本文整理汇总了Python中kraken.core.objects.control.Control.alignOnZAxis方法的典型用法代码示例。如果您正苦于以下问题:Python Control.alignOnZAxis方法的具体用法?Python Control.alignOnZAxis怎么用?Python Control.alignOnZAxis使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kraken.core.objects.control.Control
的用法示例。
在下文中一共展示了Control.alignOnZAxis方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: ArmComponentRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnZAxis [as 别名]
class ArmComponentRig(ArmComponent):
"""Arm Component Rig"""
def __init__(self, name="arm", parent=None):
Profiler.getInstance().push("Construct Arm Rig Component:" + name)
super(ArmComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Bicep
self.bicepFKCtrlSpace = CtrlSpace("bicepFK", parent=self.ctrlCmpGrp)
self.bicepFKCtrl = Control("bicepFK", parent=self.bicepFKCtrlSpace, shape="cube")
self.bicepFKCtrl.alignOnXAxis()
# Forearm
self.forearmFKCtrlSpace = CtrlSpace("forearmFK", parent=self.bicepFKCtrl)
self.forearmFKCtrl = Control("forearmFK", parent=self.forearmFKCtrlSpace, shape="cube")
self.forearmFKCtrl.alignOnXAxis()
self.handCtrlSpace = CtrlSpace("hand", parent=self.ctrlCmpGrp)
self.handCtrl = Control("hand", parent=self.handCtrlSpace, shape="circle")
self.handCtrl.rotatePoints(0, 0, 90)
self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75))
# Arm IK
self.armIKCtrlSpace = CtrlSpace("IK", parent=self.ctrlCmpGrp)
self.armIKCtrl = Control("IK", parent=self.armIKCtrlSpace, shape="pin")
# Add Params to IK control
armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl)
armDebugInputAttr = BoolAttribute("drawDebug", value=False, parent=armSettingsAttrGrp)
self.armBone0LenInputAttr = ScalarAttribute("bone1Len", value=0.0, parent=armSettingsAttrGrp)
self.armBone1LenInputAttr = ScalarAttribute("bone2Len", value=0.0, parent=armSettingsAttrGrp)
armIKBlendInputAttr = ScalarAttribute("fkik", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp)
armSoftIKInputAttr = BoolAttribute("softIK", value=True, parent=armSettingsAttrGrp)
armSoftDistInputAttr = ScalarAttribute("softDist", value=0.0, minValue=0.0, parent=armSettingsAttrGrp)
armStretchInputAttr = BoolAttribute("stretch", value=True, parent=armSettingsAttrGrp)
armStretchBlendInputAttr = ScalarAttribute(
"stretchBlend", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp
)
# Hand Params
handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings", parent=self.handCtrl)
handLinkToWorldInputAttr = ScalarAttribute("linkToWorld", 0.0, maxValue=1.0, parent=handSettingsAttrGrp)
self.drawDebugInputAttr.connect(armDebugInputAttr)
# UpV
self.armUpVCtrlSpace = CtrlSpace("UpV", parent=self.ctrlCmpGrp)
self.armUpVCtrl = Control("UpV", parent=self.armUpVCtrlSpace, shape="triangle")
self.armUpVCtrl.alignOnZAxis()
self.armUpVCtrl.rotatePoints(180, 0, 0)
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer("deformers")
defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
bicepDef = Joint("bicep", parent=defCmpGrp)
bicepDef.setComponent(self)
forearmDef = Joint("forearm", parent=defCmpGrp)
forearmDef.setComponent(self)
wristDef = Joint("wrist", parent=defCmpGrp)
wristDef.setComponent(self)
handDef = Joint("hand", parent=defCmpGrp)
handDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
self.armIKCtrlSpaceInputConstraint = PoseConstraint(
"_".join([self.armIKCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()])
)
self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
self.armIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)
self.armUpVCtrlSpaceInputConstraint = PoseConstraint(
"_".join([self.armUpVCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()])
)
self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
self.armUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)
self.armRootInputConstraint = PoseConstraint(
"_".join([self.bicepFKCtrlSpace.getName(), "To", self.clavicleEndInputTgt.getName()])
)
self.armRootInputConstraint.setMaintainOffset(True)
self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt)
self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)
#.........这里部分代码省略.........
