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Python ConnectionManager.initTasks方法代码示例

本文整理汇总了Python中net.ConnectionManager.ConnectionManager.initTasks方法的典型用法代码示例。如果您正苦于以下问题:Python ConnectionManager.initTasks方法的具体用法?Python ConnectionManager.initTasks怎么用?Python ConnectionManager.initTasks使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.ConnectionManager.ConnectionManager的用法示例。


在下文中一共展示了ConnectionManager.initTasks方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Main

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import initTasks [as 别名]
class Main(ShowBase):
    def __init__(self):
        self.state = Constants.GAMESTATE_NOT_LOGGED_IN
        self.cManager = ConnectionManager(self)

        if self.startConnection():
            ShowBase.__init__(self)
            self.cManager.initTasks()

            self.login = Login(self)
            self.characterSelection = CharacterSelection(self)
            self.game = Game(self)

            self.login.createLoginWindow()
            #self.characterSelection.createSelectionWindow()
            #self.game.init()

            self.run()

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            print 'Connecting...'
            if not self.cManager.startConnection():
                print 'Connection failed!'
                answer = raw_input('Reconnect? (Y/N): ').lower()
                if answer == 'y':
                    return self.startConnection()
                else:
                    return False

        return True
开发者ID:isitso,项目名称:cs454-game-hw2-client,代码行数:39,代码来源:main.py

示例2: Main

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import initTasks [as 别名]
class Main(ShowBase):
    def __init__(self):
        self.emitter = EventEmitter()
        self.cManager = ConnectionManager(self)

        self.tester = Tester(self)

        if self.startConnection():
            loadPrcFileData("", "window-type none") # disable graphics
            loadPrcFileData("", "audio-library-name null") # disable audio
            ShowBase.__init__(self)
            self.cManager.initTasks()
            self.emitter.emit('connection')
            self.run()

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            print 'Connecting...'
            if not self.cManager.startConnection():
                print 'Connection failed!'
                answer = raw_input('Reconnect? (Y/N): ').lower()
                if answer == 'y':
                    return self.startConnection()
                else:
                    return False

        return True

    def emit(event, data = {}): # terrible alias but I already wrote protocol code
        self.emitter.emit(event, data)
开发者ID:isitso,项目名称:cs454-game-dd-test-client,代码行数:38,代码来源:nettest.py


注:本文中的net.ConnectionManager.ConnectionManager.initTasks方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。