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Python GameLevel.by_number方法代码示例

本文整理汇总了Python中models.GameLevel.GameLevel.by_number方法的典型用法代码示例。如果您正苦于以下问题:Python GameLevel.by_number方法的具体用法?Python GameLevel.by_number怎么用?Python GameLevel.by_number使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在models.GameLevel.GameLevel的用法示例。


在下文中一共展示了GameLevel.by_number方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: create_box

# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_number [as 别名]
 def create_box(self):
     ''' Create a box object '''
     try:
         game_level = self.get_argument('game_level', '')
         corp_uuid = self.get_argument('corporation_uuid', '')
         if Box.by_name(self.get_argument('name', '')) is not None:
             raise ValidationError("Box name already exists")
         elif Corporation.by_uuid(corp_uuid) is None:
             raise ValidationError("Corporation does not exist")
         elif GameLevel.by_number(game_level) is None:
             raise ValidationError("Game level does not exist")
         else:
             corp = Corporation.by_uuid(corp_uuid)
             level = GameLevel.by_number(game_level)
             box = Box(corporation_id=corp.id, game_level_id=level.id)
             box.name = self.get_argument('name', '')
             box.description = self.get_argument('description', '')
             box.autoformat = self.get_argument('autoformat', '') == 'true'
             box.difficulty = self.get_argument('difficulty', '')
             self.dbsession.add(box)
             self.dbsession.commit()
             if hasattr(self.request, 'files') and 'avatar' in self.request.files:
                 box.avatar = self.request.files['avatar'][0]['body']
             self.dbsession.commit()
             self.redirect('/admin/view/game_objects')
     except ValidationError as error:
         self.render('admin/create/box.html', errors=[str(error), ])
开发者ID:jinghli,项目名称:RootTheBox,代码行数:29,代码来源:AdminGameObjectHandlers.py

示例2: edit_game_level

# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_number [as 别名]
 def edit_game_level(self):
     ''' Update game level objects '''
     errors = []
     level = GameLevel.by_uuid(self.get_argument('uuid'))
     try:
         new_number = int(self.get_argument('number', ''))
         new_buyout = int(self.get_argument('buyout', ''))
         if level.number != new_number and GameLevel.by_number(new_number) is None:
             level.number = new_number
             self.dbsession.add(level)
             # Fix the linked-list
             game_levels = sorted(GameLevel.all())
             index = 0
             for game_level in game_levels[:-1]:
                 game_level.next_level_id = game_levels[index + 1].id
                 self.dbsession.add(game_level)
                 index += 1
             game_levels[0].number = 0
             self.dbsession.add(game_levels[0])
             game_levels[-1].next_level_id = None
             self.dbsession.add(game_levels[-1])
         if GameLevel.by_number(new_number) is not None:
             errors.append("GameLevel number is not unique")
         if level.buyout != new_buyout:
             level.buyout = new_buyout
             self.dbsession.add(level)
         self.dbsession.commit()
     except ValueError:
         errors.append("That was not a number ...")
     self.render("admin/view/game_levels.html", errors=errors)
开发者ID:AdaFormacion,项目名称:RootTheBox,代码行数:32,代码来源:AdminHandlers.py

示例3: create_team

# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_number [as 别名]
    def create_team(self):
        ''' Admins can create teams manually '''
        try:
            name = self.get_argument('team_name', '')
            if Team.by_name(name) is not None:
                raise ValidationError("Team already exists")
            team = Team()
            team.name = self.get_argument('team_name', '')
            team.motto = self.get_argument('motto', '')
            if not self.config.banking:
                team.money = 0
            level_0 = GameLevel.by_number(0)
            if not level_0:
                level_0 = GameLevel.all()[0]
            team.game_levels.append(level_0)
            self.dbsession.add(team)
            self.dbsession.commit()

            # Avatar
            avatar_select = self.get_argument('team_avatar_select', '')
            if avatar_select and len(avatar_select) > 0:
                team._avatar = avatar_select
            elif hasattr(self.request, 'files') and 'avatar' in self.request.files:
                team.avatar = self.request.files['avatar'][0]['body']
            self.dbsession.add(team)
            self.dbsession.commit()
            self.redirect('/admin/users')
        except ValidationError as error:
            self.render("admin/create/team.html", errors=[str(error), ])
开发者ID:moloch--,项目名称:RootTheBox,代码行数:31,代码来源:AdminGameObjectHandlers.py

示例4: create_team

# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_number [as 别名]
 def create_team(self):
     ''' Create a new team '''
     if not self.config.teams:
         team = Team.by_name(self.get_argument('handle', ''))
         if team is None:
             team = Team()
             team.name = self.get_argument('handle', '')
         else:
             logging.info("Team %s already exists - Player Mode: reset team." % team.name)
             team.flags = []
             team.hints = []
             team.boxes = []
             team.items = []
             team.game_levels = []
             team.purchased_source_code = []
         team.motto = self.get_argument('motto', '')
         if self.config.banking:
             team.money = self.config.starting_team_money
         else:
             team.money = 0
         level_0 = GameLevel.by_number(0)
         if not level_0:
             level_0 = GameLevel.all()[0]
         team.game_levels.append(level_0)
         return team
     elif self.config.public_teams:
         if Team.by_name(self.get_argument('team_name', '')) is not None:
             raise ValidationError("This team name is already registered.  Use team code to join that team.")
         team = Team()
         team.name = self.get_argument('team_name', '')
         team.motto = self.get_argument('motto', '')
         if not self.config.banking:
             team.money = 0
         level_0 = GameLevel.by_number(0)
         if not level_0:
             level_0 = GameLevel.all()[0]
         team.game_levels.append(level_0)
         return team
     else:
         raise ValidationError("Public teams are not enabled")
开发者ID:moloch--,项目名称:RootTheBox,代码行数:42,代码来源:PublicHandlers.py

