当前位置: 首页>>代码示例>>Python>>正文


Python Config.load_config_yaml方法代码示例

本文整理汇总了Python中mpf.system.config.Config.load_config_yaml方法的典型用法代码示例。如果您正苦于以下问题:Python Config.load_config_yaml方法的具体用法?Python Config.load_config_yaml怎么用?Python Config.load_config_yaml使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mpf.system.config.Config的用法示例。


在下文中一共展示了Config.load_config_yaml方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _load_config

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import load_config_yaml [as 别名]
    def _load_config(self):
        # creates the main config dictionary from the YAML machine config files.

        self.config = dict()

        # load the MPF config & machine defaults
        self.config = Config.load_config_yaml(config=self.config,
            yaml_file=self.options['mpfconfigfile'])

        # Find the machine_files location. If it starts with a forward or
        # backward slash, then we assume it's from the mpf root. Otherwise we
        # assume it's from the subfolder location specified in the
        # mpfconfigfile location

        if (self.options['machinepath'].startswith('/') or
                self.options['machinepath'].startswith('\\')):
            machine_path = self.options['machinepath']
        else:
            machine_path = os.path.join(self.config['mpf']['paths']
                                        ['machine_files'],
                                        self.options['machinepath'])

        self.machine_path = os.path.abspath(machine_path)

        # Add the machine folder to our path so we can import modules from it
        sys.path.append(self.machine_path)

        self.log.info("Machine folder: %s", machine_path)

        # Now find the config file location. Same as machine_file with the
        # slash uses to specify an absolute path

        if (self.options['configfile'].startswith('/') or
                self.options['configfile'].startswith('\\')):
            config_file = self.options['configfile']
        else:

            if not self.options['configfile'].endswith('.yaml'):
                self.options['configfile'] += '.yaml'

            config_file = os.path.join(machine_path,
                                       self.config['mpf']['paths']['config'],
                                       self.options['configfile'])

        self.log.info("Base machine config file: %s", config_file)

        # Load the machine-specific config
        self.config = Config.load_config_yaml(config=self.config,
                                            yaml_file=config_file)
开发者ID:jabdoa2,项目名称:mpf,代码行数:51,代码来源:machine.py

示例2: _load_mode

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import load_config_yaml [as 别名]
    def _load_mode(self, mode_string):
        """Loads a mode, reads in its config, and creates the Mode object.

        Args:
            mode: String name of the mode you're loading. This is the name of
                the mode's folder in your game's machine_files/modes folder.
        """
        self.log.info('Processing mode: %s', mode_string)

        mode_path = os.path.join(self.machine.machine_path,
            self.machine.config['mediacontroller']['paths']['modes'], mode_string)
        mode_config_file = os.path.join(self.machine.machine_path,
            self.machine.config['mediacontroller']['paths']['modes'],
            mode_string, 'config', mode_string + '.yaml')
        config = Config.load_config_yaml(yaml_file=mode_config_file)

        if 'code' in config['mode']:

            import_str = ('modes.' + mode_string + '.code.' +
                          config['mode']['code'].split('.')[0])
            i = __import__(import_str, fromlist=[''])
            mode_object = getattr(i, config['mode']['code'].split('.')[1])(
                self.machine, config, mode_string, mode_path)

        else:
            mode_object = Mode(self.machine, config, mode_string, mode_path)

        return mode_object
开发者ID:jabdoa2,项目名称:mpf,代码行数:30,代码来源:modes.py

示例3: _load_mode

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import load_config_yaml [as 别名]
    def _load_mode(self, mode_string):
        """Loads a mode, reads in its config, and creates the Mode object.

        Args:
            mode: String name of the mode you're loading. This is the name of
                the mode's folder in your game's machine_files/modes folder.

        """
        self.log.debug('Processing mode: %s', mode_string)

        config = dict()

        # Is there an MPF default config for this mode? If so, load it first
        mpf_mode_config = os.path.join(
            'mpf',
            self.machine.config['media_controller']['paths']['modes'],
            mode_string,
            'config',
            mode_string + '.yaml')

        if os.path.isfile(mpf_mode_config):
            config = Config.load_config_yaml(yaml_file=mpf_mode_config)

        # Now figure out if there's a machine-specific config for this mode, and
        # if so, merge it into the config
        mode_path = os.path.join(self.machine.machine_path,
            self.machine.config['media_controller']['paths']['modes'], mode_string)
        mode_config_file = os.path.join(self.machine.machine_path,
            self.machine.config['media_controller']['paths']['modes'], mode_string, 'config',
            mode_string + '.yaml')

        if os.path.isfile(mode_config_file):

            config = Config.load_config_yaml(config=config,
                                             yaml_file=mode_config_file)

        return Mode(self.machine, config, mode_string, mode_path)
开发者ID:jherrm,项目名称:mpf,代码行数:39,代码来源:mode_controller.py

示例4: _load_mode

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import load_config_yaml [as 别名]
    def _load_mode(self, mode_string):
        """Loads a mode, reads in its config, and creates the Mode object.

        Args:
            mode: String name of the mode you're loading. This is the name of
                the mode's folder in your game's machine_files/modes folder.

