本文整理汇总了Python中marionette_driver.marionette.Actions.move方法的典型用法代码示例。如果您正苦于以下问题:Python Actions.move方法的具体用法?Python Actions.move怎么用?Python Actions.move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类marionette_driver.marionette.Actions
的用法示例。
在下文中一共展示了Actions.move方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: send
# 需要导入模块: from marionette_driver.marionette import Actions [as 别名]
# 或者: from marionette_driver.marionette.Actions import move [as 别名]
def send(self, string):
self.switch_to_keyboard()
for val in string:
if ord(val) > 127:
# this would get the right key to long press and switch to the right keyboard
middle_key_val = self._find_key_for_longpress(val.encode("UTF-8"))
self._switch_to_correct_layout(middle_key_val)
# find the key to long press and press it to get the extended characters list
middle_key = self.marionette.find_element(*self._key_locator(middle_key_val))
action = Actions(self.marionette)
action.press(middle_key).wait(1).perform()
# find the targeted extended key to send
key = Wait(self.marionette).until(expected.element_present(*self._key_locator(val)))
Wait(self.marionette).until(expected.element_displayed(key))
action.move(key).release().perform()
else:
# after switching to correct keyboard, tap/click if the key is there
self._switch_to_correct_layout(val)
self._tap(val)
# when we tap on '@' the layout switches to the default keyboard - Bug 996332
if val == "@":
Wait(self.marionette).until(lambda m: self._layout_page == 0)
self.apps.switch_to_displayed_app()
示例2: chain
# 需要导入模块: from marionette_driver.marionette import Actions [as 别名]
# 或者: from marionette_driver.marionette.Actions import move [as 别名]
def chain(marionette, wait_for_condition, expected1, expected2):
testAction = marionette.absolute_url("testAction.html")
marionette.navigate(testAction)
marionette.timeout.implicit = 15
action = Actions(marionette)
button1 = marionette.find_element(By.ID, "button1")
action.press(button1).perform()
button2 = marionette.find_element(By.ID, "delayed")
wait_for_condition_else_raise(marionette, wait_for_condition, expected1, "return document.getElementById('button1').innerHTML;")
action.move(button2).release().perform()
wait_for_condition_else_raise(marionette, wait_for_condition, expected2, "return document.getElementById('delayed').innerHTML;")
示例3: switch_keyboard_language
# 需要导入模块: from marionette_driver.marionette import Actions [as 别名]
# 或者: from marionette_driver.marionette.Actions import move [as 别名]
def switch_keyboard_language(self, lang_code):
# TODO At the moment this doesn't work because the UI has changed
# An attempted repair ran into https://bugzilla.mozilla.org/show_bug.cgi?id=779284 (Modal dialog)
keyboard_language_locator = (By.CSS_SELECTOR, ".keyboard-row button[data-keyboard='%s']" % lang_code)
self.switch_to_keyboard()
language_key = self.marionette.find_element(*self._language_key_locator)
action = Actions(self.marionette)
action.press(language_key).wait(1).perform()
target_kb_layout = self.marionette.find_element(*keyboard_language_locator)
action.move(target_kb_layout).release().perform()
self.apps.switch_to_displayed_app()
示例4: choose_extended_character
# 需要导入模块: from marionette_driver.marionette import Actions [as 别名]
# 或者: from marionette_driver.marionette.Actions import move [as 别名]
def choose_extended_character(self, long_press_key, selection, movement=True):
self.switch_to_keyboard()
action = Actions(self.marionette)
# after switching to correct keyboard, set long press if the key is there
self._switch_to_correct_layout(long_press_key)
key = Wait(self.marionette).until(expected.element_present(*self._key_locator(long_press_key)))
Wait(self.marionette).until(expected.element_displayed(key))
action.press(key).wait(1).perform()
# find the extended key and perform the action chain
extend_keys = self.marionette.find_elements(*self._highlight_key_locator)
if movement is True:
action.move(extend_keys[selection - 1]).perform()
action.release().perform()
self.apps.switch_to_displayed_app()