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Python ConnectionManager.startConnection方法代码示例

本文整理汇总了Python中net.ConnectionManager.ConnectionManager.startConnection方法的典型用法代码示例。如果您正苦于以下问题:Python ConnectionManager.startConnection方法的具体用法?Python ConnectionManager.startConnection怎么用?Python ConnectionManager.startConnection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.ConnectionManager.ConnectionManager的用法示例。


在下文中一共展示了ConnectionManager.startConnection方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Main

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class Main(DirectObject):

    def __init__(self):
        
	    # Network Setup
        self.cManager = ConnectionManager()
        self.startConnection()
        print "Ran Main"
        #taskMgr.add(self.menu, "Menu")
        self.login = login()
        print "Finished"
    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    
    def menu(self, task):
        # Accept raw_input choice
        self.login = login()
        if self.login.getStatus() == "Authorized":
            print "going to character Select Menu"
            return task.done
        
        return task.again
开发者ID:jaimodha,项目名称:MMOG,代码行数:34,代码来源:Main.py

示例2: Main

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class Main(DirectObject):

    def __init__(self):
        
	    # Network Setup
        self.cManager = ConnectionManager(self)
        self.cManager.startConnection()
        
        taskMgr.add(self.menu, "Menu")

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    
    def menu(self, task):
        # Accept raw_input choice
        choice = input("1 - Rand int\n2 - Rand string\n3 - Rand short\n4 - Rand float\n101 - login\n6 - Exit\n")
        
        msg = 0
        username = 0
        password = 0
        
        if choice is 1: msg = random.randint(-(2**16), 2**16 - 1)
        elif choice is 2: msg = ''.join(random.choice('abcdefghijklmnopqrstuvwxyz') for x in range(7))
        elif choice is 3: msg = random.randint(0, 2**16 - 1)
        elif choice is 4: msg = 100 * random.random()
        elif choice is 101: 
        	username = "user"
        	password = "pass"
        elif choice is 6: sys.exit()
        else: print "Invalid input"
        
        if choice is 101:
        	self.cManager.sendRequest(choice, username+" "+password)
        else:
        	self.cManager.sendRequest(choice, msg);
        
        return task.again
开发者ID:genusgant,项目名称:CS594-GameDevelopment-Protocols,代码行数:49,代码来源:Main.py

示例3: Main

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class Main(DirectObject):

    def __init__(self):
        
        # Network Setup
        self.cManager = ConnectionManager()
        self.startConnection()
        
        #taskMgr.add(self.menu, "Menu")
        base.win.setClearColor(Vec4(0,0,0,1))
        self.imageObject = OnscreenImage(parent = render2d, image = 'images/mainPage.png', pos = (0,0,0), scale = (1.444, 1, 1.444))
        self.imageObject.setTransparency(TransparencyAttrib.MAlpha)
        
        self.button = DirectButton(image ='images/button.png',pos = (-.1,0,-.25), relief = None, scale = .40,
                                    command = self.startWorld)
        self.button.setTransparency(TransparencyAttrib.MAlpha)

        #self.cAudio = 
        

    def startConnection(self):
        """Create a connection to the remote host.
        If a connection cannot be created, it will ask the user to perform
        additional retries.
        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    
    def menu(self, task):
        # Accept raw_input choice
        choice = input("1 - Rand int\n2 - Rand string\n3 - Rand short\n4 - Rand float\n6 - Exit\n")
        
        msg = 0
        
        if choice is 1: msg = random.randint(-(2**16), 2**16 - 1)
        elif choice is 2: msg = ''.join(random.choice('abcdefghijklmnopqrstuvwxyz') for x in range(7))
        elif choice is 3: msg = random.randint(0, 2**16 - 1)
        elif choice is 4: msg = 100 * random.random()
        elif choice is 6: sys.exit()
        else: print "Invalid input"
        
        
        self.cManager.sendRequest(choice, msg);
        

    def startWorld(self):
        #send login request
        
        print "elll"
开发者ID:jaimodha,项目名称:MMOG,代码行数:54,代码来源:Main.py

示例4: Main

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class Main(ShowBase):
    def __init__(self):
        self.state = Constants.GAMESTATE_NOT_LOGGED_IN
        self.cManager = ConnectionManager(self)

        if self.startConnection():
            ShowBase.__init__(self)
            self.cManager.initTasks()

            self.login = Login(self)
            self.characterSelection = CharacterSelection(self)
            self.game = Game(self)

            self.login.createLoginWindow()
            #self.characterSelection.createSelectionWindow()
            #self.game.init()

            self.run()

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            print 'Connecting...'
            if not self.cManager.startConnection():
                print 'Connection failed!'
                answer = raw_input('Reconnect? (Y/N): ').lower()
                if answer == 'y':
                    return self.startConnection()
                else:
                    return False

        return True
开发者ID:isitso,项目名称:cs454-game-hw2-client,代码行数:39,代码来源:main.py

示例5: Main

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class Main(ShowBase):
    def __init__(self):
        self.emitter = EventEmitter()
        self.cManager = ConnectionManager(self)

        self.tester = Tester(self)

        if self.startConnection():
            loadPrcFileData("", "window-type none") # disable graphics
            loadPrcFileData("", "audio-library-name null") # disable audio
            ShowBase.__init__(self)
            self.cManager.initTasks()
            self.emitter.emit('connection')
            self.run()

