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Python WindowProperties.getDefault方法代码示例

本文整理汇总了Python中pandac.PandaModules.WindowProperties.getDefault方法的典型用法代码示例。如果您正苦于以下问题:Python WindowProperties.getDefault方法的具体用法?Python WindowProperties.getDefault怎么用?Python WindowProperties.getDefault使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pandac.PandaModules.WindowProperties的用法示例。


在下文中一共展示了WindowProperties.getDefault方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: resetWindowProperties

# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getDefault [as 别名]
 def resetWindowProperties(self, pipe, properties):
     if base.win:
         currentProperties = WindowProperties(base.win.getProperties())
         gsg = base.win.getGsg()
     else:
         currentProperties = WindowProperties.getDefault()
         gsg = None
     newProperties = WindowProperties(currentProperties)
     newProperties.addProperties(properties)
     if base.pipe != pipe:
         gsg = None
     if gsg == None or currentProperties.getFullscreen() != newProperties.getFullscreen() or currentProperties.getParentWindow() != newProperties.getParentWindow():
         self.notify.debug('window properties: %s' % properties)
         self.notify.debug('gsg: %s' % gsg)
         base.pipe = pipe
         if not base.openMainWindow(props=properties, gsg=gsg, keepCamera=True):
             self.notify.warning('OPEN MAIN WINDOW FAILED')
             return 0
         self.notify.info('OPEN MAIN WINDOW PASSED')
         base.graphicsEngine.openWindows()
         if base.win.isClosed():
             self.notify.warning('Window did not open, removing.')
             base.closeWindow(base.win)
             return 0
         base.disableShowbaseMouse()
         if 'libotp' in sys.modules:
             from libotp import NametagGlobals
             NametagGlobals.setCamera(base.cam)
             NametagGlobals.setMouseWatcher(base.mouseWatcherNode)
     else:
         self.notify.debug('Adjusting properties')
         base.win.requestProperties(properties)
         base.graphicsEngine.renderFrame()
     return 1
开发者ID:gamerdave54321,项目名称:Toontown-House-Code,代码行数:36,代码来源:DisplayOptions.py

示例2: setupWindow

# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getDefault [as 别名]
    def setupWindow(self, windowType, x, y, width, height,
                    parent):
        """ Applies the indicated window parameters to the prc
        settings, for future windows; or applies them directly to the
        main window if the window has already been opened.  This is
        called by the browser. """

        if self.started and base.win:
            # If we've already got a window, this must be a
            # resize/reposition request.
            wp = WindowProperties()
            if x or y or windowType == 'embedded':
                wp.setOrigin(x, y)
            if width or height:
                wp.setSize(width, height)
            if windowType == 'embedded':
                wp.setParentWindow(parent)
            wp.setFullscreen(False)
            base.win.requestProperties(wp)
            self.windowProperties = wp
            return

        # If we haven't got a window already, start 'er up.  Apply the
        # requested setting to the prc file, and to the default
        # WindowProperties structure.

        self.__clearWindowProperties()

        if windowType == 'hidden':
            data = 'window-type none\n'
        else:
            data = 'window-type onscreen\n'

        wp = WindowProperties.getDefault()

        wp.clearParentWindow()
        wp.clearOrigin()
        wp.clearSize()

        wp.setFullscreen(False)
        if windowType == 'fullscreen':
            wp.setFullscreen(True)

        if windowType == 'embedded':
            wp.setParentWindow(parent)

        if x or y or windowType == 'embedded':
            wp.setOrigin(x, y)

        if width or height:
            wp.setSize(width, height)

        self.windowProperties = wp
        self.windowPrc = loadPrcFileData("setupWindow", data)
        WindowProperties.setDefault(wp)

        self.gotWindow = True

        # Send this call to the main thread; don't call it directly.
        messenger.send('AppRunner_startIfReady', taskChain = 'default')
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:62,代码来源:AppRunner.py

示例3: init_wp

# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getDefault [as 别名]
 def init_wp(window_type, size):
     """ Initial / default WindowProperties """
     if window_type == 'onscreen':
         wp = WindowProperties.getDefault()
         wp.setSize(size[0], size[1])
     elif window_type == 'offscreen':
         wp = WindowProperties.size(size[0], size[1])
     return wp
开发者ID:acs1903,项目名称:genthor,代码行数:10,代码来源:lightbase.py

示例4: initialize

# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getDefault [as 别名]
    def initialize(self):
        self.Update()
        wp = WindowProperties()
        wp.setOrigin(0, 0)
        wp.setSize(self.ClientSize.GetWidth(), self.ClientSize.GetHeight())
        assert self.GetHandle() != 0
        wp.setParentWindow(self.GetHandle())

