本文整理汇总了Python中models.GameLevel.GameLevel.all方法的典型用法代码示例。如果您正苦于以下问题:Python GameLevel.all方法的具体用法?Python GameLevel.all怎么用?Python GameLevel.all使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类models.GameLevel.GameLevel
的用法示例。
在下文中一共展示了GameLevel.all方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: create_game_level
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def create_game_level(self):
'''
Creates a new level in the database, the levels are basically a
linked-list where each level points to the next, and the last points to
None. This function creates a new level and sorts everything based on
the 'number' attrib
'''
try:
new_level = GameLevel()
new_level.number = self.get_argument('level_number', '')
new_level.buyout = self.get_argument('buyout', 0)
new_level.name = self.get_argument('name', None)
new_level._type = self.get_argument('type', 'buyout')
new_level._reward = self.get_argument('reward', 0)
if new_level._type == "progress":
new_level.buyout = min(new_level.buyout, 100)
elif new_level._type == "none":
new_level.buyout = 0
if new_level._type != "none" and new_level.buyout == 0:
new_level._type = "none"
self.dbsession.add(new_level)
self.dbsession.flush()
game_levels = sorted(GameLevel.all())
for index, level in enumerate(game_levels[:-1]):
level.next_level_id = game_levels[index + 1].id
self.dbsession.add(level)
if game_levels[0].number != 0:
game_levels[0].number = 0
self.dbsession.add(game_levels[0])
game_levels[-1].next_level_id = None
self.dbsession.add(game_levels[-1])
self.dbsession.commit()
self.redirect('/admin/view/game_levels')
except ValidationError as error:
self.render('admin/create/game_level.html', errors=[str(error), ])
示例2: edit_game_level
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def edit_game_level(self):
''' Update game level objects '''
errors = []
level = GameLevel.by_uuid(self.get_argument('uuid'))
try:
new_number = int(self.get_argument('number', ''))
new_buyout = int(self.get_argument('buyout', ''))
if level.number != new_number and GameLevel.by_number(new_number) is None:
level.number = new_number
self.dbsession.add(level)
# Fix the linked-list
game_levels = sorted(GameLevel.all())
index = 0
for game_level in game_levels[:-1]:
game_level.next_level_id = game_levels[index + 1].id
self.dbsession.add(game_level)
index += 1
game_levels[0].number = 0
self.dbsession.add(game_levels[0])
game_levels[-1].next_level_id = None
self.dbsession.add(game_levels[-1])
if GameLevel.by_number(new_number) is not None:
errors.append("GameLevel number is not unique")
if level.buyout != new_buyout:
level.buyout = new_buyout
self.dbsession.add(level)
self.dbsession.commit()
except ValueError:
errors.append("That was not a number ...")
self.render("admin/view/game_levels.html", errors=errors)
示例3: create_team
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def create_team(self):
''' Admins can create teams manually '''
try:
name = self.get_argument('team_name', '')
if Team.by_name(name) is not None:
raise ValidationError("Team already exists")
team = Team()
team.name = self.get_argument('team_name', '')
team.motto = self.get_argument('motto', '')
if not self.config.banking:
team.money = 0
level_0 = GameLevel.by_number(0)
if not level_0:
level_0 = GameLevel.all()[0]
team.game_levels.append(level_0)
self.dbsession.add(team)
self.dbsession.commit()
# Avatar
avatar_select = self.get_argument('team_avatar_select', '')
if avatar_select and len(avatar_select) > 0:
team._avatar = avatar_select
elif hasattr(self.request, 'files') and 'avatar' in self.request.files:
team.avatar = self.request.files['avatar'][0]['body']
self.dbsession.add(team)
self.dbsession.commit()
self.redirect('/admin/users')
except ValidationError as error:
self.render("admin/create/team.html", errors=[str(error), ])
示例4: edit_game_level
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def edit_game_level(self):
''' Update game level objects '''
try:
level = GameLevel.by_uuid(self.get_argument('uuid', ''))
if level is None:
raise ValidationError("Game level does not exist")
if int(self.get_argument('number', level.number)) != level.number:
level.number = self.get_argument('number')
level.buyout = self.get_argument('buyout', '1')
self.dbsession.add(level)
self.dbsession.flush()
# Fix the linked-list
game_levels = sorted(GameLevel.all())
for index, game_level in enumerate(game_levels[:-1]):
game_level.next_level_id = game_levels[index + 1].id
self.dbsession.add(game_level)
if game_levels[0].number != 0:
game_levels[0].number = 0
self.dbsession.add(game_levels[0])
game_levels[-1].next_level_id = None
self.dbsession.add(game_levels[-1])
self.dbsession.add(level)
self.dbsession.commit()
self.redirect('/admin/view/game_levels')
except ValueError:
raise ValidationError("That was not a number ...")