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            print 'Connecting...'
            if not self.cManager.startConnection():
                print 'Connection failed!'
                answer = raw_input('Reconnect? (Y/N): ').lower()
                if answer == 'y':
                    return self.startConnection()
                else:
                    return False

        return True

    def emit(event, data = {}): # terrible alias but I already wrote protocol code
        self.emitter.emit(event, data)
开发者ID:isitso,项目名称:cs454-game-dd-test-client,代码行数:38,代码来源:nettest.py

示例6: Main

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class Main(DirectObject):
    
    def __init__(self):
	    # Network Setup
        self.cManager = ConnectionManager(self)
        self.startConnection()
        self.login = login(self)
        self.name = ""
        self.w = None
        #taskMgr.add(self.menu, "Menu")


    def sendHeartbeat(self, task):
        self.cManager.sendRequest(Constants.REQ_HEARTBEAT);
        return task.again

    def loadWorld(self, x, y, type, name):
        character = Character(self.cManager, x, y, type, name)
        self.w = World(self, character)

        self.characters = {name: character}
        #taskMgr.doMethodLater(1, self.sendHeartbeat, 'heartbeat-routine')
        taskMgr.doMethodLater(1, self.sendHeartbeat, 'heartbeat-routine')

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
开发者ID:bpascard,项目名称:CS454HW2,代码行数:38,代码来源:Main.py

示例7: World

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class World(DirectObject):
    gameStateDict = {"Login" : 0,"CreateLobby":4, "EnterGame": 1, "BeginGame": 2, "InitializeGame":3}
    gameState = -1
    # Login , EnterGame , BeginGame
    responseValue = -1
    currentTime = 0
    idleTime = 0
    mySequence = None
    pandaPace = None
    jumpState = False
    isWalk = False
    previousPos = None  # used to store the mainChar pos from one frame to another
    host = ""
    port = 0
    vehiclelist = {}  # Stores the list of all the others players characters
    characters = []
    login = "test2"

    def __init__(self):

        self.loading = LoadingScreen()

        base.setFrameRateMeter(True)
        #input states
        inputState.watchWithModifiers('forward', 'w')
        inputState.watchWithModifiers('left', 'a')
        inputState.watchWithModifiers('brake', 's')
        inputState.watchWithModifiers('right', 'd')
        inputState.watchWithModifiers('turnLeft', 'q')
        inputState.watchWithModifiers('turnRight', 'e')

        self.keyMap = {"hello": 0, "left": 0, "right": 0, "forward": 0, "backward": 0, "cam-left": 0, "cam-right": 0,
                       "chat0": 0, "powerup": 0, "reset": 0}
        base.win.setClearColor(Vec4(0, 0, 0, 1))

        # Network Setup
        self.cManager = ConnectionManager(self)
        self.startConnection()
        #self.cManager.sendRequest(Constants.CMSG_LOGIN, ["username", "password"])
        # chat box
        # self.chatbox = Chat(self.cManager, self)


        # Set up the environment
        #
        self.initializeBulletWorld(False)

        #self.createEnvironment()
        Track(self.bulletWorld)

        # Create the main character, Ralph

        self.mainCharRef = Vehicle(self.bulletWorld, (0, 25, 16, 0, 0, 0), self.login)
        #self.mainCharRef = Character(self, self.bulletWorld, 0, "Me")
        self.mainChar = self.mainCharRef.chassisNP
        #self.mainChar.setPos(0, 25, 16)

#         self.characters.append(self.mainCharRef)

#         self.TestChar = Character(self, self.bulletWorld, 0, "test")
#         self.TestChar.actor.setPos(0, 0, 0)

        self.previousPos = self.mainChar.getPos()
        taskMgr.doMethodLater(.1, self.updateMove, 'updateMove')

        # Set Dashboard
        self.dashboard = Dashboard(self.mainCharRef, taskMgr)


        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # Accept the control keys for movement and rotation
        self.accept("escape", self.doExit)
        self.accept("a", self.setKey, ["left", 1])
        self.accept("d", self.setKey, ["right", 1])
        self.accept("w", self.setKey, ["forward", 1])
        self.accept("s", self.setKey, ["backward", 1])
        self.accept("arrow_left", self.setKey, ["cam-left", 1])
        self.accept("arrow_right", self.setKey, ["cam-right", 1])
        self.accept("a-up", self.setKey, ["left", 0])
        self.accept("d-up", self.setKey, ["right", 0])
        self.accept("w-up", self.setKey, ["forward", 0])
        self.accept("s-up", self.setKey, ["backward", 0])
        self.accept("arrow_left-up", self.setKey, ["cam-left", 0])
        self.accept("arrow_right-up", self.setKey, ["cam-right", 0])
        self.accept("h", self.setKey, ["hello", 1])
        self.accept("h-up", self.setKey, ["hello", 0])
        self.accept("0", self.setKey, ["chat0", 1])
        self.accept("0-up", self.setKey, ["chat0", 0])
        self.accept("1", self.setKey,["powerup", 1])
        self.accept("1-up", self.setKey,["powerup", 0])
        self.accept("2", self.setKey,["powerup", 2])
        self.accept("2-up", self.setKey,["powerup", 0])
        self.accept("3", self.setKey,["powerup", 3])
        self.accept("3-up", self.setKey,["powerup", 0])
        self.accept("r", self.doReset)
        self.accept("p", self.setTime)

