本文整理汇总了Python中net.ConnectionManager.ConnectionManager.initTasks方法的典型用法代码示例。如果您正苦于以下问题:Python ConnectionManager.initTasks方法的具体用法?Python ConnectionManager.initTasks怎么用?Python ConnectionManager.initTasks使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.ConnectionManager.ConnectionManager
的用法示例。
在下文中一共展示了ConnectionManager.initTasks方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Main
# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import initTasks [as 别名]
class Main(ShowBase):
def __init__(self):
self.state = Constants.GAMESTATE_NOT_LOGGED_IN
self.cManager = ConnectionManager(self)
if self.startConnection():
ShowBase.__init__(self)
self.cManager.initTasks()
self.login = Login(self)
self.characterSelection = CharacterSelection(self)
self.game = Game(self)
self.login.createLoginWindow()
#self.characterSelection.createSelectionWindow()
#self.game.init()
self.run()
def startConnection(self):
"""Create a connection to the remote host.
If a connection cannot be created, it will ask the user to perform
additional retries.
"""
if self.cManager.connection == None:
print 'Connecting...'
if not self.cManager.startConnection():
print 'Connection failed!'
answer = raw_input('Reconnect? (Y/N): ').lower()
if answer == 'y':
return self.startConnection()
else:
return False
return True
示例2: Main
# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import initTasks [as 别名]
class Main(ShowBase):
def __init__(self):
self.emitter = EventEmitter()
self.cManager = ConnectionManager(self)
self.tester = Tester(self)
if self.startConnection():
loadPrcFileData("", "window-type none") # disable graphics
loadPrcFileData("", "audio-library-name null") # disable audio
ShowBase.__init__(self)
self.cManager.initTasks()
self.emitter.emit('connection')
self.run()
def startConnection(self):
"""Create a connection to the remote host.
If a connection cannot be created, it will ask the user to perform
additional retries.
"""
if self.cManager.connection == None:
print 'Connecting...'
if not self.cManager.startConnection():
print 'Connection failed!'
answer = raw_input('Reconnect? (Y/N): ').lower()
if answer == 'y':
return self.startConnection()
else:
return False
return True
def emit(event, data = {}): # terrible alias but I already wrote protocol code
self.emitter.emit(event, data)