本文整理汇总了Python中lib.game.Game.push_button方法的典型用法代码示例。如果您正苦于以下问题:Python Game.push_button方法的具体用法?Python Game.push_button怎么用?Python Game.push_button使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类lib.game.Game
的用法示例。
在下文中一共展示了Game.push_button方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import push_button [as 别名]
class Bot:
def __init__(self, config):
self.config = config
self.irc = Irc(config)
self.game = Game()
def run(self):
last_start = time.time()
while True:
new_messages = self.irc.recv_messages(1024)
if new_messages:
for message in new_messages:
button = message['message'].lower()
username = message['username']
if not self.game.is_valid_button(button):
continue
if self.config['start_throttle']['enabled'] and button == 'start':
if time.time() - last_start < self.config['start_throttle']['time']:
continue
pbutton(username, button)
self.game.push_button(button)
if button == 'start':
last_start = time.time()
示例2: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import push_button [as 别名]
class Bot:
def __init__(self):
self.config = config
self.irc = Irc(config)
self.game = Game()
self.stats = Stats()
if self.config['features']['gui_stats']:
self.GUI = GUI(self)
def run(self):
throttle_timers = {button:0 for button in config['throttled_buttons'].keys()}
while True:
new_messages = self.irc.recv_messages(1024)
if not new_messages:
continue
for message in new_messages:
button = message['message'].lower()
username = message['username'].lower()
if not self.game.is_valid_button(button):
continue
if button in self.config['throttled_buttons']:
if (time.time() - throttle_timers[button] <
self.config['throttled_buttons'][button]):
continue
throttle_timers[button] = time.time()
if not self.game.is_political(button):
if (self.config['features']['play_game'] and
not button in self.config['misc']['blocked_buttons']):
self.game.push_button(button)
self.stats.tally_message(username, message['message'])
if self.config['features']['stats_on']:
if self.config['features']['gui_stats']:
self.GUI.run()
if self.config['features']['console_stats']:
pframe(self.stats)
elif self.config['features']['pbutton_on']:
pbutton(self.stats.message_buffer)
示例3: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import push_button [as 别名]
class Bot:
def __init__(self):
self.config = config
self.irc = Irc(config)
self.game = Game()
self.message_buffer = [{'username': '', 'button': ''}] * 10
def set_message_buffer(self, message):
chat_height = 10
self.message_buffer.insert(chat_height - 1, message)
self.message_buffer.pop(0)
def run(self):
last_start = time.time()
while True:
new_messages = self.irc.recv_messages(1024)
if not new_messages:
continue
for message in new_messages:
button = message['message'].lower()
username = message['username'].lower()
if not self.game.is_valid_button(button):
continue
print button
if self.config['start_throttle']['enabled'] and button == 'start':
if time.time() - last_start < self.config['start_throttle']['time']:
continue
if button == 'start':
last_start = time.time()
self.set_message_buffer({'username': username, 'button': button})
pbutton(self.message_buffer)
self.game.push_button(button)
示例4: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import push_button [as 别名]
class Bot:
def __init__(self):
self.config = config
self.irc = Irc(config)
self.game = Game()
self.message_buffer = [{'username': '', 'button': ''}] * self.config['misc']['chat_height']
def set_message_buffer(self, message):
self.message_buffer.insert(self.config['misc']['chat_height'] - 1, message)
self.message_buffer.pop(0)
def run(self):
throttle_timers = {button:0 for button in config['throttled_buttons'].keys()}
while True:
new_messages = self.irc.recv_messages(1024)
if not new_messages:
continue
for message in new_messages:
button = message['message'].lower()
username = message['username'].lower()
if not self.game.is_valid_button(button):
continue
if button in self.config['throttled_buttons']:
if time.time() - throttle_timers[button] < self.config['throttled_buttons'][button]:
continue
throttle_timers[button] = time.time()
self.set_message_buffer({'username': username, 'button': button})
pbutton(self.message_buffer)
self.game.push_button(button)
示例5: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import push_button [as 别名]
class Bot:
def __init__(self):
self.config = config
self.game = Game()
self.message_buffer = [{'button': ''}] * self.config['misc']['chat_height']
def set_message_buffer(self, message):
self.message_buffer.insert(self.config['misc']['chat_height'] - 1, message)
self.message_buffer.pop(0)
def run(self):
throttle_timers = {button:0 for button in config['throttled_buttons'].keys()}
while True:
button = choice(self.game.keymap)
if button in self.config['throttled_buttons']:
if time.time() - throttle_timers[button] < self.config['throttled_buttons'][button]:
continue
throttle_timers[button] = time.time()
self.set_message_buffer({'username': username, 'button': button})
pbutton(self.message_buffer)
self.game.push_button(button)
示例6: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import push_button [as 别名]
class Bot:
def __init__(self):
self.config = config
self.irc = Irc(config)
self.game = Game()
self.botOn = True
self.message_buffer = [{'username': '', 'button': ''}] * self.config['misc']['chat_height']
def set_message_buffer(self, message):
self.message_buffer.insert(self.config['misc']['chat_height'] - 1, message)
self.message_buffer.pop(0)
def run(self):
throttle_timers = {button:0 for button in config['throttled_buttons'].keys()}
while True:
new_messages = self.irc.recv_messages(1024)
if not new_messages:
continue
for message in new_messages:
button = message['message'].lower()
username = message['username'].lower()
#Turns off the bot with one of your commands
if username == 'YOUR USERNAME GOES HERE':
if button == 'YOUR INPUT SHUTOFF MESSAGE HERE':
self.botOn = False
#Turns on the bot with one of your commands
if username == 'YOUR USERNAME GOES HERE':
if button == 'YOUR INPUT TURNON MESSAGE HERE':
self.botOn = True
#Helper for writing actionable data to csv
if button in self.game.keymap.keys():
actionable = 1
else:
actionable = 0
#Helper for writing is Bot Active data to csv
if self.botOn == True:
chatActionsOn = 1
else:
chatActionsOn = 0
#Creates an array of data to write to csv
chat_data_array = [username, time.time(), button, actionable , chatActionsOn]
#Writes a message to the csv that tracks chat data
with open('chat_data.csv', 'a+') as chatData:
writer = csv.writer(chatData)
writer.writerow(chat_data_array)
#If the Bot is on, then it outputs the appropriate action.
#If the Bot is off, continues to gen the input feed but does not execute an action
if self.botOn == True:
if not self.game.is_valid_button(button):
continue
if button in self.config['throttled_buttons']:
if time.time() - throttle_timers[button] < self.config['throttled_buttons'][button]:
continue
throttle_timers[button] = time.time()
self.set_message_buffer({'username': username, 'button': button})
pbutton(self.message_buffer) #This is a console output function. It outputs the log of inputs from chat
self.game.push_button(button)
else:
self.set_message_buffer({'username': username, 'button': button})
pbutton(self.message_buffer)
示例7: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import push_button [as 别名]
#.........这里部分代码省略.........
self.game.democracy=True
if self.democracy: #this is Democracy
lastvotetime=time.time()
self.queueStatus="Adding Votes"
while time.time()-lastvotetime<self.botConfig['votetime']: #collect commands for votetime seconds
self.daQueue.updateQueue()
self.update_message(self.botConfig['votetime']-time.time()+lastvotetime)
comList,userList=self.curQueue.getCom()
self.lastButton=comList
timetaken=time.time()
index=0;
for button in comList:
username=userList[index]
index +=1
self.queueStatus="Adding Votes"
self.addVote(button)
userLength=self.commandDisplayLength-len(button)-2
printusername=username
if len(username)>userLength:
printusername=username[0:userLength-3]+'...'
self.update_message_buffer(printusername+': '+button)
#pbutton(self.message_buffer)
if time.time()-timetaken<self.botConfig['checktime']: #don't check more frequently than once every 0.1
self.queueStatus="Sleeping"
time.sleep(self.botConfig['checktime'])
self.queueStatus="Running Command"
vote=self.topVote() #running the command after votetime seconds
if vote:
self.lastPushed=vote
words=vote.split("+") #input-time check should have already made sure it's a valid command
for y in words:
try:
self.game.push_button(y)
except:
time.sleep(0.01) #this is just to fill this catch block. It's bad, yes.
time.sleep(.15)
self.clearVote()
self.update_message(0)
else: #this is Anarchy
self.queueStatus="Pushing buttons"
self.update_message(0)
comList,userList=self.curQueue.getCom()
self.lastButton=comList
timetaken=time.time()
index=0;
for button in comList:
username=userList[index]
index +=1
words=button.split("+") #input-time check should have already made sure it's a valid command
for y in words:
if y in self.config['throttled_buttons']:
if time.time() - throttle_timers[y] < self.config['throttled_buttons'][y]:
continue
throttle_timers[y] = time.time()
try: #Just in case of weird edge case
self.game.push_button(y)
except:
time.sleep(0.01) #this is just to fill this catch block. It's bad, yes.
time.sleep(.05) #Anarchy is a bit more jumpy than Democracy
userLength=self.commandDisplayLength-len(button)-2
printusername=username
if len(username)>userLength:
printusername=username[0:userLength-3]+'...'
