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Python NodeUtility.setBitChild方法代码示例

本文整理汇总了Python中marigold.utility.NodeUtility.setBitChild方法的典型用法代码示例。如果您正苦于以下问题:Python NodeUtility.setBitChild方法的具体用法?Python NodeUtility.setBitChild怎么用?Python NodeUtility.setBitChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在marigold.utility.NodeUtility的用法示例。


在下文中一共展示了NodeUtility.setBitChild方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: doIt

# 需要导入模块: from marigold.utility import NodeUtility [as 别名]
# 或者: from marigold.utility.NodeUtility import setBitChild [as 别名]
    def doIt( self, *args ):
        # Window settings.
        self.winWidth = 206
        self.winHeight = 400
        self.iconWidth = 32
        self.iconHeight = 32
        
        # Window colors
        self.rowColors = [[0.4,0.4,0.4],[0.5,0.5,0.5]]
        
        # Clean up old uis before opening a new one.
        try:
            cmds.deleteUI( self.winName )
        except:
            pass
        
        # Setup the form layout.
        self.mainWindow = cmds.window( self.winName, title=self.winTitle, sizeable=False, resizeToFitChildren=False )
        self.form = cmds.formLayout()
        self.tabs = cmds.tabLayout( innerMarginWidth=5, innerMarginHeight=5 )
                
        # Attach the tabs layout to the form layout.
        cmds.formLayout( self.form, edit=True, attachForm=( (self.tabs, 'top', 0), (self.tabs, 'left', 0), (self.tabs, 'bottom', 0), (self.tabs, 'right', 0) ) )
        
        # Create each of the tabs.
        # TAB: META NODES: START
        self.tabMeta = cmds.rowColumnLayout( numberOfRows=2, width=self.winWidth )
        
        self.colMeta = cmds.rowColumnLayout( numberOfColumns=1, height=self.winHeight/2 )
        cmds.text( label='Meta Nodes', width=self.winWidth, wordWrap=True, align='center', font='boldLabelFont', backgroundColor=(0.15,0.15,0.15) )
        cmds.separator( style='none', height=4 )
        self.gridMeta = cmds.gridLayout( numberOfColumns=4, cellWidthHeight=( 50, 50 ) )        
        cmds.button( label='Basic', command=lambda b, a1='frameModule': metaNode.MetaNode( inNodeMetaType=a1 ) )
        cmds.button( label='Character', command=lambda b, a1=False: metaNode.MetaCharacter( doModel=a1 ) )
        cmds.setParent( '..' )#self.gridMeta
        cmds.setParent( '..' )#self.colMeta
        
        self.colMetaTools = cmds.rowColumnLayout( numberOfColumns=1 )
        cmds.text( label='Tools', width=self.winWidth, wordWrap=True, align='center', font='boldLabelFont', backgroundColor=(0.15,0.15,0.15) )
        cmds.separator( style='none', height=4 )
        self.rowMetaTools = cmds.rowColumnLayout( numberOfRows=1 )
        cmds.button( label='Meta Node List', annotation='meta node list',
                     command=lambda b: SelectMetaUI.selectMetaUI() )                       
        cmds.setParent( '..' )#self.rowMetaTools
        cmds.setParent( '..' )#self.colMetaTools

        cmds.setParent( '..' )#self.tabMeta
        # TAB: META NODES: END
        
        # TAB: BITS, START
        self.tabBits = cmds.rowColumnLayout( numberOfRows=3, width=self.winWidth )
        
        self.bitsCol = cmds.rowColumnLayout( numberOfColumns=1, height=self.winHeight/3 )
        cmds.text( label='Bit Primitives', width=self.winWidth, wordWrap=True, align='center', font='boldLabelFont', backgroundColor=(0.15,0.15,0.15) )
        cmds.separator( style='none', height=4 )
        self.bitsGrid = cmds.gridLayout( numberOfColumns=4, cellWidthHeight=( 50, 50 ) )
        cmds.button( label='Sphere', command=lambda b, a1='glSphere': cmds.makeGLBit( objecttype=a1 ) )
        cmds.button( label='Box', command=lambda b, a1='glBox': cmds.makeGLBit( objecttype=a1 ) )
        cmds.button( label='Cylinder', command=lambda b, a1='glCylinder': cmds.makeGLBit( objecttype=a1 ) )
        cmds.button( label='Cone', command=lambda b, a1='glCone': cmds.makeGLBit( objecttype=a1 ) )
        cmds.button( label='Torus', command=lambda b, a1='glTorus': cmds.makeGLBit( objecttype=a1 ) )
        cmds.setParent( '..' )#self.bitsGrid
        cmds.setParent( '..' )#self.bitsCol
        