        #self.loading.finish()
#.........这里部分代码省略.........
开发者ID:2015-CS454,项目名称:rr-team,代码行数:103,代码来源:Main+-+Copie.py

示例8: __init__

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class UserGUIHandler:
    endCharId = 0

    def __init__(self):
        self.frame = None
        self.buttonFrame = None
        self.dl = None
        self.dl2 = None
        self.dl3 = None
        self.regSel = None
        self.loginSel = None
        self.uid = None
        self.pwd = None
        self.reg = None
        self.submit = None
        self.lbl = None
        self.errorLbl = None

        self.directRadioButtonHandler = None

        print "UserGUIHandler Init"
        self.playerId = ""
        self.loginState = -1
        self.registerState = -1
        self.worldManager = finalhw1.WorldManager()
        self.world = self.worldManager.w
        self.connectionManager = ConnectionManager(self)
        self.world.setConnectionManager(self.connectionManager)
        self.connectionManager.startConnection()

    def register(self):
        self.clearEverything()
        self.createFrame(-0.7)
        self.errorLbl = DirectLabel(text="", pos=Vec3(0, 0, 0.55), frameColor=(0.5, 0.5, 0.5, 0.5), scale=0.11)
        self.dl = DirectLabel(text="", pos=Vec3(0, 0, 0.8), frameColor=(0.3, 0.2, 0.1, 0.5), scale=0.11)
        self.dl["text"] = "Welcome To Game Registration Page"
        self.dl2 = DirectLabel(text="", pos=Vec3(0, 0, 0.4), frameColor=(0.5, 0.5, 0.5, 0.5), scale=0.1)
        self.dl2["text"] = "USERNAME"
        self.uid = DirectEntryHandler(0.2, 0)

        self.dl3 = DirectLabel(text="", pos=Vec3(0, 0, 0.0), frameColor=(0.5, 0.5, 0.5, 0.5), scale=0.1)
        self.dl3["text"] = "PASSWORD"
        self.pwd = DirectEntryHandler(-0.2, 1)

        self.reg = DirectButtonHandler("Register", -0.4, self)
        self.reg.setUidPwd(self.uid, self.pwd)

    def showFirstPage(self):

        self.createFrame(-0.7)

        self.dl = DirectLabel(text="", pos=Vec3(0, 0, 0.8), frameColor=(0.3, 0.2, 0.1, 0.5), scale=0.11)
        self.dl["text"] = "Welcome To New Game"
        self.dl2 = DirectLabel(text="", pos=Vec3(0, 0, 0.5), frameColor=(0.5, 0.5, 0.5, 0.5), scale=0.11)
        self.dl2["text"] = "Click for Registration"
        self.dl3 = DirectLabel(text="", pos=Vec3(0, 0, -0.1), frameColor=(0.5, 0.5, 0.5, 0.5), scale=0.11)
        self.dl3["text"] = "Click for Login"
        self.regSel = DirectButton(text="Register", scale=0.1, pos=(0, 0, 0.3), command=self.initRegister)

        self.loginSel = DirectButton(text="Login", scale=0.1, pos=(0, 0, -0.3), command=self.initLogin)

    def initRegister(self):
        self.clearEverything()
        self.register()

    def initLogin(self):
        self.clearEverything()
        self.login()

    def setLogin(self, state, inCharId, x, y, h):
        self.loginState = state
        self.chosenCharId = inCharId
        self.x = x
        self.y = y
        self.h = h

    def setRegister(self, state):
        self.registerState = state

    def createFrame(self, inLength):
        self.clearEverything()
        self.frame = DirectFrame(
            relief=DGG.RAISED, borderWidth=(0.05, 0.05), frameSize=(-1, 1, -1, 1), frameColor=(0.3, 0.2, 0.1, 0.5)
        )
        self.buttonFrame = DirectFrame(
            parent=self.frame,
            relief=DGG.RAISED,
            borderWidth=(0.05, 0.05),
            frameSize=(-0.7, 0.7, inLength, 0.7),
            frameColor=(0.5, 0.5, 0.5, 0.5),
            pos=(-0, 0, 0),
        )

    def login(self):
        self.clearEverything()
        self.createFrame(-0.7)

        self.dl = DirectLabel(text="", pos=Vec3(0, 0, 0.8), frameColor=(0.3, 0.2, 0.1, 0.5), scale=0.11)
        self.dl["text"] = "Enter Your Personal Details To Login"
        self.errorLbl = DirectLabel(text="", pos=Vec3(0, 0, 0.55), frameColor=(0.5, 0.5, 0.5, 0.5), scale=0.11)
#.........这里部分代码省略.........
开发者ID:debasishgt,项目名称:dd-team,代码行数:103,代码来源:uid-pwd.py

示例9: selectcharandteamtype

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class selectcharandteamtype(DirectObject):
    TEXT_COLOR = (1,1,1,1)
    FONT_TYPE_01 = 0
    TEXT_SHADOW_COLOR = (0,0,0,0.5)
    characterSelectionInput = ""
    output = ""
    frame = DirectFrame()
    