        """
        if self.debug:
            self.log.debug('Processing mode: %s', mode_string)

        config = dict()

        # Is there an MPF default config for this mode? If so, load it first
        mpf_mode_config = os.path.join(
            'mpf',
            self.machine.config['mpf']['paths']['modes'],
            mode_string,
            'config',
            mode_string + '.yaml')

        if os.path.isfile(mpf_mode_config):
            config = Config.load_config_yaml(yaml_file=mpf_mode_config)

        # Now figure out if there's a machine-specific config for this mode, and
        # if so, merge it into the config
        mode_path = os.path.join(self.machine.machine_path,
            self.machine.config['mpf']['paths']['modes'], mode_string)
        mode_config_file = os.path.join(self.machine.machine_path,
            self.machine.config['mpf']['paths']['modes'], mode_string, 'config',
            mode_string + '.yaml')

        if os.path.isfile(mode_config_file):

            config = Config.load_config_yaml(config=config,
                                             yaml_file=mode_config_file)

        if 'code' in config['mode']:

            # need to figure out if this mode code is in the machine folder or
            # the default mpf folder

            mode_code_file = os.path.join(self.machine.machine_path,
                self.machine.config['mpf']['paths']['modes'],
                mode_string,
                'code',
                config['mode']['code'].split('.')[0] + '.py')

            if os.path.isfile(mode_code_file):  # code is in the machine folder
                import_str = (self.machine.config['mpf']['paths']['modes'] +
                              '.' + mode_string + '.code.' +
                              config['mode']['code'].split('.')[0])
                i = __import__(import_str, fromlist=[''])

                if self.debug:
                    self.log.debug("Loading Mode class code from %s",
                                   mode_code_file)

                mode_object = getattr(i, config['mode']['code'].split('.')[1])(
                    self.machine, config, mode_string, mode_path)

            else:  # code is in the mpf folder
                import_str = ('mpf.' +
                              self.machine.config['mpf']['paths']['modes'] +
                              '.' + mode_string + '.code.' +
                              config['mode']['code'].split('.')[0])
                i = __import__(import_str, fromlist=[''])

                if self.debug:
                    self.log.debug("Loading Mode class code from %s",
                                   import_str)

                mode_object = getattr(i, config['mode']['code'].split('.')[1])(
                    self.machine, config, mode_string, mode_path)

        else:  # no code specified, so using the default Mode class
            if self.debug:
                self.log.debug("Loading default Mode class code")
            mode_object = Mode(self.machine, config, mode_string, mode_path)

        return mode_object
开发者ID:jherrm,项目名称:mpf,代码行数:83,代码来源:mode_controller.py

示例5: __init__

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import load_config_yaml [as 别名]
    def __init__(self, options):
        self.options = options

        self.log = logging.getLogger("MediaController")
        self.log.info("Media Controller Version %s", version.__version__)
        self.log.info("Backbox Control Protocol Version %s",
                      version.__bcp_version__)
        self.log.info("Config File Version %s",
                      version.__config_version__)

        python_version = sys.version_info
        self.log.info("Python version: %s.%s.%s", python_version[0],
                      python_version[1], python_version[2])
        self.log.info("Platform: %s", sys.platform)
        self.log.info("Python executable location: %s", sys.executable)
        self.log.info("32-bit Python? %s", sys.maxsize < 2**32)

        self.config = dict()
        self.done = False  # todo
        self.machine_path = None
        self.asset_managers = dict()
        self.num_assets_to_load = 0
        self.window = None
        self.window_manager = None
        self.pygame = False
        self.pygame_requested = False
        self.registered_pygame_handlers = dict()
        self.pygame_allowed_events = list()
        self.socket_thread = None
        self.receive_queue = Queue.Queue()
        self.sending_queue = Queue.Queue()
        self.crash_queue = Queue.Queue()
        self.game_modes = CaseInsensitiveDict()
        self.player_list = list()
        self.player = None
        self.HZ = 0
        self.next_tick_time = 0
        self.secs_per_tick = 0

        Task.Create(self._check_crash_queue)

        self.bcp_commands = {'hello': self.bcp_hello,
                             'goodbye': self.bcp_goodbye,
                             'reset': self.reset,
                             'mode_start': self.bcp_mode_start,
                             'mode_stop': self.bcp_mode_stop,
                             'error': self.bcp_error,
                             'ball_start': self.bcp_ball_start,
                             'ball_end': self.bcp_ball_end,
                             'game_start': self.bcp_game_start,
                             'game_end': self.bcp_game_end,
                             'player_added': self.bcp_player_add,
                             'player_variable': self.bcp_player_variable,
                             'player_score': self.bcp_player_score,
                             'player_turn_start': self.bcp_player_turn_start,
                             'attract_start': self.bcp_attract_start,
                             'attract_stop': self.bcp_attract_stop,
                             'trigger': self.bcp_trigger,
                             'switch': self.bcp_switch,
                             'get': self.bcp_get,
                             'set': self.bcp_set,
                             'config': self.bcp_config,
                             'timer': self.bcp_timer
                            }

        # load the MPF config & machine defaults
        self.config = (
            Config.load_config_yaml(config=self.config,
                                    yaml_file=self.options['mcconfigfile']))

        # Find the machine_files location. If it starts with a forward or
        # backward slash, then we assume it's from the mpf root. Otherwise we
        # assume it's from the subfolder location specified in the
        # mpfconfigfile location

        if (options['machinepath'].startswith('/') or
                options['machinepath'].startswith('\\')):
            machine_path = options['machinepath']
        else:
            machine_path = os.path.join(self.config['mediacontroller']['paths']
                                        ['machine_files'],
                                        options['machinepath'])

        self.machine_path = os.path.abspath(machine_path)

        # Add the machine folder to our path so we can import modules from it
        sys.path.append(self.machine_path)

        self.log.info("Machine folder: %s", machine_path)

        # Now find the config file location. Same as machine_file with the
        # slash uses to specify an absolute path

        if (options['configfile'].startswith('/') or
                options['configfile'].startswith('\\')):
            config_file = options['configfile']
        else:

            if not options['configfile'].endswith('.yaml'):
                options['configfile'] += '.yaml'
#.........这里部分代码省略.........
开发者ID:jabdoa2,项目名称:mpf,代码行数:103,代码来源:media_controller.py


注:本文中的mpf.system.config.Config.load_config_yaml方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。