示例2: LegComponentRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnZAxis [as 别名]
class LegComponentRig(LegComponent):
"""Leg Component"""
def __init__(self, name='leg', parent=None):
Profiler.getInstance().push("Construct Leg Rig Component:" + name)
super(LegComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Femur
self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
self.femurFKCtrl.alignOnXAxis()
# Shin
self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
self.shinFKCtrl.alignOnXAxis()
# Ankle
self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")
# FK Foot
self.footCtrlSpace = CtrlSpace('foot', parent=self.ctrlCmpGrp)
self.footCtrl = Control('foot', parent=self.footCtrlSpace, shape="cube")
self.footCtrl.alignOnXAxis()
# FK Toe
self.toeCtrlSpace = CtrlSpace('toe', parent=self.footCtrl)
self.toeCtrl = Control('toe', parent=self.toeCtrlSpace, shape="cube")
self.toeCtrl.alignOnXAxis()
# Rig Ref objects
self.footRefSrt = Locator('footRef', parent=self.ctrlCmpGrp)
# Add Component Params to IK control
footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.footCtrl)
footLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 1.0, maxValue=1.0, parent=footSettingsAttrGrp)
# Add Component Params to IK control
legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
legSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=legSettingsAttrGrp)
legSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=legSettingsAttrGrp)
legStretchInputAttr = BoolAttribute('stretch', value=True, parent=legSettingsAttrGrp)
legStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
self.drawDebugInputAttr.connect(legDrawDebugInputAttr)
# UpV
self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
self.legUpVCtrl.alignOnZAxis()
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
femurDef = Joint('femur', parent=self.defCmpGrp)
femurDef.setComponent(self)
shinDef = Joint('shin', parent=self.defCmpGrp)
shinDef.setComponent(self)
ankleDef = Joint('ankle', parent=self.defCmpGrp)
ankleDef.setComponent(self)
self.footDef = Joint('foot', parent=self.defCmpGrp)
self.footDef.setComponent(self)
self.toeDef = Joint('toe', parent=self.defCmpGrp)
self.toeDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)
self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)
self.legRootInputConstraint = PoseConstraint('_'.join([self.legIKCtrl.getName(), 'To', self.legPelvisInputTgt.getName()]))
self.legRootInputConstraint.setMaintainOffset(True)
#.........这里部分代码省略.........
示例3: HeadComponentRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnZAxis [as 别名]
class HeadComponentRig(HeadComponent):
"""Head Component Rig"""
def __init__(self, name='head', parent=None):
Profiler.getInstance().push("Construct Head Rig Component:" + name)
super(HeadComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Head
self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
self.headCtrl.lockScale(x=True, y=True, z=True)
self.headCtrl.lockTranslation(x=True, y=True, z=True)
self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
self.headCtrl.rotatePoints(0, 0, 90)
self.headCtrl.scalePoints(Vec3(3, 3, 3))
self.headCtrl.translatePoints(Vec3(0, 1, 0.25))
# Eye Left
self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere')
self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
self.eyeLeftCtrl.rotatePoints(0, 90, 0)
self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.eyeLeftCtrl.setColor('blueMedium')
# Eye Right
self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere')
self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
self.eyeRightCtrl.rotatePoints(0, 90, 0)
self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.eyeRightCtrl.setColor('blueMedium')
# LookAt Control
self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square')
self.lookAtCtrl.lockScale(x=True, y=True, z=True)
self.lookAtCtrl.rotatePoints(90, 0, 0)
self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()
self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)
# Jaw
self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
self.jawCtrl.lockScale(x=True, y=True, z=True)
self.jawCtrl.lockTranslation(x=True, y=True, z=True)
self.jawCtrl.alignOnYAxis(negative=True)
self.jawCtrl.alignOnZAxis()
self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
self.jawCtrl.setColor('orange')
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.addItem('defCmpGrp', self.defCmpGrp)
headDef = Joint('head', parent=self.defCmpGrp)
headDef.setComponent(self)
jawDef = Joint('jaw', parent=self.defCmpGrp)
jawDef.setComponent(self)
eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
eyeLeftDef.setComponent(self)
eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
eyeRightDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
self.headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName()]))
self.headInputConstraint.setMaintainOffset(True)
self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
self.headCtrlSpace.addConstraint(self.headInputConstraint)
# Constraint outputs
self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
self.headOutputConstraint.addConstrainer(self.headCtrl)
self.headOutputTgt.addConstraint(self.headOutputConstraint)
self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
self.jawOutputConstraint.addConstrainer(self.jawCtrl)
#.........这里部分代码省略.........