    
    
    
    
    #character creation varaiables
    v=[0]
    v1=[0]
    nameOfChar = OnscreenText()
    nameOfCharTextbox = DirectEntry()
    factionSelection = OnscreenText()
    nameOfCharInput =''
    charactertype = OnscreenText()
    
    def __init__(self):
        print 'Loading character selection...'
        self.cManager = ConnectionManager()
        self.startConnection()
        frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
                            frameSize=(-3, 3, -3, 3),#(Left,Right,Bottom,Top)
                            pos=(-0.5, 0, 0.5))
        self.createCreateCharWindow()
        
        
    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    
    #character Creation        
    def createCreateCharWindow(self):
        self.frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
                                frameSize=(-3, 3, -3, 3),#(Left,Right,Bottom,Top)
                                pos=(-0.5, 0, 0.9))
        self.charactertype = OnscreenText(text = "Character type :", pos = (-0.60, 0.32), scale = 0.08,fg=(1,0.5,0.5,1),align=TextNode.ACenter,mayChange=0)
        self.factionSelection.reparentTo(self.frame)
        self.buttons = [
        DirectRadioButton(text = ' Axe ', variable=self.v, value=[0], scale=0.07, pos=(-0.05,0,0.32), command=self.setText),
        DirectRadioButton(text = ' Sword ', variable=self.v, value=[1], scale=0.07, pos=(0.3,0,0.32), command=self.setText)
        ]
 
        for button in self.buttons:
            button.setOthers(self.buttons)
        
        
        self.factionSelection = OnscreenText(text = "Faction Selection :", pos = (-0.15, -0.95), scale = 0.08,fg=(1,0.5,0.5,1),align=TextNode.ACenter,mayChange=0)
        self.factionSelection.reparentTo(self.frame)
        
        self.factionBtns = [
        DirectRadioButton(text = ' Blue ', variable=self.v1, value=[0], scale=0.07, pos=(-0.05,0,-0.05), command=self.setfaction),
        DirectRadioButton(text = ' Red ', variable=self.v1, value=[1], scale=0.07, pos=(0.3,0,-0.05), command=self.setfaction)
        ]
         
        for button1 in self.factionBtns:
            button1.setOthers(self.factionBtns)
        self.okForCreateBtn = DirectButton(text = ("Start", "Start", "Start", "disabled"), scale=.08, command=self.clickedOkForCreateBtn, pos=(-0.05, 0.0, -1.25))
        self.cancelForCreateBtn =  DirectButton(text = ("Cancel", "Cancel", "Cancel", "disabled"), scale=.08, command=self.clickedCancelForCreateBtn, pos=(0.4, 0.0, -1.25))
        self.okForCreateBtn.reparentTo(self.frame)
        self.cancelForCreateBtn.reparentTo(self.frame)
        
    def destroyCreateCharWindow(self):
        self.frame.destroy()
        self.nameOfChar.destroy()
        self.nameOfCharTextbox.destroy()
        self.factionSelection.destroy()
        self.okForCreateBtn.destroy()
        self.cancelForCreateBtn.destroy()
                                
    def clearnameOfChar(self):
        self.nameOfCharTextbox.enterText('')
        
    def getnameOfChar(self):
        self.nameOfCharInput = self.nameOfCharTextbox.get()
    
    def setnameOfChar(self, textEntered):
        print "name Of Char: ",textEntered
        self.nameOfChar = textEntered
        
    def clickedOkForCreateBtn(self):
        self.nameOfCharInput = self.nameOfCharTextbox.get().strip()
        print "you have pressed the ok button for creating a character"
        print "you have Created a char of type",self.chartitle,";Faction : ",self.factiontitle
        self.cManager.sendRequest(Constants.CMSG_CREATE_CHARACTER, (self.chartitle, self.factiontitle));
     
    def clickedCancelForCreateBtn(self):
#.........这里部分代码省略.........
开发者ID:jaimodha,项目名称:MMOG,代码行数:103,代码来源:selectcharandteamtype.py

示例10: World

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class World(DirectObject):

    def __init__(self):
        __builtin__.main = self
        self.taskMgr = taskMgr
        self.base = base
        
        # Connect to the server
        self.cManager = ConnectionManager()
        self.startConnection()
    
        self.characters = dict()
        self.cpList = dict()
        
        # Login as 'CPHandler'
        # Temporary workaround, can add a seperate request/response for client/NPC client logins later
        self.username = "CPHandler"
        type = 0
        factionId = 0
        self.cManager.sendRequest(Constants.CMSG_AUTH, [self.username, type, factionId])

        # Create control points
        self.cpList[1] = BasicControlPoint(1, 210.984, 115.005, 0, 10, RED)
        self.cpList[2] = BasicControlPoint(2, 141.016, 0.440607, 0, 10, RED)
        self.cpList[3] = BasicControlPoint(3, -0.766843, 9.40588, 0, 10, RED)
        self.cpList[4] = BasicControlPoint(4, -210.771, 113.753, 0, 10, BLUE)
        self.cpList[5] = BasicControlPoint(5, -149.953, 0.674369, 0, 10, BLUE)

