本文整理汇总了Python中models.History.user方法的典型用法代码示例。如果您正苦于以下问题:Python History.user方法的具体用法?Python History.user怎么用?Python History.user使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类models.History
的用法示例。
在下文中一共展示了History.user方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: crawl_user
# 需要导入模块: from models import History [as 别名]
# 或者: from models.History import user [as 别名]
def crawl_user(account):
client = weibo.APIClient(app_key=settings.WEIBO_APPKEY, app_secret=settings.WEIBO_APPSECRET)
client.set_access_token(account.access_token, 0)
if settings.DEBUG:
COUNT = 21
else:
COUNT = settings.WEIBO_API_MAX_COUNT
id_func = lambda s:s.id
##TODO: handle exception
if not account.latest_status:
all_statuses = client.statuses.home_timeline.get(count = COUNT).statuses
else:
statuses = client.statuses.home_timeline.get(since_id = account.latest_status.id, count = COUNT).statuses
all_statuses = statuses
while len(statuses) == COUNT:
last_minid = min(map(id_func, statuses))
## The API will return the largest COUNT statuses whose id is larger than since_id
## so here is how we iterate to retrieve the entire set
statuses = client.statuses.home_timeline.get(max_id = last_minid - 1, since_id = account.latest_status.id, count = COUNT).statuses
all_statuses.extend(statuses)
all_statuses.sort(key=id_func)
ids = map(id_func, all_statuses)
assert len(ids) == len(set(ids)) ## Sanity check: no duplicates in the list
saved_statuses = map(store_status, all_statuses)
for status in saved_statuses:
## If we encounter duplicated status, do not create history m2m again
if not status.weiboaccount_set.exists():
h = History()
h.user = account
h.status = status
h.save()
## Move on if the status is 15 minutes old
## This is to deal with API sometimes having missing statuses in between (not even eventually consistent?!)
if saved_statuses:
for i in reversed(range(len(saved_statuses))):
if older_than(all_statuses[i].created_at, 15):
account.latest_status = saved_statuses[i]
break
account.save()
return map(lambda s:s.id, saved_statuses)
示例2: _make_move
# 需要导入模块: from models import History [as 别名]
# 或者: from models.History import user [as 别名]
def _make_move(self, game, user, at_position, p):
try:
history = History(parent=game.key)
history.user = user.key
history.guess = p.coordinate
history.turn = game.turn
if game.player1_turn:
history.player_turn = 1
else:
history.player_turn = 2
if at_position <= 0:
message = 'Miss!'
history.result = 'miss'
history.put()
game.set_fired(user, p.d)
game.put()
else:
message = "Hit!"
history.result = 'hit'
ships_query = Ship.query(ancestor=game.key)
filter_query = ndb.query.FilterNode('user', '=', user.key)
ships_query1 = ships_query.filter(filter_query)
filter_query = ndb.query.FilterNode('type', '=', at_position)
ships_query2 = ships_query1.filter(filter_query)
ship = ships_query2.get()
if not ship:
filter_query = ndb.query.FilterNode(
'type', '=', str(at_position))
ships_query3 = ships_query1.filter(filter_query)
ship = ships_query3.get()
ship.hits += 1
game.set_fired(user, p.d)
if(ship.is_sank()):
message += " Ship %s sank" % ShipType(at_position)
game.sink_ship(user, at_position)
history.put()
ship.put()
game.put()
except ValueError as e:
raise endpoints.BadRequestException(e)
return game.to_form(message)