except ValidationError as error:
self.render("admin/view/game_levels.html", errors=[str(error), ])
示例5: create_team
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def create_team(self):
''' Create a new team in the database '''
team = Team()
team.name = self.get_argument('team_name', '')
team.motto = self.get_argument('motto', '')
level_0 = GameLevel.all()[0]
team.game_levels.append(level_0)
self.dbsession.add(team)
self.dbsession.commit()
self.redirect('/admin/view/user_objects')
示例6: create_team
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def create_team(self):
''' Create a new team '''
if self.config.public_teams:
team = Team()
team.name = self.get_argument('team_name', '')
team.motto = self.get_argument('motto', '')
level_0 = GameLevel.all()[0]
team.game_levels.append(level_0)
return team
else:
raise ValidationError("Public teams are not enabled")
示例7: create_box
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def create_box(corp=None):
if corp is None:
corp = create_corp()
game_level = GameLevel.all()[0]
box = Box(corporation_id=corp.id, game_level_id=game_level.id)
box.name = "TestBox"
box.description = "Some description"
box.difficuly = "Easy"
corp.boxes.append(box)
dbsession.add(box)
dbsession.commit()
return box, corp
示例8: create_team
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def create_team(self):
''' Create a new team '''
if not self.config.teams:
team = Team.by_name(self.get_argument('handle', ''))
if team is None:
team = Team()
team.name = self.get_argument('handle', '')
else:
logging.info("Team %s already exists - Player Mode: reset team." % team.name)
team.flags = []
team.hints = []
team.boxes = []
team.items = []
team.game_levels = []
team.purchased_source_code = []
team.motto = self.get_argument('motto', '')
if self.config.banking:
team.money = self.config.starting_team_money
else:
team.money = 0
level_0 = GameLevel.by_number(0)
if not level_0:
level_0 = GameLevel.all()[0]
team.game_levels.append(level_0)
return team
elif self.config.public_teams:
if Team.by_name(self.get_argument('team_name', '')) is not None:
raise ValidationError("This team name is already registered. Use team code to join that team.")
team = Team()
team.name = self.get_argument('team_name', '')
team.motto = self.get_argument('motto', '')
if not self.config.banking:
team.money = 0
level_0 = GameLevel.by_number(0)
if not level_0:
level_0 = GameLevel.all()[0]
team.game_levels.append(level_0)
return team
else:
raise ValidationError("Public teams are not enabled")
示例9: export_game_objects
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def export_game_objects(self, root):
'''
Exports the game objects to an XML doc.
For the record, I hate XML with a passion.
'''
levels_elem = ET.SubElement(root, "gamelevels")
levels_elem.set("count", str(GameLevel.count()))
for level in GameLevel.all()[1:]:
level.to_xml(levels_elem)
corps_elem = ET.SubElement(root, "corporations")
corps_elem.set("count", str(Corporation.count()))
for corp in Corporation.all():
corp.to_xml(corps_elem)
示例10: create_team
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def create_team(self):
''' Admins can create teams manually '''
try:
name = self.get_argument('team_name', '')
motto = self.get_argument('motto', '')
if Team.by_name(name) is not None:
raise ValidationError("Team already exists")
team = Team()
team.name = self.get_argument('team_name', '')
team.motto = self.get_argument('motto', '')
level_0 = GameLevel.all()[0]
self.dbsession.add(team)
self.dbsession.commit()
self.redirect('/admin/users')
except ValidationError as error:
self.render("admin/create/team.html", errors=[str(error), ])
示例11: del_game_level
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def del_game_level(self):
''' Deletes a game level, and fixes the linked list '''
game_level = GameLevel.by_uuid(self.get_argument('uuid', ''))
if game_level is not None:
game_levels = sorted(GameLevel.all())
game_levels.remove(game_level)
for index, level in enumerate(game_levels[:-1]):
level.next_level_id = game_levels[index + 1].id
self.dbsession.add(level)
if game_levels[0].number != 0:
game_levels[0].number = 0
self.dbsession.add(game_levels[0])
game_levels[-1].next_level_id = None
self.dbsession.add(game_levels[-1])
self.dbsession.delete(game_level)
self.dbsession.commit()
self.redirect('/admin/view/game_levels')
else:
self.render('admin/view/game_levels.html',
errors=["Game level does not exist in database."]
)
示例12: _make_level
# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import all [as 别名]
def _make_level(self, level_number):
'''
Creates a new level in the database, the levels are basically a
linked-list where each level points to the next, and the last points to
None. This function creates a new level and sorts everything based on
the 'number' attrib
'''
new_level = GameLevel()
new_level.number = level_number
new_level.buyout = self.get_argument('buyout', '')
game_levels = GameLevel.all()
game_levels.append(new_level)
game_levels = sorted(game_levels)
index = 0
for level in game_levels[:-1]:
level.next_level_id = game_levels[index + 1].id
self.dbsession.add(level)
index += 1
game_levels[0].number = 0
self.dbsession.add(game_levels[0])
game_levels[-1].next_level_id = None
self.dbsession.add(game_levels[-1])
self.dbsession.commit()