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, 'CPHandler')
        
    def startConnection(self):
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False
        return True
        
    def refresh(self,task):
        self.cManager.sendRequest(Constants.REQ_HEARTBEAT)
        return task.again
        
    def CPHandler(self, task):
        for cp in self.cpList.values():
            if cp.factionId == RED:
                if cp.checkContested(self.characters):
                    print("CP [", cp.id, "] is contested")
                elif cp.checkBluePresence(self.characters):
                    cp.timer -= 1
                    print(cp.id, cp.timer)

                    if cp.timer == 0:
                        print("CP [", cp.id, "] taken by Blue")
                        cp.factionId = BLUE
                        #main.controlNpc.switchControl(cp.id)
                        self.cManager.sendRequest(Constants.CMSG_NPCDEATH, [cp.id])
                        print "Sending Message : ",
                        print cp.id
                        
                else:
                    cp.timer = 30
                    
            elif cp.factionId == BLUE:
                if cp.checkContested(self.characters):
                    print("CP [", cp.id, "] contested")
                elif cp.checkRedPresence(self.characters):
                    cp.timer += 1
                    print(cp.id, cp.timer)

                    if cp.timer == 30:
                        print("CP [", cp.id, "] taken by Red")
                        cp.factionId = RED
                        #main.controlNpc.switchControl(cp.id)
                        self.cManager.sendRequest(Constants.CMSG_NPCDEATH, [cp.id])
                else:
                    cp.timer = 0
            
            # Send 'timer' to server, which send to all clients
            self.cManager.sendRequest(Constants.CMSG_CONTROL_POINT_STATE, [cp.id, cp.timer, cp.factionId])

        return task.again;
开发者ID:jaimodha,项目名称:MMOG,代码行数:82,代码来源:ControlPointClient.py

示例11: World

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class World(DirectObject):

    def __init__(self):
        #create Queue to hold the incoming chat
        #request the heartbeat so that the caht interface is being refreshed in order to get the message from other player
        
        self.keyMap = {"left":0, "right":0, "forward":0, "cam-left":0, "cam-right":0, "charge":0}
        base.win.setClearColor(Vec4(0,0,0,1))

        self.cManager = ConnectionManager()
        self.cManager.startConnection()
        #------------------------------
        #Chat
        Chat(self.cManager)
        
        
        #send dummy login info of the particular client
        #send first chat info 
        #---------------------------------------
        self.userName = username
        dummy_login ={'user_id' : self.userName, 'factionId': faction, 'password': '1234'}
        self.cManager.sendRequest(Constants.RAND_STRING, dummy_login)
        
        
        chat = { 'userName' : self.userName,     #username
                 'message'    : '-------Login------' }
        self.cManager.sendRequest(Constants.CMSG_CHAT, chat)

        #--------------------------------------
        #self.minimap = OnscreenImage(image="images/minimap.png", scale=(0.2,1,0.2), pos=(-1.1,0,0.8))

        #frame = DirectFrame(text="Resource Bar", scale=0.001)

        resource_bar = DirectWaitBar(text="",
            value=35, range=100, pos=(0,0,0.9), barColor=(255,255,0,1),
            frameSize=(-0.3,0.3,0,0.03))
        cp_bar = DirectWaitBar(text="",
            value=70, range=100, pos=(1.0,0,0.9), barColor=(0,0,255,1),
            frameSize=(-0.3,0.3,0,0.03), frameColor=(255,0,0,1))

        # Set up the environment
        #
        # This environment model contains collision meshes.  If you look
        # in the egg file, you will see the following:
        #
        #    <Collide> { Polyset keep descend }
        #
        # This tag causes the following mesh to be converted to a collision
        # mesh -- a mesh which is optimized for collision, not rendering.
        # It also keeps the original mesh, so there are now two copies ---
        # one optimized for rendering, one for collisions.  

        

        self.environ = loader.loadModel("models/world")      
        self.environ.reparentTo(render)
        self.environ.setPos(0,0,0)
        
        # Create the main character, Ralph

        ralphStartPos = self.environ.find("**/start_point").getPos()
        self.ralph = Actor("models/ralph",
                                 {"run":"models/ralph-run",
                                  "walk":"models/ralph-walk"})
        self.ralph.reparentTo(render)
        self.ralph.setScale(.2)
        self.ralph.setPos(ralphStartPos)

        nameplate = TextNode('textNode username_' + str(self.userName))
        nameplate.setText(self.userName)
        npNodePath = self.ralph.attachNewNode(nameplate)
        npNodePath.setScale(0.8)
        npNodePath.setBillboardPointEye()
        #npNodePath.setPos(1.0,0,6.0)
        npNodePath.setZ(6.5)

        bar = DirectWaitBar(value=100, scale=1.0)
        bar.setColor(255,0,0)
        #bar.setBarRelief()
        bar.setZ(6.0)
        bar.setBillboardPointEye()
        bar.reparentTo(self.ralph)

