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Python Config.int_to_hex_string方法代码示例

本文整理汇总了Python中mpf.system.config.Config.int_to_hex_string方法的典型用法代码示例。如果您正苦于以下问题:Python Config.int_to_hex_string方法的具体用法?Python Config.int_to_hex_string怎么用?Python Config.int_to_hex_string使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mpf.system.config.Config的用法示例。


在下文中一共展示了Config.int_to_hex_string方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: receive_sa

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
    def receive_sa(self, msg):

        self.log.debug("Received SA: %s", msg)

        hw_states = dict()

        num_local, local_states, num_nw, nw_states = msg.split(',')

        for offset, byte in enumerate(bytearray.fromhex(nw_states)):
            for i in range(8):
                num = Config.int_to_hex_string((offset * 8) + i)
                if byte & (2**i):
                    hw_states[(num, 1)] = 1
                else:
                    hw_states[(num, 1)] = 0

        for offset, byte in enumerate(bytearray.fromhex(local_states)):
            for i in range(8):

                num = Config.int_to_hex_string((offset * 8) + i)

                if byte & (2**i):
                    hw_states[(num, 0)] = 1
                else:
                    hw_states[(num, 0)] = 0

        self.hw_switch_data = hw_states
开发者ID:jherrm,项目名称:mpf,代码行数:29,代码来源:fast.py

示例2: configure_led

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
    def configure_led(self, config):

        if not self.rgb_connection:
            self.log.critical("A request was made to configure a FAST LED, "
                              "but no connection to an LED processor is "
                              "available")
            sys.exit()

        if not self.flag_led_tick_registered:
            self.machine.events.add_handler('timer_tick', self.update_leds)
            self.flag_led_tick_registered = True

        # if the LED number is in <channel> - <led> format, convert it to a
        # FAST hardware number
        if '-' in config['number_str']:
            num = config['number_str'].split('-')
            config['number'] = int((num[0] * 64) + num[1])
            self.config['config_number_format'] = 'int'
        else:
            config['number'] = str(config['number'])

        if self.config['config_number_format'] == 'int':
            config['number'] = Config.int_to_hex_string(config['number'])
        else:
            config['number'] = Config.normalize_hex_string(config['number'])

        this_fast_led = FASTDirectLED(config['number'])
        self.fast_leds.add(this_fast_led)

        return this_fast_led
开发者ID:jherrm,项目名称:mpf,代码行数:32,代码来源:fast.py

示例3: configure_matrixlight

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
    def configure_matrixlight(self, config):

        if not self.net_connection:
            self.log.critical("A request was made to configure a FAST matrix "
                              "light, but no connection to a NET processor is "
                              "available")
            sys.exit()

        if self.machine_type == 'wpc':  # translate number to FAST light num
            config['number'] = self.wpc_light_map.get(
                                                config['number_str'].upper())
        elif self.config['config_number_format'] == 'int':
            config['number'] = Config.int_to_hex_string(config['number'])
        else:
            config['number'] = Config.normalize_hex_string(config['number'])

        return (FASTMatrixLight(config['number'], self.net_connection.send),
                config['number'])
开发者ID:jherrm,项目名称:mpf,代码行数:20,代码来源:fast.py

示例4: configure_driver

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
    def configure_driver(self, config, device_type='coil'):

        if not self.net_connection:
            self.log.critical("A request was made to configure a FAST driver, "
                              "but no connection to a NET processor is "
                              "available")
            sys.exit()

        # If we have WPC driver boards, look up the driver number
        if self.machine_type == 'wpc':
            config['number'] = self.wpc_driver_map.get(
                                                config['number_str'].upper())
            if ('connection' in config and
                    config['connection'].lower() == 'network'):
                config['connection'] = 1
            else:
                config['connection'] = 0  # local driver (default for WPC)

        # If we have fast driver boards, we need to make sure we have hex strs
        elif self.machine_type == 'fast':

            if self.config['config_number_format'] == 'int':
                config['number'] = Config.int_to_hex_string(config['number'])
            else:
                config['number'] = Config.normalize_hex_string(config['number'])

            # Now figure out the connection type
            if ('connection' in config and
                    config['connection'].lower() == 'local'):
                config['connection'] = 0
            else:
                config['connection'] = 1  # network driver (default for FAST)

        else:
            self.log.critical("Invalid machine type: {0{}}".format(
                self.machine_type))
            sys.exit()

        return (FASTDriver(config, self.net_connection.send),
            (config['number'], config['connection']))
开发者ID:jherrm,项目名称:mpf,代码行数:42,代码来源:fast.py

示例5: write_hw_rule

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
    def write_hw_rule(self, sw, sw_activity, coil_action_ms, coil=None,
                      pulse_ms=0, pwm_on=8, pwm_off=8, delay=0, recycle_time=0,
                      debounced=True, drive_now=False):
        """Used to write (or update) a hardware rule to the FAST controller.

        *Hardware Rules* are used to configure the hardware controller to
        automatically change driver states based on switch changes. These rules
        are completely handled by the hardware (i.e. with no interaction from
        the Python game code). They're used for things that you want to happen
        fast, like firing coils when flipper buttons are pushed, slingshots, pop
        bumpers, etc.

        You can overwrite existing hardware rules at any time to change or
        remove them.

