnection = FriendConnectionModel(self)
self.ServerConnection.setupConnectionModel(self.friendConnection)
self.taskMgr.doMethodLater(self.conf['heartbeatRate'], self.doHeartbeat, "heartbeat")#uncomment when going live
self.taskMgr.doMethodLater(self.conf['heartbeatRate'], self.doHeartbeat, "heartbeat")
self.screen = Login(self)#uncomment when going live
#self.screen = Menu(self)#comment this one when you are trying to log into it like normal
self.ServerConnection.setupConnectionModel(self.queueConnection)
self.taskMgr.doMethodLater(self.conf['heartbeatRate'], self.doHeartbeat, "heartbeat")
self.taskMgr.doMethodLater(1, self.doSong, "song")
self.screenType = "login"
self.screen.run()