本文整理汇总了Python中mpf.system.config.Config.hexstring_to_list方法的典型用法代码示例。如果您正苦于以下问题:Python Config.hexstring_to_list方法的具体用法?Python Config.hexstring_to_list怎么用?Python Config.hexstring_to_list使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mpf.system.config.Config
的用法示例。
在下文中一共展示了Config.hexstring_to_list方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import hexstring_to_list [as 别名]
def __init__(self, slide, machine, dmd_object=None, x=None, y=None, h_pos=None,
v_pos=None, layer=0, **kwargs):
super(VirtualDMD, self).__init__(slide, x, y, h_pos, v_pos, layer)
if not dmd_object:
self.dmd_object = machine.display.displays['dmd']
else:
self.dmd_object = dmd_object
self.config = kwargs
self.name = 'VirtualDMD'
if self.dmd_object.depth == 8:
if 'pixel_color' not in kwargs:
self.config['pixel_color'] = 'ff5500'
if 'dark_color' not in self.config:
self.config['dark_color'] = '221100'
if 'pixel_spacing' not in self.config:
self.config['pixel_spacing'] = 2
# convert hex colors to list of ints
self.config['pixel_color'] = Config.hexstring_to_list(
self.config['pixel_color'])
self.config['dark_color'] = Config.hexstring_to_list(
self.config['dark_color'])
# This needs to match the source DMD or it could get weird
self.config['shades'] = self.dmd_object.config['shades']
self.palette = mpf.media_controller.display_modules.dmd.create_palette(
bright_color=self.config['pixel_color'],
dark_color=self.config['dark_color'],
steps=self.config['shades'])
if ('width' in self.config and
'height' not in self.config):
self.config['height'] = self.config['width'] / 4
elif ('height' in self.config and
'width' not in self.config):
self.config['width'] = self.config['height'] * 4
elif ('width' not in self.config and
'height' not in self.config):
self.config['width'] = 512
self.config['height'] = 128
# Create a Pygame surface for the on screen DMD
self.element_surface = pygame.Surface((self.config['width'],
self.config['height']),
depth=self.dmd_object.depth)
if self.dmd_object.depth == 8:
self.element_surface.set_palette(self.palette)
self.layer = layer
self.set_position(x, y, h_pos, v_pos)
示例2: adjust_colors
# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import hexstring_to_list [as 别名]
def adjust_colors(self, **kwargs):
"""Takes a settings dictionary and converts the object and background
colors into a format Pygame can use.
Args:
**kwargs: A settings dictionary for this display element. Specific
key / value pairs this method uses are shade, bg_shade, color,
and bg_color.
This method sets the adjusted_color and adjusted_bg_color attributes.
"""
if self.slide.depth == 8:
if 'shade' in kwargs:
self.adjusted_color = (kwargs['shade'], 0, 0)
else:
self.adjusted_color = (15, 0, 0) # todo default config
if 'bg_shade' in kwargs:
self.adjusted_bg_color = (kwargs['bg_shade'], 0, 0)
else:
self.adjusted_bg_color = None
else: # 24-bit
if 'color' in kwargs:
color_list = Config.hexstring_to_list(kwargs['color'])
self.adjusted_color = (color_list[0], color_list[1],
color_list[2])
else:
self.adjusted_color = (255, 255, 255) # todo default config
if 'bg_color' in kwargs:
color_list = Config.hexstring_to_list(kwargs['color'])
self.adjusted_bg_color = (color_list[0], color_list[1],
color_list[2])
else:
self.adjusted_bg_color = None
示例3: __init__
# 需要导入模块: from mpf.system.config import Config [as 别名]
# 或者: from mpf.system.config.Config import hexstring_to_list [as 别名]
def __init__(self, machine, name, config, collection=None, validate=True):
config["number_str"] = str(config["number"]).upper()
super(LED, self).__init__(machine, name, config, collection, platform_section="leds", validate=validate)
self.config["default_color"] = Config.hexstring_to_list(
input_string=self.config["default_color"], output_length=3
)
self.hw_driver = self.platform.configure_led(self.config)
self.fade_in_progress = False
self.fade_task = None
self.fade_destination_color = [0.0, 0.0, 0.0]
self.fade_end_time = None
self.state = { # current state of this LED
"color": [0.0, 0.0, 0.0],
"priority": 0,
"destination_color": [0.0, 0.0, 0.0],
"destination_time": 0.0,
"start_color": [0.0, 0.0, 0.0],
"start_time": 0.0,
}
self.cache = { # cached state of last manual command
"color": [0.0, 0.0, 0.0],
"priority": 0,
"destination_color": [0.0, 0.0, 0.0],
"destination_time": 0.0,
"start_color": [0.0, 0.0, 0.0],
"start_time": 0.0,
}
self.set_brightness_compensation(self.config["brightness_compensation"])
self.current_color = [] # one item for each element, 0-255