        # Create a floater object.  We use the "floater" as a temporary
        # variable in a variety of calculations.
        
        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # Accept the control keys for movement and rotation

        self.accept("escape", sys.exit)
        self.accept("arrow_left", self.setKey, ["left",1])
        self.accept("arrow_right", self.setKey, ["right",1])
        self.accept("arrow_up", self.setKey, ["forward",1])
        self.accept("a", self.setKey, ["cam-left",1])
        self.accept("s", self.setKey, ["cam-right",1])
        self.accept("arrow_left-up", self.setKey, ["left",0])
        self.accept("arrow_right-up", self.setKey, ["right",0])
        self.accept("arrow_up-up", self.setKey, ["forward",0])
#.........这里部分代码省略.........
开发者ID:jaimodha,项目名称:MMOG,代码行数:103,代码来源:Ralph.py

示例12: characterSelection

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class characterSelection(DirectObject):
    TEXT_COLOR = (1,1,1,1)
    FONT_TYPE_01 = 0
    TEXT_SHADOW_COLOR = (0,0,0,0.5)
    characterSelectionInput = ""
    output = ""
    frame = DirectFrame()
    
    #character selection varaiables
    createCharacter = DirectButton()
    deleteCharacter = DirectButton()
    selectCharacter = OnscreenText()
    selectCharacterTextbox = DirectEntry()
    selectCharacterInput=''
    referenceForSelection = OnscreenText()
    myScrolledList = DirectScrolledList()
    submitBtn = DirectButton()
    cancelBtn = DirectButton()
    
    #character deletion varaiables
    selectCharactertodelete = OnscreenText()
    deleteBtn = DirectButton()
    delCancelBtn = DirectButton()
    CharacterToDeleteTextbox = DirectEntry()
    referenceForDeletion = OnscreenText()
    CharacterToDeleteInput = ' '
    
    #character creation varaiables
    v=[0]
    v1=[0]
    nameOfChar = OnscreenText()
    nameOfCharTextbox = DirectEntry()
    factionSelection = OnscreenText()
    nameOfCharInput =''
    
    def __init__(self, usernameInput):
        self.currentUser = usernameInput
        print 'Loading character selection...'
        self.cManager = ConnectionManager(self)
        self.startConnection()
        frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
                            frameSize=(-3, 3, -3, 3),#(Left,Right,Bottom,Top)
                            pos=(-0.5, 0, 0.5))
        self.createSelectionWindow()
    
    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    
    #character Creation        
    def createCreateCharWindow(self):
        self.frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
                                frameSize=(-3, 3, -3, 3),#(Left,Right,Bottom,Top)
                                pos=(-0.5, 0, 0.9))
        self.buttons = [
        DirectRadioButton(text = ' Ralph ', variable=self.v, value=[0], scale=0.07, pos=(-0.4,0,0.32), command=self.setText),
        DirectRadioButton(text = ' Car ', variable=self.v, value=[1], scale=0.07, pos=(0.0,0,0.32), command=self.setText),
        DirectRadioButton(text = ' Panda ', variable=self.v, value=[2], scale=0.07, pos=(0.4,0,0.32), command=self.setText)
        ]
 
        for button in self.buttons:
            button.setOthers(self.buttons)
        
        self.nameOfChar = OnscreenText(text = "Name The Character :", pos = (-0.2, -0.75), scale = 0.08,fg=(1,0.5,0.5,1),align=TextNode.ACenter,mayChange=0)
        self.nameOfChar.reparentTo(self.frame)    
        self.nameOfCharTextbox = DirectEntry(text = "" ,scale=.07,pos=(0.25,0, -.75),command=self.setnameOfChar,initialText="name of character", numLines = 1,focus=0,focusInCommand=self.clearnameOfChar, focusOutCommand=self.getnameOfChar)
        self.nameOfCharTextbox.reparentTo(self.frame)   
        
     
        self.okForCreateBtn = DirectButton(text = ("Ok", "Ok", "Ok", "disabled"), scale=.08, command=self.clickedOkForCreateBtn, pos=(-0.05, 0.0, -1.25))
        self.cancelForCreateBtn =  DirectButton(text = ("Cancel", "Cancel", "Cancel", "disabled"), scale=.08, command=self.clickedCancelForCreateBtn, pos=(0.4, 0.0, -1.25))
        self.okForCreateBtn.reparentTo(self.frame)
        self.cancelForCreateBtn.reparentTo(self.frame)
        
    def destroyCreateCharWindow(self):
        self.frame.destroy()
        self.nameOfChar.destroy()
        self.nameOfCharTextbox.destroy()
        self.factionSelection.destroy()
        self.okForCreateBtn.destroy()
        self.cancelForCreateBtn.destroy()
                                
    def clearnameOfChar(self):
        self.nameOfCharTextbox.enterText('')
        
    def getnameOfChar(self):
        self.nameOfCharInput = self.nameOfCharTextbox.get()
    
    def setnameOfChar(self, textEntered):
        print "name Of Char: ",textEntered
        self.nameOfChar = textEntered
#.........这里部分代码省略.........
开发者ID:bpascard,项目名称:CS454HW2,代码行数:103,代码来源:characterSelection.py

