本文整理汇总了Python中models.GameLevel.GameLevel.by_uuid方法的典型用法代码示例。如果您正苦于以下问题:Python GameLevel.by_uuid方法的具体用法?Python GameLevel.by_uuid怎么用?Python GameLevel.by_uuid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类models.GameLevel.GameLevel
的用法示例。
在下文中一共展示了GameLevel.by_uuid方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: buyout
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_uuid [as 别名]
def buyout(self):
''' Buyout and unlock a level '''
user = self.get_current_user()
level = GameLevel.by_uuid(self.get_argument('uuid', ''))
if level is not None and user is not None:
if level.buyout <= user.team.money:
logging.info("%s (%s) payed buyout for level #%d" % (
user.handle, user.team.name, level.number
))
user.team.game_levels.append(level)
user.team.money -= level.buyout
self.dbsession.add(user.team)
self.dbsession.commit()
event = self.event_manager.create_unlocked_level_event(user, level)
self.new_events.append(event)
self.redirect("/user/missions")
else:
self.render("missions/view.html",
team=user.team,
errors=["You do not have enough money to unlock this level"]
)
else:
self.render("missions/view.html",
team=user.team,
errors=["Level does not exist"]
)
示例2: edit_game_level
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_uuid [as 别名]
def edit_game_level(self):
''' Update game level objects '''
errors = []
level = GameLevel.by_uuid(self.get_argument('uuid'))
try:
new_number = int(self.get_argument('number', ''))
new_buyout = int(self.get_argument('buyout', ''))
if level.number != new_number and GameLevel.by_number(new_number) is None:
level.number = new_number
self.dbsession.add(level)
# Fix the linked-list
game_levels = sorted(GameLevel.all())
index = 0
for game_level in game_levels[:-1]:
game_level.next_level_id = game_levels[index + 1].id
self.dbsession.add(game_level)
index += 1
game_levels[0].number = 0
self.dbsession.add(game_levels[0])
game_levels[-1].next_level_id = None
self.dbsession.add(game_levels[-1])
if GameLevel.by_number(new_number) is not None:
errors.append("GameLevel number is not unique")
if level.buyout != new_buyout:
level.buyout = new_buyout
self.dbsession.add(level)
self.dbsession.commit()
except ValueError:
errors.append("That was not a number ...")
self.render("admin/view/game_levels.html", errors=errors)
示例3: edit_game_level
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_uuid [as 别名]
def edit_game_level(self):
''' Update game level objects '''
try:
level = GameLevel.by_uuid(self.get_argument('uuid', ''))
if level is None:
raise ValidationError("Game level does not exist")
if int(self.get_argument('number', level.number)) != level.number:
level.number = self.get_argument('number')
level.buyout = self.get_argument('buyout', '1')
self.dbsession.add(level)
self.dbsession.flush()
# Fix the linked-list
game_levels = sorted(GameLevel.all())
for index, game_level in enumerate(game_levels[:-1]):
game_level.next_level_id = game_levels[index + 1].id
self.dbsession.add(game_level)
if game_levels[0].number != 0:
game_levels[0].number = 0
self.dbsession.add(game_levels[0])
game_levels[-1].next_level_id = None
self.dbsession.add(game_levels[-1])
self.dbsession.add(level)
self.dbsession.commit()
self.redirect('/admin/view/game_levels')
except ValueError:
raise ValidationError("That was not a number ...")
except ValidationError as error:
self.render("admin/view/game_levels.html", errors=[str(error), ])
示例4: box_level
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_uuid [as 别名]
def box_level(self):
''' Changes a boxs level '''
errors = []
box = Box.by_uuid(self.get_argument('box_uuid'))
level = GameLevel.by_uuid(self.get_argument('level_uuid'))
if box is not None and level is not None:
box.game_level_id = level.id
self.dbsession.add(box)
self.dbsession.commit()
elif box is None:
errors.append("Box does not exist")
elif level is None:
errors.append("GameLevel does not exist")
self.render("admin/view/game_levels.html", errors=errors)
示例5: del_game_level
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_uuid [as 别名]
def del_game_level(self):
''' Deletes a game level, and fixes the linked list '''
game_level = GameLevel.by_uuid(self.get_argument('uuid', ''))
if game_level is not None:
game_levels = sorted(GameLevel.all())
game_levels.remove(game_level)
for index, level in enumerate(game_levels[:-1]):
level.next_level_id = game_levels[index + 1].id
self.dbsession.add(level)
if game_levels[0].number != 0:
game_levels[0].number = 0
self.dbsession.add(game_levels[0])
game_levels[-1].next_level_id = None
self.dbsession.add(game_levels[-1])
self.dbsession.delete(game_level)
self.dbsession.commit()
self.redirect('/admin/view/game_levels')
else:
self.render('admin/view/game_levels.html',
errors=["Game level does not exist in database."]
)