        Args:
            sw: Which switch you're creating this rule for. The parameter is a
                reference to the switch object itsef.
            sw_activity: Int which specifies whether this coil should fire when
                the switch becomes active (1) or inactive (0)
            coil_action_ms: Int of the total time (in ms) that this coil action
                should take place. A value of -1 means it's forever. A value of
                0 means the coil disables itself when this switch goes into the
                state specified.
            coil: The coil object this rule is for.
            pulse_ms: How long should the coil be pulsed (ms)
            pwm_on: Integer 0 (off) through 8 (100% on) for the initial pwm
                power of this coil
            pwm_off: pwm level 0-8 of the power of this coil during the hold
                phase (after the initial kick).
            delay: Not currently implemented
            recycle_time: How long (in ms) should this switch rule wait before
                firing again. Put another way, what's the "fastest" this rule
                can fire? This is used to prevent "machine gunning" of
                slingshots and pop bumpers. Do not use it with flippers.
            debounced: Should the hardware fire this coil after the switch has
                been debounced?
            drive_now: Should the hardware check the state of the switches when
                this rule is firts applied, and fire the coils if they should
                be? Typically this is True, especially with flippers because you
                want them to fire if the player is holding in the buttons when
                the machine enables the flippers (which is done via several
                calls to this method.)

        """

        if not coil_action_ms:
            return  # with fast this is built into the main coil rule

        self.log.debug("Setting HW Rule. Switch:%s, Action ms:%s, Coil:%s, "
                       "Pulse:%s, pwm1:%s, pwm2:%s, Delay:%s, Recycle:%s,"
                       "Debounced:%s, Now:%s", sw.name, coil_action_ms,
                       coil.name, pulse_ms, pwm_on, pwm_off, delay,
                       recycle_time, debounced, drive_now)

        if not pwm_on:
            pwm_on = 8

        if not pwm_off:
            pwm_off = 8

        pwm_on = self.pwm8_to_int[pwm_on]
        pwm_off = self.pwm8_to_int[pwm_off]

        control = 0x01  # Driver enabled
        if drive_now:
            control += 0x08

        if sw_activity == 0:
            control += 0x10

        control = Config.int_to_hex_string(int(control))
        mode = '00'
        param1 = 0
        param2 = 0
        param3 = 0
        param4 = 0
        param5 = 0

        # First figure out if this is pulse (timed) or latched

        if coil_action_ms == -1:  # Latched
            mode = '18'
            param1 = pulse_ms   # max on time
            param2 = pwm_on     # pwm 1
            param3 = pwm_off    # pwm 2
            param4 = recycle_time
            #param5

        elif coil_action_ms > 0:  # Pulsed
            mode = '10'
            param1 = pulse_ms                   # initial pulse
            param2 = pwm_on                     # pwm for initial pulse
            param3 = coil_action_ms - pulse_ms  # second on time
            param4 = pwm_off                    # pwm for second pulse
            param5 = recycle_time

        if coil.number[1] == 1:
            cmd = 'DN:'
        else:
#.........这里部分代码省略.........
开发者ID:jherrm,项目名称:mpf,代码行数:103,代码来源:fast.py

示例6: configure_switch

# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
    def configure_switch(self, config):
        """Configures the switch object for a FAST Pinball controller.

        FAST Controllers support two types of switches: `local` and `network`.
        Local switches are switches that are connected to the FAST controller
        board itself, and network switches are those connected to a FAST I/O
        board.

        MPF needs to know which type of switch is this is. You can specify the
        switch's connection type in the config file via the ``connection:``
        setting (either ``local`` or ``network``).

        If a connection type is not specified, this method will use some
        intelligence to try to figure out which default should be used.

        If the DriverBoard type is ``fast``, then it assumes the default is
        ``network``. If it's anything else (``wpc``, ``system11``, ``bally``,
        etc.) then it assumes the connection type is ``local``. Connection types
        can be mixed and matched in the same machine.

        """

        if not self.net_connection:
            self.log.critical("A request was made to configure a FAST switch, "
                              "but no connection to a NET processor is "
                              "available")
            sys.exit()

        if self.machine_type == 'wpc':  # translate switch number to FAST switch
            config['number'] = self.wpc_switch_map.get(
                                                config['number_str'].upper())
            if 'connection' not in config:
                config['connection'] = 0  # local switch (default for WPC)
            else:
                config['connection'] = 1  # network switch

        elif self.machine_type == 'fast':
            if 'connection' not in config:
                config['connection'] = 1  # network switch (default for FAST)
            else:
                config['connection'] = 0  # local switch

            if self.config['config_number_format'] == 'int':
                config['number'] = Config.int_to_hex_string(config['number'])
            else:
                config['number'] = Config.normalize_hex_string(config['number'])

        # convert the switch number into a tuple which is:
        # (switch number, connection)
        config['number'] = (config['number'], config['connection'])

        if 'debounce_open' not in config:
            config['debounce_open'] = self.config['default_debounce_open']

        if 'debounce_close' not in config:
            config['debounce_close'] = self.config['default_debounce_close']

        self.log.debug("FAST Switch hardware tuple: %s", config['number'])

        switch = FASTSwitch(number=config['number'],
                            debounce_open=config['debounce_open'],
                            debounce_close=config['debounce_close'],
                            sender=self.net_connection.send)

        return switch, config['number']
开发者ID:jherrm,项目名称:mpf,代码行数:67,代码来源:fast.py


注:本文中的mpf.system.config.Config.int_to_hex_string方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。