示例5: _make_box

# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_number [as 别名]
 def _make_box(self, level_number):
     ''' Creates a box in the database '''
     corp = Corporation.by_uuid(self.get_argument('corporation_uuid'))
     level = GameLevel.by_number(level_number)
     box = Box(corporation_id=corp.id, game_level_id=level.id)
     box.name = self.get_argument('name', '')
     box.description = self.get_argument('description', '')
     box.autoformat = self.get_argument('autoformat', '') == 'true'
     box.difficulty = self.get_argument('difficulty', '')
     self.dbsession.add(box)
     self.dbsession.commit()
     if 'avatar' in self.request.files:
         box.avatar = self.request.files['avatar'][0]['body']
     return box
开发者ID:AdaFormacion,项目名称:RootTheBox,代码行数:16,代码来源:AdminHandlers.py

示例6: create_box

# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_number [as 别名]
 def create_box(self):
     ''' Create a box object '''
     try:
         game_level = self.get_argument('game_level', '')
         corp_uuid = self.get_argument('corporation_uuid', '')
         if Box.by_name(self.get_argument('name', '')) is not None:
             raise ValidationError("Box name already exists")
         elif Corporation.by_uuid(corp_uuid) is None:
             raise ValidationError("Corporation does not exist")
         elif GameLevel.by_number(game_level) is None:
             raise ValidationError("Game level does not exist")
         else:
             corp = Corporation.by_uuid(corp_uuid)
             level = GameLevel.by_number(game_level)
             box = Box(corporation_id=corp.id, game_level_id=level.id)
             box.name = self.get_argument('name', '')
             box.description = self.get_argument('description', '')
             box.flag_submission_type = FlagsSubmissionType[self.get_argument('flag_submission_type','')]
             box.difficulty = self.get_argument('difficulty', '')
             box.operating_system = self.get_argument('operating_system', '?')
             cat = Category.by_uuid(self.get_argument('category_uuid', ''))
             if cat is not None:
                 box.category_id = cat.id
             else:
                 box.category_id = None
             # Avatar
             avatar_select = self.get_argument('box_avatar_select', '')
             if avatar_select and len(avatar_select) > 0:
                 box._avatar = avatar_select
             elif hasattr(self.request, 'files') and 'avatar' in self.request.files:
                 box.avatar = self.request.files['avatar'][0]['body']
             self.dbsession.add(box)
             self.dbsession.commit()
             self.redirect("/admin/view/game_objects#%s" % box.uuid)
     except ValidationError as error:
         self.render('admin/create/box.html', errors=[str(error), ])
开发者ID:moloch--,项目名称:RootTheBox,代码行数:38,代码来源:AdminGameObjectHandlers.py

示例7: create_game_level

# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_number [as 别名]
 def create_game_level(self):
     ''' Creates a game level '''
     try:
         lvl = self.get_argument('level_number', '')
         game_level = abs(int(lvl)) if lvl.isdigit() else 0
         if GameLevel.by_number(game_level) is not None:
             self.render('admin/create/game_level.html',
                 errors=["Game level number must be unique"]
             )
         else:
             self._make_level(game_level)
             self.redirect('/admin/view/game_levels')
     except ValueError:
         self.render('admin/create/game_level.html',
             errors=["Invalid level number"]
         )
开发者ID:AdaFormacion,项目名称:RootTheBox,代码行数:18,代码来源:AdminHandlers.py

示例8: create_box

# 需要导入模块: from models.GameLevel import GameLevel [as 别名]
# 或者: from models.GameLevel.GameLevel import by_number [as 别名]
 def create_box(self):
     ''' Create a box object '''
     try:
         lvl = self.get_argument('game_level', '')
         game_level = abs(int(lvl)) if lvl.isdigit() else 0
         corp_uuid = self.get_argument('corporation_uuid', '')
         if Box.by_name(self.get_argument('name', '')) is not None:
             self.render("admin/create/box.html",
                 errors=["Box name already exists"]
             )
         elif Corporation.by_uuid(corp_uuid) is None:
             self.render("admin/create/box.html", errors=["Corporation does not exist"])
         elif GameLevel.by_number(game_level) is None:
             self.render("admin/create/box.html", errors=["Game level does not exist"])
         else:
             box = self._make_box(game_level)
             self.dbsession.commit()
             self.redirect('/admin/view/game_objects')
     except ValueError as error:
         self.render('admin/create/box.html', errors=["%s" % error])
开发者ID:AdaFormacion,项目名称:RootTheBox,代码行数:22,代码来源:AdminHandlers.py


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