本文整理汇总了Python中marionette_driver.marionette.Actions.release方法的典型用法代码示例。如果您正苦于以下问题:Python Actions.release方法的具体用法?Python Actions.release怎么用?Python Actions.release使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类marionette_driver.marionette.Actions
的用法示例。
在下文中一共展示了Actions.release方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: move_seek_slider
# 需要导入模块: from marionette_driver.marionette import Actions [as 别名]
# 或者: from marionette_driver.marionette.Actions import release [as 别名]
def move_seek_slider(self, offset):
scale = self.marionette.find_element(*self._video_seek_head_locator)
finger = Actions(self.marionette)
finger.press(scale)
finger.move_by_offset(offset, 0)
finger.release()
finger.perform()
示例2: edge_scroll
# 需要导入模块: from marionette_driver.marionette import Actions [as 别名]
# 或者: from marionette_driver.marionette.Actions import release [as 别名]
def edge_scroll(self, frame, direction, dist, release=True):
"""edge scroll - performs task switching action.
direction = 'LtoR' or 'RtoL' (finger movement direction)
dist = percentage of horizontal distance travel, max is 1.0
release = if set to False, the Action object will be returned so the user can complete the release action"""
start_x = 0
dist_travelled = 0
time_increment = 0.01
if dist > 1:
dist = 1
if direction == 'LtoR':
start_x = 0
elif direction == 'RtoL':
start_x = frame.size['width']
dist *= -1 # travel opposite direction
limit = dist * frame.size['width']
dist_unit = limit * time_increment
action = Actions(self.marionette)
action.press(frame, start_x, frame.size['height'] / 2) # press either the left or right edge
while abs(dist_travelled) < abs(limit):
action.move_by_offset(dist_unit, 0)
action.wait(time_increment)
dist_travelled += dist_unit
if release:
action.release()
action.perform()
return action
示例3: move_slider
# 需要导入模块: from marionette_driver.marionette import Actions [as 别名]
# 或者: from marionette_driver.marionette.Actions import release [as 别名]
def move_slider(self, slider, dir_x):
scale = self.marionette.find_element(*slider)
finger = Actions(self.marionette)
finger.press(scale)
finger.move_by_offset(dir_x, 0)
finger.release()
finger.perform()
time.sleep(2)
示例4: context_menu
# 需要导入模块: from marionette_driver.marionette import Actions [as 别名]
# 或者: from marionette_driver.marionette.Actions import release [as 别名]
def context_menu(marionette, wait_for_condition, expected1, expected2):
testAction = marionette.absolute_url("testAction.html")
marionette.navigate(testAction)
button = marionette.find_element(By.ID, "button1")
action = Actions(marionette)
action.press(button).wait(5).perform()
wait_for_condition_else_raise(marionette, wait_for_condition, expected1, "return document.getElementById('button1').innerHTML;")
action.release().perform()
wait_for_condition_else_raise(marionette, wait_for_condition, expected2, "return document.getElementById('button1').innerHTML;")
示例5: choose_extended_character
# 需要导入模块: from marionette_driver.marionette import Actions [as 别名]
# 或者: from marionette_driver.marionette.Actions import release [as 别名]
def choose_extended_character(self, long_press_key, selection, movement=True):
self.switch_to_keyboard()
action = Actions(self.marionette)
# after switching to correct keyboard, set long press if the key is there
self._switch_to_correct_layout(long_press_key)
key = Wait(self.marionette).until(expected.element_present(*self._key_locator(long_press_key)))
Wait(self.marionette).until(expected.element_displayed(key))
action.press(key).wait(1).perform()
# find the extended key and perform the action chain
extend_keys = self.marionette.find_elements(*self._highlight_key_locator)
if movement is True:
action.move(extend_keys[selection - 1]).perform()
action.release().perform()
self.apps.switch_to_displayed_app()
示例6: test_no_press
# 需要导入模块: from marionette_driver.marionette import Actions [as 别名]
# 或者: from marionette_driver.marionette.Actions import release [as 别名]
def test_no_press(self):
testAction = self.marionette.absolute_url("testAction.html")
self.marionette.navigate(testAction)
action = Actions(self.marionette)
action.release()
self.assertRaises(MarionetteException, action.perform)