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Python Control.alignOnYAxis方法代码示例

本文整理汇总了Python中kraken.core.objects.control.Control.alignOnYAxis方法的典型用法代码示例。如果您正苦于以下问题:Python Control.alignOnYAxis方法的具体用法?Python Control.alignOnYAxis怎么用?Python Control.alignOnYAxis使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在kraken.core.objects.control.Control的用法示例。


在下文中一共展示了Control.alignOnYAxis方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: HeadComponentRig

# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnYAxis [as 别名]
class HeadComponentRig(HeadComponent):
    """Head Component Rig"""

    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName()]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
#.........这里部分代码省略.........
开发者ID:AbedSHP,项目名称:Kraken,代码行数:103,代码来源:head_component.py

示例2: SpineComponentRig

# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnYAxis [as 别名]
class SpineComponentRig(SpineComponent):
    """Spine Component"""

    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(SpineComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.cogCtrl.setColor("orange")
        self.cogCtrl.lockScale(True, True, True)

        # Spine01
        self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl)
        self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle")
        self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0))
        self.spine01Ctrl.lockScale(True, True, True)

        # Spine02
        self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl)
        self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle")
        self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine02Ctrl.lockScale(True, True, True)
        self.spine02Ctrl.setColor("blue")


        # Spine04
        self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl)
        self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle")
        self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.spine04Ctrl.lockScale(True, True, True)

        # Spine03
        self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine04Ctrl)
        self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle")
        self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine03Ctrl.lockScale(True, True, True)
        self.spine03Ctrl.setColor("blue")

        # Pelvis
        self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.spine01Ctrl)
        self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube")
        self.pelvisCtrl.alignOnYAxis(negative=True)
        self.pelvisCtrl.scalePoints(Vec3(4.0, 0.375, 3.75))
        self.pelvisCtrl.translatePoints(Vec3(0.0, -0.5, -0.25))
        self.pelvisCtrl.lockTranslation(True, True, True)
        self.pelvisCtrl.lockScale(True, True, True)
        self.pelvisCtrl.setColor("blueLightMuted")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)

        pelvisDef = Joint('pelvis', parent=self.defCmpGrp)
        pelvisDef.setComponent(self)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.spineSrtInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        self.spineBaseOutputConstraint = PoseConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint)

        self.pelvisOutputConstraint = PoseConstraint('_'.join([self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()]))
        self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl)
        self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint)

        self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
#.........这里部分代码省略.........
开发者ID:AbedSHP,项目名称:Kraken,代码行数:103,代码来源:spine_component.py

示例3: FabriceHeadGuide

# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnYAxis [as 别名]
class FabriceHeadGuide(FabriceHead):
    """Fabrice Head Component Guide"""

    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Guide Component:" + name)
        super(FabriceHeadGuide, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)

        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape="circle")
        self.headCtrl.rotatePoints(90.0, 0.0, 0.0)
        self.headCtrl.scalePoints(Vec3(3.5, 3.5, 3.5))

        self.jawCtrl = Control('jaw', parent=self.ctrlCmpGrp, shape="cube")
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(2.0, 0.5, 2.0))
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.setColor('orange')

        data = {
                "name": name,
                "location": "M",
                "headXfo": Xfo(Vec3(0.0, 1.67, 1.75)),
                "headCtrlCrvData": self.headCtrl.getCurveData(),
                "jawPosition": Vec3(0.0, 1.2787, 2.0078),
                "jawCtrlCrvData": self.jawCtrl.getCurveData(),
               }

        self.loadData(data)

        Profiler.getInstance().pop()


    # =============
    # Data Methods
    # =============
    def saveData(self):
        """Save the data for the component to be persisted.

        Return:
        The JSON data object

        """

        data = super(FabriceHeadGuide, self).saveData()

        data['headXfo'] = self.headCtrl.xfo
        data['headCtrlCrvData'] = self.headCtrl.getCurveData()
        data['jawPosition'] = self.jawCtrl.xfo.tr
        data['jawCtrlCrvData'] = self.jawCtrl.getCurveData()

        return data


    def loadData(self, data):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FabriceHeadGuide, self).loadData( data )

        self.headCtrl.xfo = data['headXfo']
        self.headCtrl.setCurveData(data['headCtrlCrvData'])
        self.jawCtrl.xfo.tr = data['jawPosition']
        self.jawCtrl.setCurveData(data['jawCtrlCrvData'])

        return True


    def getRigBuildData(self):
        """Returns the Guide data used by the Rig Component to define the layout of the final rig..

        Return:
        The JSON rig data object.

        """

        data = super(FabriceHeadGuide, self).getRigBuildData()

        data['headXfo'] = self.headCtrl.xfo
        data['headCtrlCrvData'] = self.headCtrl.getCurveData()
        data['jawPosition'] = self.jawCtrl.xfo.tr
        data['jawCtrlCrvData'] = self.jawCtrl.getCurveData()

        return data


    # ==============
    # Class Methods
#.........这里部分代码省略.........
开发者ID:AbedSHP,项目名称:Kraken,代码行数:103,代码来源:fabrice_head.py

示例4: HeadComponentRig

# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnYAxis [as 别名]
class HeadComponentRig(HeadComponent):
    """Head Component Rig"""

    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Head
        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle")
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrlSpace = CtrlSpace('eyeLeft', parent=self.headCtrl)
        self.eyeLeftCtrl = Control('eyeLeft', parent=self.eyeLeftCtrlSpace, shape="sphere")
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor("blueMedium")

        # Eye Right
        self.eyeRightCtrlSpace = CtrlSpace('eyeRight', parent=self.headCtrl)
        self.eyeRightCtrl = Control('eyeRight', parent=self.eyeRightCtrlSpace, shape="sphere")
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor("blueMedium")

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor("orange")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=defCmpGrp)
        eyeRightDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()]))
        headInputConstraint.setMaintainOffset(True)
        headInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headCtrlSpace.addConstraint(headInputConstraint)

        # # Constraint outputs
        headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
        headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(headOutputConstraint)

        jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
        jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(jawOutputConstraint)

        eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()]))
        eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(eyeLOutputConstraint)

        eyeROutputConstraint = PoseConstraint('_'.join([self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()]))
        eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(eyeROutputConstraint)


        # ==================
        # Add Component I/O
        # ==================
        # Add Xfo I/O's
        # self.addInput(self.headBaseInputTgt)

        # self.addOutput(self.headOutputTgt)
        # self.addOutput(self.jawOutputTgt)
        # self.addOutput(self.eyeLOutputTgt)
        # self.addOutput(self.eyeROutputTgt)

        # Add Attribute I/O's
        # self.addInput(self.drawDebugInputAttr)
#.........这里部分代码省略.........
开发者ID:hoorayfor3d,项目名称:Kraken,代码行数:103,代码来源:head_component.py


注:本文中的kraken.core.objects.control.Control.alignOnYAxis方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。