示例13: World

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class World(DirectObject):
    gameStateDict = {"Login" : 0,"CreateLobby":4, "EnterGame": 1, "BeginGame": 2, "InitializeGame":3}
    gameState = -1
    # Login , EnterGame , BeginGame
    responseValue = -1
    currentTime = 0
    idleTime = 0
    mySequence = None
    pandaPace = None
    jumpState = False
    isWalk = False
    previousPos = None  # used to store the mainChar pos from one frame to another
    host = ""
    port = 0
    vehiclelist = {}  # Stores the list of all the others players characters
    characters = []


    def __init__(self):
        self.login = "test2"
        base.setFrameRateMeter(True)
        #input states
        inputState.watchWithModifiers('forward', 'w')
        inputState.watchWithModifiers('left', 'a')
        inputState.watchWithModifiers('brake', 's')
        inputState.watchWithModifiers('right', 'd')
        inputState.watchWithModifiers('turnLeft', 'q')
        inputState.watchWithModifiers('turnRight', 'e')

        self.keyMap = {"hello": 0, "left": 0, "right": 0, "forward": 0, "backward": 0, "cam-left": 0, "cam-right": 0,
                       "chat0": 0, "powerup": 0, "reset": 0}
        base.win.setClearColor(Vec4(0, 0, 0, 1))

        # Network Setup
        self.cManager = ConnectionManager(self)
        self.startConnection()
        #self.cManager.sendRequest(Constants.CMSG_LOGIN, ["username", "password"])
        # chat box
        # self.chatbox = Chat(self.cManager, self)


        # Set up the environment
        #
        self.initializeBulletWorld(False)

        #self.createEnvironment()
        Track(self.bulletWorld)

        # Create the main character, Ralph

        self.mainCharRef = Vehicle(self.bulletWorld, (100, 10, 5, 0, 0, 0), self.login)
        #self.mainCharRef = Character(self, self.bulletWorld, 0, "Me")
        self.mainChar = self.mainCharRef.chassisNP
        #self.mainChar.setPos(0, 25, 16)

#         self.characters.append(self.mainCharRef)

#         self.TestChar = Character(self, self.bulletWorld, 0, "test")
#         self.TestChar.actor.setPos(0, 0, 0)

        self.previousPos = self.mainChar.getPos()
        taskMgr.doMethodLater(.1, self.updateMove, 'updateMove')

        # Set Dashboard
        self.dashboard = Dashboard(self.mainCharRef, taskMgr)


        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # Accept the control keys for movement and rotation
        self.accept("escape", self.doExit)
        self.accept("a", self.setKey, ["left", 1])
        self.accept("d", self.setKey, ["right", 1])
        self.accept("w", self.setKey, ["forward", 1])
        self.accept("s", self.setKey, ["backward", 1])
        self.accept("arrow_left", self.setKey, ["cam-left", 1])
        self.accept("arrow_right", self.setKey, ["cam-right", 1])
        self.accept("a-up", self.setKey, ["left", 0])
        self.accept("d-up", self.setKey, ["right", 0])
        self.accept("w-up", self.setKey, ["forward", 0])
        self.accept("s-up", self.setKey, ["backward", 0])
        self.accept("arrow_left-up", self.setKey, ["cam-left", 0])
        self.accept("arrow_right-up", self.setKey, ["cam-right", 0])
        self.accept("h", self.setKey, ["hello", 1])
        self.accept("h-up", self.setKey, ["hello", 0])
        self.accept("0", self.setKey, ["chat0", 1])
        self.accept("0-up", self.setKey, ["chat0", 0])
        self.accept("1", self.setKey,["powerup", 1])
        self.accept("1-up", self.setKey,["powerup", 0])
        self.accept("2", self.setKey,["powerup", 2])
        self.accept("2-up", self.setKey,["powerup", 0])
        self.accept("3", self.setKey,["powerup", 3])
        self.accept("3-up", self.setKey,["powerup", 0])
        self.accept("r", self.doReset)
        self.accept("p", self.setTime)

        #taskMgr.add(self.move, "moveTask")

        # Game state variables
#.........这里部分代码省略.........
开发者ID:Lixinli,项目名称:dd-team,代码行数:103,代码来源:Main+-+Copie.py

示例14: Main

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class Main(DirectObject):

    def __init__(self):
        
	    # Network Setup
        self.cManager = ConnectionManager(self)
        self.cManager.startConnection()
        # self.login = login(self)
        taskMgr.add(self.menu, "Menu")



    def menu(self, task):
        self.option = 0
        choice = input("1-Register\n2-Login\n3-Exit\n")
        
        msg = 0
        self.username = ""
        self.password = ""
        self.cpassword = ""
        
        if choice is 1: 
            self.username = str(raw_input("Enter the username\n"))
            self.password = str(raw_input("Enter the password\n"))
            self.cpassword = str(raw_input("Confirm password\n"))
            if self.password == self.cpassword:
                self.cManager.sendRequest(Constants.CMSG_REGISTER, self.username+" "+self.password)

        elif choice is 2: 
            self.username = str(raw_input("Enter the username\n"))
            self.password = str(raw_input("Enter the password\n"))
            self.cManager.sendRequest(Constants.CMSG_AUTH, self.username+" "+self.password);
        elif choice is 3: 
            sys.exit()
        else: print "Invalid input"

    def processingLoginResponse(self, data):

        self.msg1 = data.getInt32()
        if self.msg1:
            self.pl_list = []
            self.user = data.getString().split(" ")
            self.pl_count = data.getInt32()