        # initializing panda window
        base.windowType = "onscreen"
        props = WindowProperties.getDefault()
        props.addProperties(wp)
        self.win = base.openWindow(props = props, gsg = ViewportManager.gsg)
        if self.win:
            self.cam2d = base.makeCamera2d(self.win)
            self.cam2d.node().setCameraMask(LE_CAM_MASKS[self.name])

        if ViewportManager.gsg == None:
            ViewportManager.gsg = self.win.getGsg()
        self.cam = base.camList[-1]
        self.camera = render.attachNewNode(self.name)
        #self.camera.setName(self.name)
        #self.camera.reparentTo(render)
        self.cam.reparentTo(self.camera)
        self.camNode = self.cam.node()

        self.camNode.setCameraMask(LE_CAM_MASKS[self.name])

        self.bt = base.setupMouse(self.win, True)
        self.bt.node().setPrefix('_le_%s_'%self.name[:3])
        mw = self.bt.getParent()
        mk = mw.getParent()
        winCtrl = WindowControls(
                    self.win, mouseWatcher=mw,
                    cam=self.camera,
                    camNode = self.camNode,
                    cam2d=None,
                    mouseKeyboard =mk,
                    grid = self.grid)
        base.setupWindowControls(winCtrl)

        self.initialized = True
        if self.lens != None:      self.cam.node().setLens(self.lens)
        if self.camPos != None:    self.camera.setPos(self.camPos)
        if self.camLookAt != None: self.camera.lookAt(self.camLookAt)

        self.camLens = self.camNode.getLens()

        if self.name in ['top', 'front', 'left']:
            x = self.ClientSize.GetWidth() * 0.1
            y = self.ClientSize.GetHeight() * 0.1
            self.camLens.setFilmSize(x, y)

        self.Bind(wx.EVT_SIZE, self.onSize)
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:56,代码来源:ViewPort.py

示例5: get_aspect_ratio

# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getDefault [as 别名]
    def get_aspect_ratio(output):
        """ Returns the actual aspect ratio of the indicated (or main
         window), or the default aspect ratio if there is not yet a
         main window."""

        aspect_ratio = 1
        if output.hasSize():
            aspect_ratio = float(output.getSbsLeftXSize()) / \
                           float(output.getSbsLeftYSize())
        else:
            wp = output.getRequestedProperties()
            if not wp.hasSize():
                wp = WindowProperties.getDefault()
            aspect_ratio = float(wp.getXSize()) / float(wp.getYSize())
        return aspect_ratio
开发者ID:acs1903,项目名称:genthor,代码行数:17,代码来源:lightbase.py

示例6: __init__

# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getDefault [as 别名]
 def __init__(self, extraProps = None):
   base.windowType = "onscreen"
   props = WindowProperties.getDefault()
   if extraProps != None:
     props.addProperties(extraProps)
   if not WindowManager.allowMultipleWindows:
     base.openDefaultWindow(props = props, gsg = WindowManager.gsg)
     self.win = base.win
     assert len(WindowManager.windows) == 0
   else:
     self.win = base.openWindow(props = props, gsg = WindowManager.gsg)
   if WindowManager.gsg == None:
     WindowManager.gsg = self.win.getGsg()
   self.camera = base.camList[-1]
   self.camNode = self.camera.node()
   self.camLens = self.camNode.getLens()
   self.buttonThrowers = None
   self.setupMouse(self.win)
   WindowManager.windows.append(self)
开发者ID:KillerGoldFisch,项目名称:panda3d-editor,代码行数:21,代码来源:pWindow.py

示例7: __init__

# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getDefault [as 别名]
    def __init__(self, *args, **kw):
        gsg = None
        if 'gsg' in kw:
            gsg = kw['gsg']
            del kw['gsg']

        wx.Window.__init__(self, *args, **kw)

        wp = WindowProperties.getDefault()
        #if platform.system() != 'Darwin':
        try:
            wp.setParentWindow(self.GetHandle())
        except OverflowError:
            # Sheesh, a negative value from GetHandle().  This can
            # only happen on 32-bit Windows.
            wp.setParentWindow(self.GetHandle() & 0xffffffff)

        self.win = base.openMainWindow(props = wp, gsg = gsg, type = 'onscreen',
                                   unexposedDraw = False)
        self.Bind(wx.EVT_SIZE, self.onSize)
开发者ID:doublereedkurt,项目名称:roiders,代码行数:22,代码来源:interface.py

示例8: __init__

# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getDefault [as 别名]
    def __init__(self, scene_file, pedestrian_file, dir, mode):
        ShowBase.__init__(self)
        
        self.globalClock = ClockObject.getGlobalClock()
        self.globalClock.setMode(ClockObject.MSlave)
        
        self.directory = dir
        self.model = Model(dir)
        self.loadScene(scene_file)
        self.loadPedestrians(pedestrian_file)
        
        #self.cam_label = OST("Top Down", pos=(0, 0.95), fg=(1,1,1,1), 
        #                     scale=0.05, mayChange=True)
        #self.time_label = OST("Time: 0.0", pos=(-1.3, 0.95), fg=(1,1,1,1), 
        #                      scale=0.06, mayChange=True, align=TextNode.ALeft)
                                       
        #self.accept("arrow_right", self.changeCamera, [1])
        #self.accept("arrow_left", self.changeCamera, [-1])
        self.accept("escape", self.exit)
        self.accept("aspectRatioChanged", self.setAspectRatio)
        self.accept("window-event", self.windowChanged)
        
        new_window_fbp = FrameBufferProperties.getDefault()
        new_window_properties = WindowProperties.getDefault()
        self.new_window = base.graphicsEngine.makeOutput(base.pipe, 'Top Down View Window', 0, new_window_fbp, new_window_properties, GraphicsPipe.BFRequireWindow)
        self.new_window_display_region = self.new_window.makeDisplayRegion()
        