示例4: FabriceHeadGuide
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnZAxis [as 别名]
class FabriceHeadGuide(FabriceHead):
"""Fabrice Head Component Guide"""
def __init__(self, name='head', parent=None):
Profiler.getInstance().push("Construct Head Guide Component:" + name)
super(FabriceHeadGuide, self).__init__(name, parent)
# =========
# Controls
# =========
guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)
self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape="circle")
self.headCtrl.rotatePoints(90.0, 0.0, 0.0)
self.headCtrl.scalePoints(Vec3(3.5, 3.5, 3.5))
self.jawCtrl = Control('jaw', parent=self.ctrlCmpGrp, shape="cube")
self.jawCtrl.alignOnZAxis()
self.jawCtrl.scalePoints(Vec3(2.0, 0.5, 2.0))
self.jawCtrl.alignOnYAxis(negative=True)
self.jawCtrl.setColor('orange')
data = {
"name": name,
"location": "M",
"headXfo": Xfo(Vec3(0.0, 1.67, 1.75)),
"headCtrlCrvData": self.headCtrl.getCurveData(),
"jawPosition": Vec3(0.0, 1.2787, 2.0078),
"jawCtrlCrvData": self.jawCtrl.getCurveData(),
}
self.loadData(data)
Profiler.getInstance().pop()
# =============
# Data Methods
# =============
def saveData(self):
"""Save the data for the component to be persisted.
Return:
The JSON data object
"""
data = super(FabriceHeadGuide, self).saveData()
data['headXfo'] = self.headCtrl.xfo
data['headCtrlCrvData'] = self.headCtrl.getCurveData()
data['jawPosition'] = self.jawCtrl.xfo.tr
data['jawCtrlCrvData'] = self.jawCtrl.getCurveData()
return data
def loadData(self, data):
"""Load a saved guide representation from persisted data.
Arguments:
data -- object, The JSON data object.
Return:
True if successful.
"""
super(FabriceHeadGuide, self).loadData( data )
self.headCtrl.xfo = data['headXfo']
self.headCtrl.setCurveData(data['headCtrlCrvData'])
self.jawCtrl.xfo.tr = data['jawPosition']
self.jawCtrl.setCurveData(data['jawCtrlCrvData'])
return True
def getRigBuildData(self):
"""Returns the Guide data used by the Rig Component to define the layout of the final rig..
Return:
The JSON rig data object.
"""
data = super(FabriceHeadGuide, self).getRigBuildData()
data['headXfo'] = self.headCtrl.xfo
data['headCtrlCrvData'] = self.headCtrl.getCurveData()
data['jawPosition'] = self.jawCtrl.xfo.tr
data['jawCtrlCrvData'] = self.jawCtrl.getCurveData()
return data
# ==============
# Class Methods
#.........这里部分代码省略.........