        self.toolsCol = cmds.rowColumnLayout( numberOfColumns=1 )
        cmds.text( label='Transform Tools', width=self.winWidth, wordWrap=True, align='center', font='boldLabelFont', backgroundColor=(0.15,0.15,0.15) )
        cmds.separator( style='none', height=4 )
        self.toolRow = cmds.rowColumnLayout( numberOfRows=1 )
        cmds.iconTextButton( annotation='match translation', style='iconOnly',
                             width=self.winWidth/3, image1='icon_match_translation.png',
                             command=lambda a1='tran': TransformUtility.matchTransforms(a1) )
        cmds.iconTextButton( annotation='match rotation', style='iconOnly',
                             width=self.winWidth/3, image1='icon_match_rotation.png',
                             label='match rotation', command=lambda a1='rot': TransformUtility.matchTransforms(a1) )
        cmds.iconTextButton( annotation='match all', style='iconOnly',
                             width=self.winWidth/3, image1='icon_match_all.png',
                             label='match all', command=lambda a1='all': TransformUtility.matchTransforms(a1) )                             
        cmds.setParent( '..' )#self.toolRow
        cmds.setParent( '..' )#self.toolsCol

        self.childCol = cmds.rowColumnLayout( numberOfColumns=1 )
        cmds.text( label='General Tools', width=self.winWidth, wordWrap=True, align='center', font='boldLabelFont', backgroundColor=(0.15,0.15,0.15) )
        cmds.separator( style='none', height=4 )
        self.childRow = cmds.rowColumnLayout( numberOfColumns=2 )
        cmds.button( label='Add Child', command=lambda b: NodeUtility.setBitChild() )
        cmds.button( label='Remove Child', command=lambda b: NodeUtility.deleteBitChild() )
        cmds.button( label='Copy Settings', command=lambda b: NodeUtility.copyBitSettings() )
        cmds.setParent( '..' )#self.childRow
        cmds.setParent( '..' )#self.childCol
        
        cmds.setParent( '..' )#self.tabBits
        # TAB: BITS, END
        
        # TAB: ATTRIBUTES, START
        self.tabAttrs = cmds.rowColumnLayout( numberOfRows=2 )
        
        # Top
        self.attrTop = cmds.rowColumnLayout( numberOfColumns=1 )
        cmds.text( label='Attribute List', width=self.winWidth, wordWrap=True, align='center', font='boldLabelFont', backgroundColor=(0.15,0.15,0.15) )
        cmds.separator( style='none', height=4 )
#.........这里部分代码省略.........
开发者ID:EriLee,项目名称:marigold,代码行数:103,代码来源:BitsUI.py

示例2: loadModule

# 需要导入模块: from marigold.utility import NodeUtility [as 别名]
# 或者: from marigold.utility.NodeUtility import setBitChild [as 别名]
def loadModule( inFolder, inFileName ):
    '''
    Loads a module into the scene.
    
    @param inFolder: String. Name for the sub-folder the module XML is located.
    @param inFileName: String. Name of the module XML. 
    '''
    dirPath = getPresetPath( FRAME_PRESETS_PATH+inFolder )
    fullPath = dirPath+'/'+inFileName+'.xml'
    xmlFile = readModuleXML( fullPath )
    
    # Create a temp group to put the module inside while creating.
    moduleGroup = '|{0}'.format( cmds.group( em=True, name='TEMP' ) )
    
    # Grab all the bits.
    bits = xmlFile['bits']
    
    # Make each bit.
    tick = 0
    storeBitConnections = []

    while tick < len(bits):
        if bits[0]['parent'] == 'None':
            bitParent = moduleGroup
        else:
            bitParent = moduleGroup+bits[0]['parent']
        
        bitName = bits[0]['name']
        bitPlugs = bits[0]['plugs']
        shapePlugs = bits[0]['shape']
        bitComponents = bits[0]['components']
        
        # Make the bit.
        if cmds.objExists( bitParent ):
            newBit = cmds.makeGLBit( name=bitName, objecttype=bits[0]['shapeType'] )            
            cmds.parent( newBit, bitParent )
            
            # From this point we use the long name for the bit. This avoids any
            # name clashes.
            fullBitName = '{0}{1}'.format( bitParent, newBit )
            
            # Setup plugs for transform and custom attributes.
            for plug in bitPlugs:
                if not NodeUtility.attributeCheck( fullBitName, plug['name'] ):
                    NodeUtility.addPlug( fullBitName, plug['name'], plug['attrType'], plug['attrDataType'] )
                    if plug['value'] is not None:
                        NodeUtility.setPlug( fullBitName, plug['name'], plug['value'], inAttrDataType=plug['attrDataType'] )
                else:          
                    # Setup position and rotation.
                    NodeUtility.setPlug( fullBitName, plug['name'], plug['value'] )
            