        #base.disableMouse()
        lens = OrthographicLens()
        lens.setFilmSize(1500, 1500)
        lens.setNearFar(-5000, 5000)
        
        self.default_camera = render.attachNewNode(Camera("top down"))
        self.default_camera.node().setLens(lens)
        #self.default_camera.setPosHpr(Vec3( -75, 0, 2200), Vec3(0, -90, 0))
	self.default_camera.setPosHpr(Vec3(-75, 0, 0), Vec3(0, -90, 0))
        #self.new_window = base.openWindow()
        
        self.display_regions = []
	self.display_regions.append(self.new_window_display_region)
        self.display_regions.append(base.win.makeDisplayRegion(0, 0.32, 0.52, 1))
        self.display_regions.append(base.win.makeDisplayRegion(0.34, 0.66, 0.52, 1))
        self.display_regions.append(base.win.makeDisplayRegion(0.68, 1, 0.52, 1))
        self.display_regions.append(base.win.makeDisplayRegion(0, 0.32, 0, 0.48))
        self.display_regions.append(base.win.makeDisplayRegion(0.34, 0.66, 0, 0.48))
        self.display_regions.append(base.win.makeDisplayRegion(0.68, 1, 0, 0.48))
	self.display_regions[0].setCamera(self.default_camera)
	
	self.border_regions = []
	self.border_regions.append(base.win.makeDisplayRegion(0.32, 0.34, 0.52, 1))
        self.border_regions.append(base.win.makeDisplayRegion(0.66, 0.68, 0.52, 1))
        self.border_regions.append(base.win.makeDisplayRegion(0, 1, 0.48, 0.52))
        self.border_regions.append(base.win.makeDisplayRegion(0.32, 0.34, 0, 0.48))
        self.border_regions.append(base.win.makeDisplayRegion(0.66, 0.68, 0, 0.48))
        
        for i in range(0, len(self.border_regions)):
	    border_region = self.border_regions[i]
	    border_region.setClearColor(VBase4(0, 0, 0, 1))
	    border_region.setClearColorActive(True)
	    border_region.setClearDepthActive(True)
        
        #self.setCamera(0)

        self.controller = Controller(self, mode)
        self.taskMgr.add(self.updateCameraModules, "Update Camera Modules", 80)
        
        self.globalClock.setFrameTime(0.0)
        self.width = WIDTH
        self.height = HEIGHT

        props = WindowProperties( ) 
        props.setTitle( 'Virtual Vision Simulator' ) 
        base.win.requestProperties( props )
       
	"""new_window_2d_display_region = self.new_window.makeDisplayRegion()
	new_window_2d_display_region.setSort(20)
	new_window_camera_2d = NodePath(Camera('2d camera of new window'))
	lens_2d = OrthographicLens()
	lens_2d.setFilmSize(2, 2)
	lens_2d.setNearFar(-1000, 1000)
	new_window_camera_2d.node().setLens(lens_2d) 
	new_window_render_2d = NodePath('render2d of new window')
	new_window_render_2d.setDepthTest(False)
	new_window_render_2d.setDepthWrite(False)
	new_window_camera_2d.reparentTo(new_window_render_2d)
	new_window_2d_display_region.setCamera(new_window_camera_2d)"""
        
        """aspectRatio = base.getAspectRatio()
        self.new_window_aspect2d = new_window_render_2d.attachNewNode(PGTop('Aspect2d of new window'))
        self.new_window_aspect2d.setScale(1.0 / aspectRatio, 1.0, 1.0)"""
        
        render.analyze()
开发者ID:shubhamgoyal,项目名称:virtual-vision-simulator,代码行数:94,代码来源:virtual_world.py

示例9:

# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getDefault [as 别名]
from core.modules.pPointLightNodeWrapper import PointLightNodeWrapper
from core.modules.pSpotLightNodeWrapper import SpotLightNodeWrapper
import wx
from math import tan
from gc import collect

# Local imports
from pPropertyGrid import PropertyGrid
from pSceneGraphTree import SceneGraphTree
from pTextureManager import TextureManager
from pViewport import *

from core.modules import *

# Get the default window origin
defWP = WindowProperties.getDefault()
if defWP.hasOrigin():
  origin = defWP.getXOrigin(), defWP.getYOrigin()
else:
  origin = (0, 0)

ID_ENABLE_GRID = 2
ID_SINGLE_VIEWPORT = 3
ID_4x4_GRID = 4
ID_2_HORIZONTAL = 5
ID_2_VERTICAL = 6
ID_NODEPATH = 7
ID_MODEL = 8
ID_TERRAIN = 9
ID_AMBIENT = 10
ID_DIRECTIONAL = 11
开发者ID:KillerGoldFisch,项目名称:panda3d-editor,代码行数:33,代码来源:pEditorApp.py


注:本文中的pandac.PandaModules.WindowProperties.getDefault方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。