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Python ConnectionManager.closeConnection方法代码示例

本文整理汇总了Python中net.ConnectionManager.ConnectionManager.closeConnection方法的典型用法代码示例。如果您正苦于以下问题:Python ConnectionManager.closeConnection方法的具体用法?Python ConnectionManager.closeConnection怎么用?Python ConnectionManager.closeConnection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.ConnectionManager.ConnectionManager的用法示例。


在下文中一共展示了ConnectionManager.closeConnection方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: World

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import closeConnection [as 别名]

#.........这里部分代码省略.........

    def usePowerup(self, task):
        if self.keyMap["powerup"] == 1:
            self.mainCharRef.usePowerup(0)
        elif self.keyMap["powerup"] == 2:
            self.mainCharRef.usePowerup(1)
        elif self.keyMap["powerup"] == 3:
            self.mainCharRef.usePowerup(2)

        return task.cont

    def createPowerups(self):
        self.powerups = PowerupManager(self.cManager, self.characters)


    def use_powerup3(self):
        self.use_powerup(3)

    def setTime(self):
        self.cManager.sendRequest(Constants.CMSG_TIME)

    def use_powerup(self, num):
        if self.mainCharRef.power_ups[num - 1] == 0:
            print "power-up slot empty"
        else:
            print "power-up", num, "used"

    def doExit(self):
        self.cleanup()
        sys.exit(1)

    def cleanup(self):
        self.cManager.sendRequest(Constants.CMSG_DISCONNECT)
        self.cManager.closeConnection()
        self.world = None
        self.outsideWorldRender.removeNode()

    def doReset(self):
        self.mainCharRef.reset()

    def enterGame(self, task):
        if self.gameState == self.gameStateDict["Login"]:
            #responseValue = 1 indicates that this state has been finished
            if self.responseValue == 1:
                # Authentication succeeded
                self.cManager.sendRequest(Constants.CMSG_CREATE_LOBBY, ["raceroyal","0","1"])
                self.gameState = self.gameStateDict["CreateLobby"]
                self.responseValue = -1
        elif self.gameState == self.gameStateDict["CreateLobby"]:
            if self.responseValue == 1:
                # Lobby Created and we are already in
                self.gameState = self.gameStateDict["EnterGame"]
                self.responseValue = -1
            elif self.responseValue == 0:
                #Game already created, let's join it
                self.cManager.sendRequest(Constants.CMSG_ENTER_GAME_NAME, "raceroyal")
                self.gameState = self.gameStateDict["EnterGame"]
                self.responseValue = -1

        elif self.gameState == self.gameStateDict["EnterGame"]:
            if self.responseValue == 1:
#                 When the positions are sent, an acknowledgment is sent and we begin the InitializeGame
                self.responseValue = -1
                self.gameState = self.gameStateDict["InitializeGame"]
#               Everyone is in the game, we send ReqReady, and the server will send positions when every client did
                self.cManager.sendRequest(Constants.CMSG_READY)
开发者ID:2015-CS454,项目名称:rr-team,代码行数:70,代码来源:Main+-+Copie.py

示例2: World

# 需要导入模块: from net.ConnectionManager import ConnectionManager [as 别名]
# 或者: from net.ConnectionManager.ConnectionManager import closeConnection [as 别名]

#.........这里部分代码省略.........

    def usePowerup(self, task):
        if self.keyMap["powerup"] == 1:
            self.mainCharRef.usePowerup(0)
        elif self.keyMap["powerup"] == 2:
            self.mainCharRef.usePowerup(1)
        elif self.keyMap["powerup"] == 3:
            self.mainCharRef.usePowerup(2)

        return task.cont

    def createPowerups(self):
        self.powerups = PowerupManager(self.cManager, self.characters)


    def use_powerup3(self):
        self.use_powerup(3)

    def setTime(self):
        self.cManager.sendRequest(Constants.CMSG_TIME)

    def use_powerup(self, num):
        if self.mainCharRef.power_ups[num - 1] == 0:
            print "power-up slot empty"
        else:
            print "power-up", num, "used"

    def doExit(self):
        self.cleanup()
        sys.exit(1)

    def cleanup(self):
        self.cManager.sendRequest(Constants.CMSG_DISCONNECT)
        self.cManager.closeConnection()
        self.world = None
        self.outsideWorldRender.removeNode()

    def doReset(self):
        self.mainCharRef.reset()

    def enterGame(self, task):
        self.startGameNow()
        return task.done
        if self.gameState == self.gameStateDict["Login"]:
            #responseValue = 1 indicates that this state has been finished
            if self.responseValue == 1:
                # Authentication succeeded
                #self.cManager.sendRequest(Constants.CMSG_CREATE_LOBBY, ["raceroyal","0","1"])
                self.gameState = self.gameStateDict["CreateLobby"]
                #self.responseValue = -1
        elif self.gameState == self.gameStateDict["CreateLobby"]:
            if self.responseValue == 1:
                print "Lobby Created and we are already in"
                # Lobby Created and we are already in
                self.gameState = self.gameStateDict["EnterGame"]
                self.responseValue = -1
            elif self.responseValue == 0:
                print "Game already created, let's join it"
                #Game already created, let's join it
                self.cManager.sendRequest(Constants.CMSG_ENTER_GAME_NAME, "raceroyal")
                self.gameState = self.gameStateDict["EnterGame"]
                self.responseValue = -1
                self.startGameNow()
                #self.gameState = self.gameStateDict["InitializeGame"]
#               Everyone is in the game, we send ReqReady, and the server will send positions when every client did
                #self.cManager.sendRequest(Constants.CMSG_READY)
开发者ID:Lixinli,项目名称:dd-team,代码行数:70,代码来源:Main+-+Copie.py


注:本文中的net.ConnectionManager.ConnectionManager.closeConnection方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。