            # Setup plugs for shape attributes.
            shapeName = cmds.listRelatives( fullBitName, shapes=True )
            fullShapeName = '{0}|{1}'.format( fullBitName, shapeName[0] )
            for plug in shapePlugs:
                if plug['attrDataType'] == 'TdataCompound' or plug['attrDataType'] == 'matrix':
                    # We skip compound nodes at this stage. They are for the child arrow drawing and must be
                    # hooked up after all the objects are created.
                    connectionChild = '{0}{1}'.format( moduleGroup, plug['value'] )
                    storeBitConnections.append( { 'parent':fullBitName, 'child':connectionChild } )
                elif plug['attrDataType'] == 'message':
                    print 'MESSAGE'
                else:
                    NodeUtility.setPlug( fullShapeName, plug['name'], plug['value'], inAttrDataType=plug['attrDataType'] )
            
            # Setup bit components.
            for comp in bitComponents:
                compType = comp['name']
                
                # We have to special case components that have additional kwargs.
                if compType == 'CurveControlComponent':
                    # Handle curve control component type.
                    for plug in comp['plugs']:
                        if plug['name'] == 'curveType':
                            curveType = plug['value']
                    newComp = components.addComponentToObject( compType, inObject=fullBitName, curveType=curveType )
                else:
                    # Handle basic component.
                    newComp = components.addComponentToObject( compType, inObject=fullBitName )

                for plug in comp['plugs']:
                    # Bit of a hack with the parentName attribute. This attr is setup when the component is created.
                    # So there is no need to apply the stored plug value from the XML.
                    if plug['attrDataType'] == 'message':
                        if plug['name'] != 'parentName':
                            if plug['value'] != 'None':
                                sourcePlug = plug['value'].split('.')
                                NodeUtility.connectNodes( sourcePlug[0], sourcePlug[1], newComp.name(), plug['name'] )
                    else:
                        NodeUtility.setPlug( newComp.name(), plug['name'], plug['value'], inAttrDataType=plug['attrDataType'] )
                    
            # Remove the bit from the list
            bits.remove( bits[0] )
        #tick = tick+1
            
    # Now do the hook ups for the child arrows.
    for i in storeBitConnections:
        NodeUtility.setBitChild( i['parent'], i['child'] )
开发者ID:EriLee,项目名称:marigold,代码行数:100,代码来源:XMLUtility.py

示例3: __init__

# 需要导入模块: from marigold.utility import NodeUtility [as 别名]
# 或者: from marigold.utility.NodeUtility import setBitChild [as 别名]
    def __init__( self ):
        super( UIBitsTools, self ).__init__()
        
        layout = QtGui.QVBoxLayout( self )

        # Build bits controls
        # Presets
        moduleRootBtn = QTWidgets.imageButton( 'Create Module', ':/riggingUI/icons/preset_module.png', [32,32] )
        moduleRootBtn.clicked.connect( lambda a=1:self.preset_buttons(a) )
        
        characterRootBtn = QTWidgets.imageButton( 'Create Character', ':/riggingUI/icons/preset_character.png', [32,32] )
        characterRootBtn.clicked.connect( lambda a=2:self.preset_buttons(a) )
        
        # Primitive buttons.        
        sphereBtn = QTWidgets.imageButton( 'Sphere', ':/riggingUI/icons/bit_sphere.png', [32,32] )
        sphereBtn.clicked.connect( self.primitive_buttons )
        
        boxBtn = QTWidgets.imageButton( 'Box', ':/riggingUI/icons/bit_box.png', [32,32] )
        boxBtn.clicked.connect( self.primitive_buttons )
        
        cylinderBtn = QTWidgets.imageButton( 'Cylinder', ':/riggingUI/icons/bit_cylinder.png', [32,32] )
        cylinderBtn.clicked.connect( self.primitive_buttons )
        
        coneBtn = QTWidgets.imageButton( 'Cone', ':/riggingUI/icons/bit_cone.png', [32,32] )
        coneBtn.clicked.connect( self.primitive_buttons )
        
        torusBtn = QTWidgets.imageButton( 'Torus', ':/riggingUI/icons/bit_torus.png', [32,32] )
        torusBtn.clicked.connect( self.primitive_buttons )
        
