本文整理汇总了Python中mpf.system.config.Config.int_to_hex_string方法的典型用法代码示例。如果您正苦于以下问题:Python Config.int_to_hex_string方法的具体用法?Python Config.int_to_hex_string怎么用?Python Config.int_to_hex_string使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mpf.system.config.Config
的用法示例。
在下文中一共展示了Config.int_to_hex_string方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: receive_sa
# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
def receive_sa(self, msg):
self.log.debug("Received SA: %s", msg)
hw_states = dict()
num_local, local_states, num_nw, nw_states = msg.split(',')
for offset, byte in enumerate(bytearray.fromhex(nw_states)):
for i in range(8):
num = Config.int_to_hex_string((offset * 8) + i)
if byte & (2**i):
hw_states[(num, 1)] = 1
else:
hw_states[(num, 1)] = 0
for offset, byte in enumerate(bytearray.fromhex(local_states)):
for i in range(8):
num = Config.int_to_hex_string((offset * 8) + i)
if byte & (2**i):
hw_states[(num, 0)] = 1
else:
hw_states[(num, 0)] = 0
self.hw_switch_data = hw_states
示例2: configure_led
# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
def configure_led(self, config):
if not self.rgb_connection:
self.log.critical("A request was made to configure a FAST LED, "
"but no connection to an LED processor is "
"available")
sys.exit()
if not self.flag_led_tick_registered:
self.machine.events.add_handler('timer_tick', self.update_leds)
self.flag_led_tick_registered = True
# if the LED number is in <channel> - <led> format, convert it to a
# FAST hardware number
if '-' in config['number_str']:
num = config['number_str'].split('-')
config['number'] = int((num[0] * 64) + num[1])
self.config['config_number_format'] = 'int'
else:
config['number'] = str(config['number'])
if self.config['config_number_format'] == 'int':
config['number'] = Config.int_to_hex_string(config['number'])
else:
config['number'] = Config.normalize_hex_string(config['number'])
this_fast_led = FASTDirectLED(config['number'])
self.fast_leds.add(this_fast_led)
return this_fast_led
示例3: configure_matrixlight
# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
def configure_matrixlight(self, config):
if not self.net_connection:
self.log.critical("A request was made to configure a FAST matrix "
"light, but no connection to a NET processor is "
"available")
sys.exit()
if self.machine_type == 'wpc': # translate number to FAST light num
config['number'] = self.wpc_light_map.get(
config['number_str'].upper())
elif self.config['config_number_format'] == 'int':
config['number'] = Config.int_to_hex_string(config['number'])
else:
config['number'] = Config.normalize_hex_string(config['number'])
return (FASTMatrixLight(config['number'], self.net_connection.send),
config['number'])
示例4: configure_driver
# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
def configure_driver(self, config, device_type='coil'):
if not self.net_connection:
self.log.critical("A request was made to configure a FAST driver, "
"but no connection to a NET processor is "
"available")
sys.exit()
# If we have WPC driver boards, look up the driver number
if self.machine_type == 'wpc':
config['number'] = self.wpc_driver_map.get(
config['number_str'].upper())
if ('connection' in config and
config['connection'].lower() == 'network'):
config['connection'] = 1
else:
config['connection'] = 0 # local driver (default for WPC)
# If we have fast driver boards, we need to make sure we have hex strs
elif self.machine_type == 'fast':
if self.config['config_number_format'] == 'int':
config['number'] = Config.int_to_hex_string(config['number'])
else:
config['number'] = Config.normalize_hex_string(config['number'])
# Now figure out the connection type
if ('connection' in config and
config['connection'].lower() == 'local'):
config['connection'] = 0
else:
config['connection'] = 1 # network driver (default for FAST)
else:
self.log.critical("Invalid machine type: {0{}}".format(
self.machine_type))
sys.exit()
return (FASTDriver(config, self.net_connection.send),
(config['number'], config['connection']))
示例5: write_hw_rule
# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
def write_hw_rule(self, sw, sw_activity, coil_action_ms, coil=None,
pulse_ms=0, pwm_on=8, pwm_off=8, delay=0, recycle_time=0,
debounced=True, drive_now=False):
"""Used to write (or update) a hardware rule to the FAST controller.
*Hardware Rules* are used to configure the hardware controller to
automatically change driver states based on switch changes. These rules
are completely handled by the hardware (i.e. with no interaction from
the Python game code). They're used for things that you want to happen
fast, like firing coils when flipper buttons are pushed, slingshots, pop
bumpers, etc.
You can overwrite existing hardware rules at any time to change or
remove them.