示例8: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import push_button [as 别名]
#.........这里部分代码省略.........
upgrade_price = self.game.cc.get_upgrade_price(upgrade_ind)
if upgrade_price > 1000000:
upgrade_price = float(upgrade_price) / 1000000
numdivs += 1
while upgrade_price > 1000:
upgrade_price = float(upgrade_price) / 1000
numdivs += 1
if numdivs == 0:
pricesuffix = ''
elif numdivs == 1:
pricesuffix = ' M'
elif numdivs == 2:
pricesuffix = ' B'
elif numdivs == 3:
pricesuffix = ' T'
elif numdivs == 4:
pricesuffix = ' Qa'
elif numdivs == 5:
pricesuffix = ' Qi'
elif numdivs == 6:
pricesuffix = ' Sx'
elif numdivs == 7:
pricesuffix = ' Sp'
elif numdivs == 8:
pricesuffix = ' O'
short_price = "%.3f%s" % (upgrade_price, pricesuffix)
self.irc.say('UPGRADE' + str(upgrade_ind+1) + ': ' + upgrade_name + ' (' + short_price + ')')
elif button == '!commands':
self.irc.say('Clickclick..., Golden, Reindeer, Dungeon, Up, Down, Left, Right, Stay, Upgrade1 - Upgrade5, Info UpgradeX, NoPledge, Santa, Cursor, Grandma, Farm, Factory, Mine, Shipment, Lab, Portal, Time, Antimatter, Prism, View, Scrolldown, Scrollup, Expand, Collapse, Reset, Continue')
elif self.game.is_valid_button(button):
if button == 'pop' and config['pop_bar']['enable']:
pop_counter += 1
if pop_counter >= pop_counter_max:
pop_counter = 0
self.game.push_button('unwrinkle')
set_pop_bar(pop_counter)
elif button == 'reset' or button == 'continue':
if button == 'reset':
reset_counter += 5
if reset_counter >= reset_counter_max:
reset_counter = 0
self.game.push_button('reset')
pledge_counter = 0
set_pledge_bar(pledge_counter)
else:
reset_counter -= 5
if reset_counter < 0:
reset_counter = 0
suffix = '({0}/{1})'.format(reset_counter,reset_counter_max)
elif button[:7] == 'upgrade':
reset_counter -= 1
if reset_counter < 0:
reset_counter = 0
if len(button) == 7:
upgrade_ind = 0
else:
upgrade_ind = int(button[7])-1
name = self.game.cc.get_upgrade_name(upgrade_ind)
if config['pledge_bar']['enable'] and (name == 'Elder Pledge' or name == 'Elder Covenant' or name == 'Revoke Elder Covenant'):
# Throttle pledges if necessary
pledge_counter += 1
if pledge_counter >= pledge_counter_max:
self.game.push_button(button)
pledge_counter = 0
set_pledge_bar(pledge_counter)
button = 'pledge/cov'
suffix = '({0}/{1})'.format(pledge_counter,pledge_counter_max)
else:
self.game.push_button(button)
elif button == 'nopledge':
reset_counter -= 1
if reset_counter < 0:
reset_counter = 0
if pledge_counter > 0:
pledge_counter -= 1
set_pledge_bar(pledge_counter)
suffix = '({0}/{1})'.format(pledge_counter,pledge_counter_max)
else:
reset_counter -= 1
if reset_counter < 0:
reset_counter = 0
print button
self.set_message_buffer({'username': username, 'button': button})
self.game.push_button(button)
command(username, button + suffix)
set_reset_bar(reset_counter)
else:
numclicks = button.count("click")
if numclicks > 0:
if numclicks > 9:
numclicks = 9
reset_counter -= 1 #numclicks?
if reset_counter < 0:
reset_counter = 0
self.game.push_button("click%d" % numclicks)
command(username, "click(%d)" % numclicks)
set_reset_bar(reset_counter)