本文整理汇总了Python中lib.game.Game.is_valid_button方法的典型用法代码示例。如果您正苦于以下问题:Python Game.is_valid_button方法的具体用法?Python Game.is_valid_button怎么用?Python Game.is_valid_button使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类lib.game.Game
的用法示例。
在下文中一共展示了Game.is_valid_button方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import is_valid_button [as 别名]
class Bot:
def __init__(self, config):
self.config = config
self.irc = Irc(config)
self.game = Game()
def run(self):
last_start = time.time()
while True:
new_messages = self.irc.recv_messages(1024)
if new_messages:
for message in new_messages:
button = message['message'].lower()
username = message['username']
if not self.game.is_valid_button(button):
continue
if self.config['start_throttle']['enabled'] and button == 'start':
if time.time() - last_start < self.config['start_throttle']['time']:
continue
pbutton(username, button)
self.game.push_button(button)
if button == 'start':
last_start = time.time()
示例2: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import is_valid_button [as 别名]
class Bot:
def __init__(self):
self.config = config
self.irc = Irc(config)
self.game = Game()
self.stats = Stats()
if self.config['features']['gui_stats']:
self.GUI = GUI(self)
def run(self):
throttle_timers = {button:0 for button in config['throttled_buttons'].keys()}
while True:
new_messages = self.irc.recv_messages(1024)
if not new_messages:
continue
for message in new_messages:
button = message['message'].lower()
username = message['username'].lower()
if not self.game.is_valid_button(button):
continue
if button in self.config['throttled_buttons']:
if (time.time() - throttle_timers[button] <
self.config['throttled_buttons'][button]):
continue
throttle_timers[button] = time.time()
if not self.game.is_political(button):
if (self.config['features']['play_game'] and
not button in self.config['misc']['blocked_buttons']):
self.game.push_button(button)
self.stats.tally_message(username, message['message'])
if self.config['features']['stats_on']:
if self.config['features']['gui_stats']:
self.GUI.run()
if self.config['features']['console_stats']:
pframe(self.stats)
elif self.config['features']['pbutton_on']:
pbutton(self.stats.message_buffer)
示例3: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import is_valid_button [as 别名]
class Bot:
def __init__(self):
self.config = config
self.irc = Irc(config)
self.game = Game()
self.message_buffer = [{'username': '', 'button': ''}] * 10
def set_message_buffer(self, message):
chat_height = 10
self.message_buffer.insert(chat_height - 1, message)
self.message_buffer.pop(0)
def run(self):
last_start = time.time()
while True:
new_messages = self.irc.recv_messages(1024)
if not new_messages:
continue
for message in new_messages:
button = message['message'].lower()
username = message['username'].lower()
if not self.game.is_valid_button(button):
continue
print button
if self.config['start_throttle']['enabled'] and button == 'start':
if time.time() - last_start < self.config['start_throttle']['time']:
continue
if button == 'start':
last_start = time.time()
self.set_message_buffer({'username': username, 'button': button})
pbutton(self.message_buffer)
self.game.push_button(button)
示例4: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import is_valid_button [as 别名]
class Bot:
def __init__(self):
self.config = config
self.irc = Irc(config)
self.game = Game()
self.message_buffer = [{'username': '', 'button': ''}] * self.config['misc']['chat_height']
def set_message_buffer(self, message):
self.message_buffer.insert(self.config['misc']['chat_height'] - 1, message)
self.message_buffer.pop(0)
def run(self):
throttle_timers = {button:0 for button in config['throttled_buttons'].keys()}
while True:
new_messages = self.irc.recv_messages(1024)
if not new_messages:
continue
for message in new_messages:
button = message['message'].lower()
username = message['username'].lower()
if not self.game.is_valid_button(button):
continue
if button in self.config['throttled_buttons']:
if time.time() - throttle_timers[button] < self.config['throttled_buttons'][button]:
continue
throttle_timers[button] = time.time()
self.set_message_buffer({'username': username, 'button': button})
pbutton(self.message_buffer)
self.game.push_button(button)
示例5: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import is_valid_button [as 别名]
class Bot:
def __init__(self):
self.config = config
self.irc = Irc(config)
self.game = Game()
self.botOn = True
self.message_buffer = [{'username': '', 'button': ''}] * self.config['misc']['chat_height']
def set_message_buffer(self, message):
self.message_buffer.insert(self.config['misc']['chat_height'] - 1, message)
self.message_buffer.pop(0)
def run(self):
throttle_timers = {button:0 for button in config['throttled_buttons'].keys()}
while True:
new_messages = self.irc.recv_messages(1024)
if not new_messages:
continue
for message in new_messages:
button = message['message'].lower()
username = message['username'].lower()
#Turns off the bot with one of your commands
if username == 'YOUR USERNAME GOES HERE':
if button == 'YOUR INPUT SHUTOFF MESSAGE HERE':
self.botOn = False
#Turns on the bot with one of your commands
if username == 'YOUR USERNAME GOES HERE':
if button == 'YOUR INPUT TURNON MESSAGE HERE':
self.botOn = True
#Helper for writing actionable data to csv
if button in self.game.keymap.keys():
actionable = 1
else:
actionable = 0
#Helper for writing is Bot Active data to csv
if self.botOn == True:
chatActionsOn = 1
else:
chatActionsOn = 0
#Creates an array of data to write to csv
chat_data_array = [username, time.time(), button, actionable , chatActionsOn]
#Writes a message to the csv that tracks chat data
with open('chat_data.csv', 'a+') as chatData:
writer = csv.writer(chatData)
writer.writerow(chat_data_array)
#If the Bot is on, then it outputs the appropriate action.
#If the Bot is off, continues to gen the input feed but does not execute an action
if self.botOn == True:
if not self.game.is_valid_button(button):
continue
if button in self.config['throttled_buttons']:
if time.time() - throttle_timers[button] < self.config['throttled_buttons'][button]:
continue
throttle_timers[button] = time.time()
self.set_message_buffer({'username': username, 'button': button})
pbutton(self.message_buffer) #This is a console output function. It outputs the log of inputs from chat
self.game.push_button(button)
else:
self.set_message_buffer({'username': username, 'button': button})
pbutton(self.message_buffer)
示例6: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import is_valid_button [as 别名]
#.........这里部分代码省略.........
# print "max votes = %s" % max_votes
moves_choices = []
counter = 0
for item in templist:
if item == max_votes and max_votes>0:
moves_choices.append(counter)
counter+=1
self.reset_message_buffer()
print moves_choices
if len(moves_choices) == 0:
return self.choose_random_move()
else:
return choice(moves_choices)
def choose_move(self):
if len(self.message_buffer) == 0:
random_move = self.choose_random_move()
print("random move")
print random_move
return random_move
else:
user_move = self.choose_user_move()
# print user_move
return user_move
def make_move(self):
if self.winner == True or self.is_cats == True:
self.games+=1
self.reset_game()
elif self.winner == False:
count = 0
for move in self.game_tracker:
if move == 0:
count+=1
break
if count > 0:
self.game_tracker[self.choose_move()]=self.whos_move+1
if calculate_win_condition(self.game_tracker):
self.winner = True
if self.whos_move == 0:
self.owins+=1
else:
self.xwins+=1
elif calculate_win_condition(self.game_tracker):
self.winner = True
if self.whos_move == 0:
self.owins+=1
else:
self.xwins+=1
else:
self.is_cats = True
self.cats_games+=1
def alternate_turn(self):
if self.whos_move == 0:
self.whos_move = 1
else:
self.whos_move = 0
def run(self):
# created by Aidan Thomson
#throttle_timers = {button:0 for button in config['throttled_buttons'].keys()}
#get new messages from chat. Store valid messages only in the message buffer list
#after 5-10 seconds calculate the move that was chosen. If no move was chosen automatically choose an open one.