Args:
sw: Which switch you're creating this rule for. The parameter is a
reference to the switch object itsef.
sw_activity: Int which specifies whether this coil should fire when
the switch becomes active (1) or inactive (0)
coil_action_ms: Int of the total time (in ms) that this coil action
should take place. A value of -1 means it's forever. A value of
0 means the coil disables itself when this switch goes into the
state specified.
coil: The coil object this rule is for.
pulse_ms: How long should the coil be pulsed (ms)
pwm_on: Integer 0 (off) through 8 (100% on) for the initial pwm
power of this coil
pwm_off: pwm level 0-8 of the power of this coil during the hold
phase (after the initial kick).
delay: Not currently implemented
recycle_time: How long (in ms) should this switch rule wait before
firing again. Put another way, what's the "fastest" this rule
can fire? This is used to prevent "machine gunning" of
slingshots and pop bumpers. Do not use it with flippers.
debounced: Should the hardware fire this coil after the switch has
been debounced?
drive_now: Should the hardware check the state of the switches when
this rule is firts applied, and fire the coils if they should
be? Typically this is True, especially with flippers because you
want them to fire if the player is holding in the buttons when
the machine enables the flippers (which is done via several
calls to this method.)
"""
if not coil_action_ms:
return # with fast this is built into the main coil rule
self.log.debug("Setting HW Rule. Switch:%s, Action ms:%s, Coil:%s, "
"Pulse:%s, pwm1:%s, pwm2:%s, Delay:%s, Recycle:%s,"
"Debounced:%s, Now:%s", sw.name, coil_action_ms,
coil.name, pulse_ms, pwm_on, pwm_off, delay,
recycle_time, debounced, drive_now)
if not pwm_on:
pwm_on = 8
if not pwm_off:
pwm_off = 8
pwm_on = self.pwm8_to_int[pwm_on]
pwm_off = self.pwm8_to_int[pwm_off]
control = 0x01 # Driver enabled
if drive_now:
control += 0x08
if sw_activity == 0:
control += 0x10
control = Config.int_to_hex_string(int(control))
mode = '00'
param1 = 0
param2 = 0
param3 = 0
param4 = 0
param5 = 0
# First figure out if this is pulse (timed) or latched
if coil_action_ms == -1: # Latched
mode = '18'
param1 = pulse_ms # max on time
param2 = pwm_on # pwm 1
param3 = pwm_off # pwm 2
param4 = recycle_time
#param5
elif coil_action_ms > 0: # Pulsed
mode = '10'
param1 = pulse_ms # initial pulse
param2 = pwm_on # pwm for initial pulse
param3 = coil_action_ms - pulse_ms # second on time
param4 = pwm_off # pwm for second pulse
param5 = recycle_time
if coil.number[1] == 1:
cmd = 'DN:'
else:
#.........这里部分代码省略.........
示例6: configure_switch
# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import int_to_hex_string [as 别名]
def configure_switch(self, config):
"""Configures the switch object for a FAST Pinball controller.
FAST Controllers support two types of switches: `local` and `network`.
Local switches are switches that are connected to the FAST controller
board itself, and network switches are those connected to a FAST I/O
board.
MPF needs to know which type of switch is this is. You can specify the
switch's connection type in the config file via the ``connection:``
setting (either ``local`` or ``network``).
If a connection type is not specified, this method will use some
intelligence to try to figure out which default should be used.
If the DriverBoard type is ``fast``, then it assumes the default is
``network``. If it's anything else (``wpc``, ``system11``, ``bally``,
etc.) then it assumes the connection type is ``local``. Connection types
can be mixed and matched in the same machine.
"""
if not self.net_connection:
self.log.critical("A request was made to configure a FAST switch, "
"but no connection to a NET processor is "
"available")
sys.exit()
if self.machine_type == 'wpc': # translate switch number to FAST switch
config['number'] = self.wpc_switch_map.get(
config['number_str'].upper())
if 'connection' not in config:
config['connection'] = 0 # local switch (default for WPC)
else:
config['connection'] = 1 # network switch
elif self.machine_type == 'fast':
if 'connection' not in config:
config['connection'] = 1 # network switch (default for FAST)
else:
config['connection'] = 0 # local switch
if self.config['config_number_format'] == 'int':
config['number'] = Config.int_to_hex_string(config['number'])
else:
config['number'] = Config.normalize_hex_string(config['number'])
# convert the switch number into a tuple which is:
# (switch number, connection)
config['number'] = (config['number'], config['connection'])
if 'debounce_open' not in config:
config['debounce_open'] = self.config['default_debounce_open']
if 'debounce_close' not in config:
config['debounce_close'] = self.config['default_debounce_close']
self.log.debug("FAST Switch hardware tuple: %s", config['number'])
switch = FASTSwitch(number=config['number'],
debounce_open=config['debounce_open'],
debounce_close=config['debounce_close'],
sender=self.net_connection.send)
return switch, config['number']