当前位置: 首页>>代码示例>>Python>>正文


Python Path.unit_regular_star方法代码示例

本文整理汇总了Python中matplotlib.path.Path.unit_regular_star方法的典型用法代码示例。如果您正苦于以下问题:Python Path.unit_regular_star方法的具体用法?Python Path.unit_regular_star怎么用?Python Path.unit_regular_star使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在matplotlib.path.Path的用法示例。


在下文中一共展示了Path.unit_regular_star方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from matplotlib.path import Path [as 别名]
# 或者: from matplotlib.path.Path import unit_regular_star [as 别名]
 def __init__(self, hatch, density):
     self.num_rows = (hatch.count('*')) * density
     path = Path.unit_regular_star(5)
     self.shape_vertices = path.vertices
     self.shape_codes = np.ones(len(self.shape_vertices)) * Path.LINETO
     self.shape_codes[0] = Path.MOVETO
     Shapes.__init__(self, hatch, density)
开发者ID:4over7,项目名称:matplotlib,代码行数:9,代码来源:hatch.py

示例2: test_mpl_to_bezier_path

# 需要导入模块: from matplotlib.path import Path [as 别名]
# 或者: from matplotlib.path.Path import unit_regular_star [as 别名]
    def test_mpl_to_bezier_path(self):
        """test_mpl_to_bezier_path"""

        star_path = Path.unit_regular_star(10)
        r = RendererCocoa(None, None)
        bpath = r.mpl_to_bezier_path(star_path)

        yield self.assert_paths_equal, star_path, bpath

        wedge_path = Path.wedge(10, 25)
        bpath = r.mpl_to_bezier_path(wedge_path)

        yield self.assert_paths_equal, wedge_path, bpath
开发者ID:zoccolan,项目名称:eyetracker,代码行数:15,代码来源:cocoa_backend.py

示例3: partial

# 需要导入模块: from matplotlib.path import Path [as 别名]
# 或者: from matplotlib.path.Path import unit_regular_star [as 别名]
    # return a, b

draw_map[ResidueShape.right_bisected_diamond] = partial(draw_horizontal_bisected_diamond, side='right')
draw_map[ResidueShape.left_bisected_diamond] = partial(draw_horizontal_bisected_diamond, side='left')


def draw_star(ax, x, y, color, scale=0.1):
    path = Path(unit_star.vertices * scale, unit_star.codes)
    trans = matplotlib.transforms.Affine2D().translate(x, y)
    t_path = path.transformed(trans)
    patch = patches.PathPatch(t_path, facecolor=color.value, lw=line_weight, zorder=2)
    a = ax.add_patch(patch)
    ma = MonosaccharidePatch(saccharide_shape=(a,))
    return ma
    # return (a,)
unit_star = Path.unit_regular_star(5, 0.3)
draw_map[ResidueShape.star] = draw_star


def draw_generic(ax, x, y, name, n_points=6, scale=0.1):
    unit_polygon = Path.unit_regular_polygon(n_points)
    path = Path(unit_polygon.vertices * scale, unit_polygon.codes)
    trans = matplotlib.transforms.Affine2D().translate(x, y)
    t_path = path.transformed(trans)
    name = TextPath((x - (0.35 * scale), y), s=name, size=2 * scale * .25)
    patch = patches.PathPatch(t_path, facecolor="white", lw=line_weight, zorder=2)
    a = ax.add_patch(patch)
    patch = patches.PathPatch(name, lw=line_weight, zorder=2)
    s = ax.add_patch(patch)
    ma = MonosaccharidePatch(saccharide_shape=(a,), saccharide_label=(s,))
    return ma
开发者ID:BostonUniversityCBMS,项目名称:glypy,代码行数:33,代码来源:cfg_symbols.py


注:本文中的matplotlib.path.Path.unit_regular_star方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。