示例5: InsectLegComponentRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnZAxis [as 别名]
class InsectLegComponentRig(InsectLegComponent):
"""Insect Leg Rig"""
def __init__(self, name='InsectLeg', parent=None):
Profiler.getInstance().push("Construct InsectLeg Rig Component:" + name)
super(InsectLegComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Chain Base
self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp)
self.chainBase.setShapeVisibility(False)
# FK
self.fkCtrlSpaces = []
self.fkCtrls = []
self.setNumControls(4)
# IK Control
self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")
if self.getLocation() == 'R':
self.legIKCtrl.rotatePoints(0, 90, 0)
self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
else:
self.legIKCtrl.rotatePoints(0, -90, 0)
self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))
# Add Component Params to IK control
legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
legdrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
legUseInitPoseInputAttr = BoolAttribute('useInitPose', value=True, parent=legSettingsAttrGrp)
self.rootIndexInputAttr = IntegerAttribute('rootIndex', value=0, parent=legSettingsAttrGrp)
legFkikInputAttr = ScalarAttribute('fkik', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
# Connect IO to controls
self.drawDebugInputAttr.connect(legdrawDebugInputAttr)
# UpV
self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
self.legUpVCtrl.alignOnZAxis()
self.legUpVCtrl.rotatePoints(0, 90, 0)
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.deformerJoints = []
self.boneOutputsTgt = []
self.setNumDeformers(4)
# =====================
# Create Component I/O
# =====================
# Set IO Targets
self.boneOutputs.setTarget(self.boneOutputsTgt)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
legRootInputConstraint = PoseConstraint('_'.join([self.fkCtrlSpaces[0].getName(), 'To', self.rootInputTgt.getName()]))
legRootInputConstraint.setMaintainOffset(True)
legRootInputConstraint.addConstrainer(self.rootInputTgt)
self.fkCtrlSpaces[0].addConstraint(legRootInputConstraint)
chainBaseInputConstraint = PoseConstraint('_'.join([self.chainBase.getName(), 'To', self.rootInputTgt.getName()]))
chainBaseInputConstraint.setMaintainOffset(True)
chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
self.chainBase.addConstraint(chainBaseInputConstraint)
# ===============
# Add Splice Ops
# ===============
# Add Splice Op
self.nBoneSolverSpliceOp = SpliceOperator('legSpliceOp', 'NBoneIKSolver', 'Kraken')
self.addOperator(self.nBoneSolverSpliceOp)
# # Add Att Inputs
self.nBoneSolverSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
self.nBoneSolverSpliceOp.setInput('rigScale', self.rigScaleInputAttr)
self.nBoneSolverSpliceOp.setInput('useInitPose', legUseInitPoseInputAttr)
self.nBoneSolverSpliceOp.setInput('ikblend', legFkikInputAttr)
self.nBoneSolverSpliceOp.setInput('rootIndex', self.rootIndexInputAttr)
self.nBoneSolverSpliceOp.setInput('tipBoneLen', self.tipBoneLenInputAttr)
# Add Xfo Inputs
self.nBoneSolverSpliceOp.setInput('chainBase', self.chainBase)
self.nBoneSolverSpliceOp.setInput('ikgoal', self.legIKCtrl)
#.........这里部分代码省略.........
示例6: HeadComponentRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnZAxis [as 别名]
class HeadComponentRig(HeadComponent):
"""Head Component Rig"""
def __init__(self, name='head', parent=None):
Profiler.getInstance().push("Construct Head Rig Component:" + name)
super(HeadComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Head
self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle")
self.headCtrl.rotatePoints(0, 0, 90)
self.headCtrl.scalePoints(Vec3(3, 3, 3))
self.headCtrl.translatePoints(Vec3(0, 1, 0.25))
# Eye Left
self.eyeLeftCtrlSpace = CtrlSpace('eyeLeft', parent=self.headCtrl)
self.eyeLeftCtrl = Control('eyeLeft', parent=self.eyeLeftCtrlSpace, shape="sphere")
self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.eyeLeftCtrl.setColor("blueMedium")
# Eye Right
self.eyeRightCtrlSpace = CtrlSpace('eyeRight', parent=self.headCtrl)
self.eyeRightCtrl = Control('eyeRight', parent=self.eyeRightCtrlSpace, shape="sphere")
self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.eyeRightCtrl.setColor("blueMedium")
# Jaw
self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
self.jawCtrl.alignOnYAxis(negative=True)
self.jawCtrl.alignOnZAxis()
self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
self.jawCtrl.setColor("orange")
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
headDef = Joint('head', parent=defCmpGrp)
headDef.setComponent(self)
jawDef = Joint('jaw', parent=defCmpGrp)
jawDef.setComponent(self)
eyeLeftDef = Joint('eyeLeft', parent=defCmpGrp)
eyeLeftDef.setComponent(self)
eyeRightDef = Joint('eyeRight', parent=defCmpGrp)
eyeRightDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()]))
headInputConstraint.setMaintainOffset(True)
headInputConstraint.addConstrainer(self.headBaseInputTgt)
self.headCtrlSpace.addConstraint(headInputConstraint)
# # Constraint outputs
headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
headOutputConstraint.addConstrainer(self.headCtrl)
self.headOutputTgt.addConstraint(headOutputConstraint)
jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
jawOutputConstraint.addConstrainer(self.jawCtrl)
self.jawOutputTgt.addConstraint(jawOutputConstraint)
eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()]))
eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
self.eyeLOutputTgt.addConstraint(eyeLOutputConstraint)
eyeROutputConstraint = PoseConstraint('_'.join([self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()]))
eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
self.eyeROutputTgt.addConstraint(eyeROutputConstraint)
# ==================
# Add Component I/O
# ==================
# Add Xfo I/O's
# self.addInput(self.headBaseInputTgt)
# self.addOutput(self.headOutputTgt)
# self.addOutput(self.jawOutputTgt)
# self.addOutput(self.eyeLOutputTgt)
# self.addOutput(self.eyeROutputTgt)
# Add Attribute I/O's
# self.addInput(self.drawDebugInputAttr)
#.........这里部分代码省略.........
