本文整理汇总了Python中pandac.PandaModules.WindowProperties.getXSize方法的典型用法代码示例。如果您正苦于以下问题:Python WindowProperties.getXSize方法的具体用法?Python WindowProperties.getXSize怎么用?Python WindowProperties.getXSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pandac.PandaModules.WindowProperties
的用法示例。
在下文中一共展示了WindowProperties.getXSize方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: set
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getXSize [as 别名]
def set(self, pipe, width, height, fullscreen, embedded):
self.notify.debugStateCall(self)
state = False
self.notify.info('SET')
if self.restrict_to_embedded:
fullscreen = 0
embedded = 1
if embedded:
if base.appRunner.windowProperties:
width = base.appRunner.windowProperties.getXSize()
height = base.appRunner.windowProperties.getYSize()
self.current_pipe = base.pipe
self.current_properties = WindowProperties(base.win.getProperties())
properties = self.current_properties
self.notify.debug('DISPLAY PREVIOUS:')
self.notify.debug(' EMBEDDED: %s' % bool(properties.getParentWindow()))
self.notify.debug(' FULLSCREEN: %s' % bool(properties.getFullscreen()))
self.notify.debug(' X SIZE: %s' % properties.getXSize())
self.notify.debug(' Y SIZE: %s' % properties.getYSize())
self.notify.debug('DISPLAY REQUESTED:')
self.notify.debug(' EMBEDDED: %s' % bool(embedded))
self.notify.debug(' FULLSCREEN: %s' % bool(fullscreen))
self.notify.debug(' X SIZE: %s' % width)
self.notify.debug(' Y SIZE: %s' % height)
if self.current_pipe == pipe and bool(self.current_properties.getParentWindow()) == bool(embedded) and self.current_properties.getFullscreen() == fullscreen and self.current_properties.getXSize() == width and self.current_properties.getYSize() == height:
self.notify.info('DISPLAY NO CHANGE REQUIRED')
state = True
else:
properties = WindowProperties()
properties.setSize(width, height)
properties.setFullscreen(fullscreen)
properties.setParentWindow(0)
if embedded:
if base.appRunner.windowProperties:
properties = base.appRunner.windowProperties
original_sort = base.win.getSort()
if self.resetWindowProperties(pipe, properties):
self.notify.debug('DISPLAY CHANGE SET')
properties = base.win.getProperties()
self.notify.debug('DISPLAY ACHIEVED:')
self.notify.debug(' EMBEDDED: %s' % bool(properties.getParentWindow()))
self.notify.debug(' FULLSCREEN: %s' % bool(properties.getFullscreen()))
self.notify.debug(' X SIZE: %s' % properties.getXSize())
self.notify.debug(' Y SIZE: %s' % properties.getYSize())
if bool(properties.getParentWindow()) == bool(embedded) and properties.getFullscreen() == fullscreen and properties.getXSize() == width and properties.getYSize() == height:
self.notify.info('DISPLAY CHANGE VERIFIED')
state = True
else:
self.notify.warning('DISPLAY CHANGE FAILED, RESTORING PREVIOUS DISPLAY')
self.restoreWindowProperties()
else:
self.notify.warning('DISPLAY CHANGE FAILED')
self.notify.warning('DISPLAY SET - BEFORE RESTORE')
self.restoreWindowProperties()
self.notify.warning('DISPLAY SET - AFTER RESTORE')
base.win.setSort(original_sort)
base.graphicsEngine.renderFrame()
base.graphicsEngine.renderFrame()
return state
示例2: __init__
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getXSize [as 别名]
class DisplayOptions:
notify = DirectNotifyGlobal.directNotify.newCategory('DisplayOptions')
def __init__(self):
self.restore_failed = False
self.loadFromSettings()
def loadFromSettings(self):
return
Settings.readSettings()
mode = not Settings.getWindowedMode()
music = Settings.getMusic()
sfx = Settings.getSfx()
toonChatSounds = Settings.getToonChatSounds()
musicVol = Settings.getMusicVolume()
sfxVol = Settings.getSfxVolume()
resList = [
(640, 480),
(800, 600),
(1024, 768),
(1280, 1024),
(1600, 1200)]
res = resList[Settings.getResolution()]
embed = Settings.getEmbeddedMode()
self.notify.debug('before prc settings embedded mode=%s' % str(embed))
self.notify.debug('before prc settings full screen mode=%s' % str(mode))
if mode == None:
mode = 1
if res == None:
res = (800, 600)
if not Settings.doSavedSettingsExist():
self.notify.info('loadFromSettings: No settings; isDefaultEmbedded=%s' % self.isDefaultEmbedded())
embed = self.isDefaultEmbedded()
if embed and not self.isEmbeddedPossible():
self.notify.warning('Embedded mode is not possible.')
embed = False
if not mode and not self.isWindowedPossible():
self.notify.warning('Windowed mode is not possible.')
mode = True
loadPrcFileData('toonBase Settings Window Res', 'win-size %s %s' % (res[0], res[1]))
self.notify.debug('settings resolution = %s' % str(res))
loadPrcFileData('toonBase Settings Window FullScreen', 'fullscreen %s' % mode)
self.notify.debug('settings full screen mode=%s' % str(mode))
loadPrcFileData('toonBase Settings Music Active', 'audio-music-active %s' % music)
loadPrcFileData('toonBase Settings Sound Active', 'audio-sfx-active %s' % sfx)
loadPrcFileData('toonBase Settings Music Volume', 'audio-master-music-volume %s' % musicVol)
loadPrcFileData('toonBase Settings Sfx Volume', 'audio-master-sfx-volume %s' % sfxVol)
loadPrcFileData('toonBase Settings Toon Chat Sounds', 'toon-chat-sounds %s' % toonChatSounds)
self.settingsFullScreen = mode
self.settingsWidth = res[0]
self.settingsHeight = res[1]
self.settingsEmbedded = embed
self.notify.debug('settings embedded mode=%s' % str(self.settingsEmbedded))
self.notify.info('settingsFullScreen = %s, embedded = %s width=%d height=%d' % (self.settingsFullScreen, self.settingsEmbedded, self.settingsWidth, self.settingsHeight))
def restrictToEmbedded(self, restrict, change_display = True):
if base.appRunner is None or base.appRunner.windowProperties is None:
restrict = 0
self.restrict_to_embedded = choice(restrict, 1, 0)
self.notify.debug('restrict_to_embedded: %s' % self.restrict_to_embedded)
if change_display:
self.set(base.pipe, self.settingsWidth, self.settingsHeight, self.settingsFullScreen, self.settingsEmbedded)
def set(self, pipe, width, height, fullscreen, embedded):
self.notify.debugStateCall(self)
state = False
self.notify.info('SET')
if self.restrict_to_embedded:
fullscreen = 0
embedded = 1
if embedded:
if base.appRunner.windowProperties:
width = base.appRunner.windowProperties.getXSize()
height = base.appRunner.windowProperties.getYSize()
self.current_pipe = base.pipe
self.current_properties = WindowProperties(base.win.getProperties())
properties = self.current_properties
self.notify.debug('DISPLAY PREVIOUS:')
self.notify.debug(' EMBEDDED: %s' % bool(properties.getParentWindow()))
self.notify.debug(' FULLSCREEN: %s' % bool(properties.getFullscreen()))
self.notify.debug(' X SIZE: %s' % properties.getXSize())
self.notify.debug(' Y SIZE: %s' % properties.getYSize())
self.notify.debug('DISPLAY REQUESTED:')
self.notify.debug(' EMBEDDED: %s' % bool(embedded))
self.notify.debug(' FULLSCREEN: %s' % bool(fullscreen))
self.notify.debug(' X SIZE: %s' % width)
self.notify.debug(' Y SIZE: %s' % height)
#.........这里部分代码省略.........
示例3: getScreenRatio
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getXSize [as 别名]
def getScreenRatio():
props = WindowProperties(base.win.getProperties())
return float(props.getXSize()) / float(props.getYSize())
示例4: Game
# 需要导入模块: from pandac.PandaModules import WindowProperties [as 别名]
# 或者: from pandac.PandaModules.WindowProperties import getXSize [as 别名]
#.........这里部分代码省略.........
def spawnEnemies(self):#now we spawn our enemies
while((len(self.eSpawnList) > 0) and self.eSpawnList[0]["time"] < self.globalTime):
for val in self.eSpawnList[0]["enemies"]:
if val["type"] == RUSH_ENEMY:
#add an enemy
tempEnemy = RushEnemy(self, val["xVal"], val["yVal"], val["zVal"])
self.configureEnemy(tempEnemy)
elif val["type"] == DRONE_ENEMY:
#add an enemy
tempEnemy = DroneEnemy(self, self.player, val["xVal"], val["yVal"], val["zVal"])
self.configureEnemy(tempEnemy)
elif val["type"] == SHOOTING_ENEMY:
#add an enemy
tempEnemy = ShootingEnemy(self, val["xVal"], val["yVal"], val["zVal"])
self.configureEnemy(tempEnemy)
else:
pass
del self.eSpawnList[0]#del
def configureEnemy(self, tempEnemy):#after making an enemy configure it for the game
numString = str(self.nextEnemy)
tempEnemy.setName("enemy" + numString)
tempEnemy.reparentTo(self.unitNodePath)
tempEnemy.nodePath = self.render.find("enemy1")
self.actors["enemy" + numString] = tempEnemy
self.nextEnemy = self.nextEnemy + 1
self.enemies.append(tempEnemy)
def rotateCamera(self):
if self.controlScheme.mouseX > self.winProps.getXSize():
self.camera.setH(-(self.winProps.getXSize() - 20) * 0.5)
else:
self.camera.setH(-self.controlScheme.mouseX * 0.5)
def updateCamera(self, elapsedTime):
#update the camera's heading based on the mouse's x position
if self.controlScheme.recheckMouse():
self.camera.setH(-self.controlScheme.mouseX * 0.5)
else:
self.rotateCamera()
#update the camera's pitch and vertical position based on the mouse's y position
self.cameraVOffset = min(self.screenHeight, max(0, self.controlScheme.mouseY)) / self.screenHeight * 25 + 4
self.cameraHOffset = self.cameraVOffset * 0.8 + 30
self.camera.setP(atan2(-self.cameraVOffset * 0.7, self.cameraHOffset) \
* 180 / pi)
#update the camera to point at the player
self.camera.setPos(self.player.getX() + self.cameraHOffset * sin(self.camera.getH() * pi / 180),
self.player.getY() - self.cameraHOffset * cos(self.camera.getH() * pi / 180),
self.player.getZ() + 0.3 + self.cameraVOffset)
def selectTarget(self):
"""Finds the closest shootable object and returns it"""
#traverse all objects in render
self.mPickerTraverser.traverse(self.unitNodePath)
if (self.mCollisionQue.getNumEntries() > 0):
self.mCollisionQue.sortEntries()
for i in range(0, self.mCollisionQue.getNumEntries()):
entry = self.mCollisionQue.getEntry(i)