        # Bit tools.
        matchTranslationBtn = QTWidgets.imageTextButton( 'Match Translation', ':/riggingUI/icons/icon_match_translation.png', [16,16] )
        matchTranslationBtn.clicked.connect( lambda a='tran':TransformUtility.matchTransforms( a ) )
        
        matchRotationBtn = QTWidgets.imageTextButton( 'Match Rotation', ':/riggingUI/icons/icon_match_rotation.png', [16,16] )
        matchRotationBtn.clicked.connect( lambda a='rot':TransformUtility.matchTransforms( a ) )
        
        matchAllBtn = QTWidgets.imageTextButton( 'Match All', ':/riggingUI/icons/icon_match_all.png', [16,16] )
        matchAllBtn.clicked.connect( lambda a='all':TransformUtility.matchTransforms( a ) )
        
        copyBitSettingsBtn = QTWidgets.imageTextButton( 'Copy Bit Settings', ':/riggingUI/icons/bit_copy_settings.png', [16,16] )
        copyBitSettingsBtn.clicked.connect( lambda:NodeUtility.copyBitSettings() )
        
        addChildBtn = QTWidgets.imageTextButton( 'Add Child', ':/riggingUI/icons/bit_add_child.png', [16,16] ) 
        addChildBtn.clicked.connect( lambda:NodeUtility.setBitChild() )
        
        deleteChildBtn = QTWidgets.imageTextButton( 'Delete Child', ':/riggingUI/icons/bit_delete_child.png', [16,16] )
        deleteChildBtn.clicked.connect( lambda:NodeUtility.deleteBitChild() )
        
        # Build bits layout.
        # Presets.
        presetsHeader = QTWidgets.basicLabel( 'Bit Presets', 'bold', 14, 'white', '2B2B30' )
        presetsHeader.setMinimumHeight( 30 )
        presetsHeader.setAlignment( QtCore.Qt.AlignCenter )
        
        presetsFrame = QTWidgets.basicFrame()
        presetsLayout = QtGui.QHBoxLayout()
        presetsLayout.addWidget( moduleRootBtn )
        presetsLayout.addWidget( characterRootBtn )
        presetsFrame.setLayout( presetsLayout )
        
        # Primitive buttons
        bitPrimitivesHeader = QTWidgets.basicLabel( 'Bit Primitives', 'bold', 14, 'white', '2B2B30' )
        bitPrimitivesHeader.setMinimumHeight( 30 )
        bitPrimitivesHeader.setAlignment( QtCore.Qt.AlignCenter )
        
        primitiveFrame = QTWidgets.basicFrame()
        
        primitiveLayout = QtGui.QHBoxLayout()
        primitiveLayout.addWidget( sphereBtn )
        primitiveLayout.addWidget( boxBtn )
        primitiveLayout.addWidget( cylinderBtn )
        primitiveLayout.addWidget( coneBtn )
        primitiveLayout.addWidget( torusBtn )
        primitiveFrame.setLayout( primitiveLayout )
        
        # Bit tools.
        bitToolsHeader = QTWidgets.basicLabel( 'Bit Tools', 'bold', 14, 'white', '2B2B30' )
        bitToolsHeader.setMinimumHeight( 30 )
        bitToolsHeader.setAlignment( QtCore.Qt.AlignCenter )
        
        bitToolsGrid = QtGui.QGridLayout()
        bitToolsGrid.setColumnMinimumWidth( 0, 100 )
        bitToolsGrid.setColumnMinimumWidth( 1, 100 )
        bitToolsGrid.setColumnMinimumWidth( 2, 100 )
        bitToolsGrid.setSpacing( 2 )
        bitToolsGrid.setContentsMargins( 0,0,0,0 )
        # widget, row, col
        bitToolsGrid.addWidget( matchTranslationBtn, 0, 0 )
        bitToolsGrid.addWidget( matchRotationBtn, 0, 1 )
        bitToolsGrid.addWidget( matchAllBtn, 0, 2 )
        bitToolsGrid.addWidget( copyBitSettingsBtn, 1, 0 )
        bitToolsGrid.addWidget( addChildBtn, 1, 1 )
        bitToolsGrid.addWidget( deleteChildBtn, 1, 2 )
        
        # Added the bits widgets to the sub-layout of the main window.
        layout.addWidget( presetsHeader )
        layout.addWidget( presetsFrame )
        layout.addWidget( bitPrimitivesHeader )
        layout.addWidget( primitiveFrame )
        layout.addWidget( bitToolsHeader )
#.........这里部分代码省略.........
开发者ID:EriLee,项目名称:marigold,代码行数:103,代码来源:UIBitsTools.py


注:本文中的marigold.utility.NodeUtility.setBitChild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。