            print "welcome ",self.user[1]
            print "No of players logged in- ", self.pl_count
            for num in range (0,self.pl_count):
                self.pl_list.append([num+1,data.getString()])
                # print self.pl_list
            #h(self,self.welcome,self.pl_list)

            charlist =["Car","Ralph","Panda1","Panda2"]
            usedlist =[]
            for l in self.pl_list :
                pl = l[1].split(",")
                usedlist.append(pl[1])
                charlist.remove(pl[1])

            print "Pick a Available Charactor", charlist
            role = raw_input("")
            print self.user[1]
            print role
            self.cManager.sendRequest(Constants.CMSG_CREATE_CHARACTER, self.user[1]+" "+role)
            # self.world.CharSelect(self.welcome,self.pl_list)

        else :
            print "Username Or Password invalid"

    def processingCreateResponse(self, data):
        self.msg1 = data.getInt32()
        if self.msg1:
            self.pl_list = []
            self.name = data.getString()
            self.char = data.getString()
            self.pl_count = data.getInt32()
            for num in range (0,self.pl_count):
                self.pl_list.append([num+1,data.getString()])
                # print self.pl_list

        self.StartGame = self.Start(self)



    
        
    # def CharSelect(self, welcome, userList):
    #     self.welcome = welcome
    #     self.userList = userList
    #     self.charSelect = characterSelection(self)

    # def Logout(self):
    #     print "Logout"

    # def Game(self,user,char,count,playerlist):
    #     self.user = user
    #     self.char = char
    #     self.count = count
    #     self.playerlist = playerlist
    #     print self.user
    #     print self.char
#.........这里部分代码省略.........
开发者ID:genusgant,项目名称:CS594-GameDevelopment-HW2,代码行数:103,代码来源:Main.py

示例15: Main

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import startConnection [as 别名]
class Main(DirectObject):

    def __init__(self):
        # Network Setup
        self.cManager = ConnectionManager()
        self.startConnection()
        
        taskMgr.add(self.menu, "Menu")

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    
    def menu(self, task):
        # Accept raw_input choice
        choice = input("1 - Rand int\n2 - Rand string\n3 - Rand short\n4 - Rand float\n6 - Exit\n101 - login\n102 - Disconnect\n103 - Register\n104 - Forget Password\n105 - Create Character\n106 - Chat\n107 - Move\n108 - Power Up\n109 - Power Pick Up\n110 - Health\n122 - Results\n123 - Rankings\n124 - Prizes\n125 - Collistion\n126 - Dead\n127 - Ready\n")
        
        msg = 0
        username = 0
        password = 0
        
        if choice is 1: msg = random.randint(-(2**16), 2**16 - 1)
        elif choice is 2: msg = ''.join(random.choice('abcdefghijklmnopqrstuvwxyz') for x in range(7))
        elif choice is 3: msg = random.randint(0, 2**16 - 1)
        elif choice is 4: msg = 100 * random.random()
        elif choice is 100:
            self.cManager.sendRequest(101, "username password")
        elif choice is 101:
            username = "vatsal"
            password = "sevak"
            self.cManager.sendRequest(choice, username+" "+password)
        elif choice is 102:
            self.cManager.sendRequest(choice, msg)
        elif choice is 103:
            username = "test2"
            password = "1234"
            #email = "[email protected]"
            self.cManager.sendRequest(choice, username+" "+password)
        elif choice is 104:
            username = "vatsal"
            email = "[email protected]"
            self.cManager.sendRequest(choice, username+" "+email)
        elif choice is 105:
            username = "vatsal"
            classtype = 1
            self.cManager.sendRequest(choice, username+" "+str(classtype))
        elif choice is 106:
            message = "Hi How are you?"
            self.cManager.sendRequest(choice, message)
        elif choice is 107:
            x = 0
            y = 0
            z = 0
            h = 0
            self.cManager.sendRequest(choice, ""+str(x)+" "+str(y)+" "+str(z)+" "+str(h))
        elif choice is 108: 
            x = 5
            self.cManager.sendRequest(choice, x)
        elif choice is 109:
            x = 10
            self.cManager.sendRequest(choice, x)
        elif choice is 110:
            username = "vatsal"
            healthChange = 2
            self.cManager.sendRequest(choice, username+" "+str(healthChange))
        elif choice is 122:
            gameId = 1
            self.cManager.sendRequest(choice, gameId)
        elif choice is 123:
            gameId = 1
            self.cManager.sendRequest(choice, gameId)
        elif choice is 124:
            username = "vatsal"
            self.cManager.sendRequest(choice, username)
        elif choice is 125:
            playerId = 1
            damage = 1
            self.cManager.sendRequest(choice, ""+str(playerId)+" "+str(damage))
        elif choice is 126:
            dead = 1
            self.cManager.sendRequest(choice, dead)
        elif choice is 127:
            ready = 1
            self.cManager.sendRequest(choice, ready)
        elif choice is 128:
            self.cManager.sendRequest(301)
        elif choice is 6:
            sys.exit()
        else:
            print "Invalid input"

#.........这里部分代码省略.........
开发者ID:2015-CS454,项目名称:rr-team,代码行数:103,代码来源:Main.py


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