#update the board.
#calculate an end game condition
#
self.reset_game()
#self.music.play(-1)
while True:
# self.draw_game()
timer = time.clock() - self.game_timer
if((timer-self.old_time)>.90):
self.old_time = timer
timer = int(timer)
#
self.draw_game()
# every 10 seconds make a move and check for a win
if timer > 0 and timer%3 == 0:
self.make_move()
self.alternate_turn()
new_messages = None
new_messages = self.irc.recv_messages(1024)
if new_messages != None:
for message in new_messages:
button = message['message'].lower()
username = message['username'].lower()
# print username + " " + button
if self.game.is_valid_button(button):
# print button
self.message_buffer.append(button)
self.chat_buffer.append(str(username + ': ' + button))
self.get_scrolling_chat()
# self.reset_message_buffer()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
示例7: __init__
# 需要导入模块: from lib.game import Game [as 别名]
# 或者: from lib.game.Game import is_valid_button [as 别名]
#.........这里部分代码省略.........
if upgrade_name == 'undefined':
self.irc.say('Invalid Upgrade')
else:
numdivs = 0
upgrade_price = self.game.cc.get_upgrade_price(upgrade_ind)
if upgrade_price > 1000000:
upgrade_price = float(upgrade_price) / 1000000
numdivs += 1
while upgrade_price > 1000:
upgrade_price = float(upgrade_price) / 1000
numdivs += 1
if numdivs == 0:
pricesuffix = ''
elif numdivs == 1:
pricesuffix = ' M'
elif numdivs == 2:
pricesuffix = ' B'
elif numdivs == 3:
pricesuffix = ' T'
elif numdivs == 4:
pricesuffix = ' Qa'
elif numdivs == 5:
pricesuffix = ' Qi'
elif numdivs == 6:
pricesuffix = ' Sx'
elif numdivs == 7:
pricesuffix = ' Sp'
elif numdivs == 8:
pricesuffix = ' O'
short_price = "%.3f%s" % (upgrade_price, pricesuffix)
self.irc.say('UPGRADE' + str(upgrade_ind+1) + ': ' + upgrade_name + ' (' + short_price + ')')
elif button == '!commands':
self.irc.say('Clickclick..., Golden, Reindeer, Dungeon, Up, Down, Left, Right, Stay, Upgrade1 - Upgrade5, Info UpgradeX, NoPledge, Santa, Cursor, Grandma, Farm, Factory, Mine, Shipment, Lab, Portal, Time, Antimatter, Prism, View, Scrolldown, Scrollup, Expand, Collapse, Reset, Continue')
elif self.game.is_valid_button(button):
if button == 'pop' and config['pop_bar']['enable']:
pop_counter += 1
if pop_counter >= pop_counter_max:
pop_counter = 0
self.game.push_button('unwrinkle')
set_pop_bar(pop_counter)
elif button == 'reset' or button == 'continue':
if button == 'reset':
reset_counter += 5
if reset_counter >= reset_counter_max:
reset_counter = 0
self.game.push_button('reset')
pledge_counter = 0
set_pledge_bar(pledge_counter)
else:
reset_counter -= 5
if reset_counter < 0:
reset_counter = 0
suffix = '({0}/{1})'.format(reset_counter,reset_counter_max)
elif button[:7] == 'upgrade':
reset_counter -= 1
if reset_counter < 0:
reset_counter = 0
if len(button) == 7:
upgrade_ind = 0
else:
upgrade_ind = int(button[7])-1
name = self.game.cc.get_upgrade_name(upgrade_ind)
if config['pledge_bar']['enable'] and (name == 'Elder Pledge' or name == 'Elder Covenant' or name == 'Revoke Elder Covenant'):
# Throttle pledges if necessary
pledge_counter += 1
if pledge_counter >= pledge_counter_max: