本文整理汇总了Python中models.History.put方法的典型用法代码示例。如果您正苦于以下问题:Python History.put方法的具体用法?Python History.put怎么用?Python History.put使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类models.History
的用法示例。
在下文中一共展示了History.put方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: post
# 需要导入模块: from models import History [as 别名]
# 或者: from models.History import put [as 别名]
def post(self):
isajax = self.request.get('isajax')
phone = self.request.get('phone')
msg = self.request.get('msg')
contact_name = self.request.get('contact_name')
user = users.get_current_user()
email = user.email().lower()
q = Token.query(Token.email == email)
token = q.get()
status = 100
hist=''
logging.debug(email + ' ' + phone + ' ' + msg + ' ' + contact_name)
if token:
status = 101
if len(phone) and len(msg):
status = 200
hist = History(email=email, msg=msg, phone=phone, contact_name = contact_name)
hist.put()
airship.push({
"android": {
"extra": {"msgid": str(hist.key.id()), "phone": phone, "msg":msg}
}
}, apids=[token.apid])
id = hist.key.id()
hist = hist.to_dict()
hist['created']=hist['created'].isoformat();
hist['id'] = id
hist['type'] = 'sms'
self.response.out.write(json.dumps({'status':status, 'msg':hist}))
示例2: new_game
# 需要导入模块: from models import History [as 别名]
# 或者: from models.History import put [as 别名]
def new_game(self, request):
"""Creates a Game.
Args:
request: The NEW_GAME_REQUEST objects, which includes two players'
names
Returns:
GameForm with created game
Raises:
endpoints.NotFoundException: If the user does not exist.
endpoints.BadRequestException: If the game is created with one
user.
"""
user_x = User.query(User.name == request.user_name_x).get()
user_o = User.query(User.name == request.user_name_o).get()
if (not user_o) or (not user_x):
raise endpoints.NotFoundException(
'A User with that name does not exist!')
try:
game = Game.new_game(user_x.key, user_o.key)
history = History(game=game.key)
history.put()
except ValueError:
raise endpoints.BadRequestException('Players should be '
'different!')
return game.to_form('Good luck playing TicTacToe!')
示例3: get
# 需要导入模块: from models import History [as 别名]
# 或者: from models.History import put [as 别名]
def get(self):
contact_name = self.request.get('contact_name')
phone = self.request.get('phone')
msg = self.request.get('msg')
email = self.request.get("email",'').lower()
hist = History(email=email, msg=msg, phone=phone, contact_name = contact_name, byme=False)
hist.put()
id = hist.key.id()
hist = hist.to_dict()
hist['created']=hist['created'].isoformat();
hist['id'] = id
hist['type'] = 'sms'
channel.send_message(email, json.dumps(hist))
self.response.out.write(json.dumps({}))
示例4: create_game
# 需要导入模块: from models import History [as 别名]
# 或者: from models.History import put [as 别名]
def create_game(self, request):
"""create a new game """
# look up initiating player
slinger = Player.query(Player.player_id == request.player_id).get()
if slinger is None:
raise endpoints.BadRequestException(
'specified player_id not found')
# generate new game
game_id = uniq_id()
game = Game(game_id=game_id, player_id=slinger.player_id)
game.put()
# create game history for this game
history = History(game=game.key)
history.put()
return game.to_message()
示例5: _make_move
# 需要导入模块: from models import History [as 别名]
# 或者: from models.History import put [as 别名]
def _make_move(self, game, user, at_position, p):
try:
history = History(parent=game.key)
history.user = user.key
history.guess = p.coordinate
history.turn = game.turn
if game.player1_turn:
history.player_turn = 1
else:
history.player_turn = 2
if at_position <= 0:
message = 'Miss!'
history.result = 'miss'
history.put()
game.set_fired(user, p.d)
game.put()
else:
message = "Hit!"
history.result = 'hit'
ships_query = Ship.query(ancestor=game.key)
filter_query = ndb.query.FilterNode('user', '=', user.key)
ships_query1 = ships_query.filter(filter_query)
filter_query = ndb.query.FilterNode('type', '=', at_position)
ships_query2 = ships_query1.filter(filter_query)
ship = ships_query2.get()
if not ship:
filter_query = ndb.query.FilterNode(
'type', '=', str(at_position))
ships_query3 = ships_query1.filter(filter_query)
ship = ships_query3.get()
ship.hits += 1
game.set_fired(user, p.d)
if(ship.is_sank()):
message += " Ship %s sank" % ShipType(at_position)
game.sink_ship(user, at_position)
history.put()
ship.put()
game.put()
except ValueError as e:
raise endpoints.BadRequestException(e)
return game.to_form(message)