示例7: StretchyLimbComponentRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnZAxis [as 别名]
class StretchyLimbComponentRig(StretchyLimbComponent):
"""StretchyLimb Component"""
def __init__(self, name='limb', parent=None):
Profiler.getInstance().push("Construct StretchyLimb Rig Component:" + name)
super(StretchyLimbComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Upper (FK)
self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp)
self.upperFKCtrl = Control('upperFK', parent=self.upperFKCtrlSpace, shape="cube")
self.upperFKCtrl.alignOnXAxis()
# Lower (FK)
self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl)
self.lowerFKCtrl = Control('lowerFK', parent=self.lowerFKCtrlSpace, shape="cube")
self.lowerFKCtrl.alignOnXAxis()
# End (IK)
self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
self.limbIKCtrl = Control('IK', parent=self.limbIKCtrlSpace, shape="pin")
# Add Component Params to IK control
# TODO: Move these separate control
limbSettingsAttrGrp = AttributeGroup("DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl)
limbDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=limbSettingsAttrGrp)
self.limbBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=limbSettingsAttrGrp)
self.limbBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=limbSettingsAttrGrp)
limbIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=limbSettingsAttrGrp)
limbSoftRatioInputAttr = ScalarAttribute('softRatio', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbStretchInputAttr = BoolAttribute('stretch', value=True, parent=limbSettingsAttrGrp)
limbStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbSlideInputAttr = ScalarAttribute('slide', value=0.0, minValue=-1.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbPinInputAttr = ScalarAttribute('pin', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
self.rightSideInputAttr = BoolAttribute('rightSide', value=False, parent=limbSettingsAttrGrp)
self.drawDebugInputAttr.connect(limbDrawDebugInputAttr)
# UpV (IK Pole Vector)
self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
self.limbUpVCtrl = Control('UpV', parent=self.limbUpVCtrlSpace, shape="triangle")
self.limbUpVCtrl.alignOnZAxis()
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.addItem('defCmpGrp', self.defCmpGrp)
upperDef = Joint('upper', parent=self.defCmpGrp)
upperDef.setComponent(self)
lowerDef = Joint('lower', parent=self.defCmpGrp)
lowerDef.setComponent(self)
endDef = Joint('end', parent=self.defCmpGrp)
endDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True)
self.limbIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint)
self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
self.limbUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.limbUpVCtrlSpace.addConstraint(self.limbUpVCtrlSpaceInputConstraint)
self.limbRootInputConstraint = PoseConstraint('_'.join([self.limbIKCtrl.getName(), 'To', self.limbParentInputTgt.getName()]))
self.limbRootInputConstraint.setMaintainOffset(True)
self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt)
self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint)
# ===============
# Add Splice Ops
# ===============
# Add StretchyLimb Splice Op
self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver', 'Kraken')
self.addOperator(self.limbIKKLOp)
# Add Att Inputs
self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr)
self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr)
self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr)
self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr)
self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr)
self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr)
self.limbIKKLOp.setInput('stretch', limbStretchInputAttr)
self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr)
#.........这里部分代码省略.........