本文整理汇总了Python中kraken.core.objects.control.Control.alignOnXAxis方法的典型用法代码示例。如果您正苦于以下问题:Python Control.alignOnXAxis方法的具体用法?Python Control.alignOnXAxis怎么用?Python Control.alignOnXAxis使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kraken.core.objects.control.Control
的用法示例。
在下文中一共展示了Control.alignOnXAxis方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: setNumControls
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnXAxis [as 别名]
def setNumControls(self, numControls):
# Add more controls
if numControls > len(self.fkCtrlSpaces):
for i in xrange(len(self.fkCtrlSpaces), numControls):
if i==0:
parent = self.ctrlCmpGrp
else:
parent = self.fkCtrls[i - 1]
boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
boneFKCtrlSpace = CtrlSpace(boneName, parent=parent)
boneFKCtrl = Control(boneName, parent=boneFKCtrlSpace, shape="cube")
boneFKCtrl.alignOnXAxis()
boneFKCtrl.lockScale(x=True, y=True, z=True)
boneFKCtrl.lockTranslation(x=True, y=True, z=True)
self.fkCtrlSpaces.append(boneFKCtrlSpace)
self.fkCtrls.append(boneFKCtrl)
# Remove extra ctrls
elif numControls < len(self.fkCtrlSpaces):
numExtraCtrls = len(self.fkCtrls) - numControls
for i in xrange(numExtraCtrls):
extraCtrlSpace = self.fkCtrlSpaces.pop()
extraCtrl = self.fkCtrls.pop()
extraCtrlSpace.getParent().removeChild(extraCtrlSpace)
extraCtrl.getParent().removeChild(extraCtrl)
示例2: setNumControls
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnXAxis [as 别名]
def setNumControls(self, numControls):
# Add new control spaces and controls
for i in xrange(len(self.fkCtrlSpaces), numControls):
if i==0:
parent = self.ctrlCmpGrp
else:
parent = self.fkCtrls[i - 1]
boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
fkCtrlSpace = CtrlSpace(boneName, parent=parent)
fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube")
fkCtrl.alignOnXAxis()
fkCtrl.lockScale(x=True, y=True, z=True)
fkCtrl.lockTranslation(x=True, y=True, z=True)
self.fkCtrlSpaces.append(fkCtrlSpace)
self.fkCtrls.append(fkCtrl)
示例3: LegComponentRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnXAxis [as 别名]
class LegComponentRig(LegComponent):
"""Leg Component"""
def __init__(self, name='leg', parent=None):
Profiler.getInstance().push("Construct Leg Rig Component:" + name)
super(LegComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Femur
self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
self.femurFKCtrl.alignOnXAxis()
# Shin
self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
self.shinFKCtrl.alignOnXAxis()
# Ankle
self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")
# FK Foot
self.footCtrlSpace = CtrlSpace('foot', parent=self.ctrlCmpGrp)
self.footCtrl = Control('foot', parent=self.footCtrlSpace, shape="cube")
self.footCtrl.alignOnXAxis()
# FK Toe
self.toeCtrlSpace = CtrlSpace('toe', parent=self.footCtrl)
self.toeCtrl = Control('toe', parent=self.toeCtrlSpace, shape="cube")
self.toeCtrl.alignOnXAxis()
# Rig Ref objects
self.footRefSrt = Locator('footRef', parent=self.ctrlCmpGrp)
# Add Component Params to IK control
footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.footCtrl)
footLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 1.0, maxValue=1.0, parent=footSettingsAttrGrp)
# Add Component Params to IK control
legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
legSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=legSettingsAttrGrp)
legSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=legSettingsAttrGrp)
legStretchInputAttr = BoolAttribute('stretch', value=True, parent=legSettingsAttrGrp)
legStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
self.drawDebugInputAttr.connect(legDrawDebugInputAttr)
# UpV
self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
self.legUpVCtrl.alignOnZAxis()
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
femurDef = Joint('femur', parent=self.defCmpGrp)
femurDef.setComponent(self)
shinDef = Joint('shin', parent=self.defCmpGrp)
shinDef.setComponent(self)
ankleDef = Joint('ankle', parent=self.defCmpGrp)
ankleDef.setComponent(self)
self.footDef = Joint('foot', parent=self.defCmpGrp)
self.footDef.setComponent(self)
self.toeDef = Joint('toe', parent=self.defCmpGrp)
self.toeDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)
self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)
self.legRootInputConstraint = PoseConstraint('_'.join([self.legIKCtrl.getName(), 'To', self.legPelvisInputTgt.getName()]))
self.legRootInputConstraint.setMaintainOffset(True)
#.........这里部分代码省略.........
示例4: FabriceClavicleGuide
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnXAxis [as 别名]
class FabriceClavicleGuide(FabriceClavicle):
"""Clavicle Component Guide"""
def __init__(self, name='clavicle', parent=None):
Profiler.getInstance().push("Construct Clavicle Guide Component:" + name)
super(FabriceClavicleGuide, self).__init__(name, parent)
# =========
# Controls
# =========
# Guide Controls
guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)
self.clavicleCtrl = Control('clavicle', parent=self.ctrlCmpGrp, shape="cube")
self.clavicleCtrl.alignOnXAxis()
self.clavicleCtrl.scalePoints(Vec3(1.0, 0.25, 0.25))
data = {
"name": name,
"location": "L",
"clavicleXfo": Xfo(Vec3(0.1322, 15.403, -0.5723)),
'clavicleCtrlCrvData': self.clavicleCtrl.getCurveData()
}
self.loadData(data)
Profiler.getInstance().pop()
# =============
# Data Methods
# =============
def saveData(self):
"""Save the data for the component to be persisted.
Return:
The JSON data object
"""
data = super(FabriceClavicleGuide, self).saveData()
data['clavicleXfo'] = self.clavicleCtrl.xfo
data['clavicleCtrlCrvData'] = self.clavicleCtrl.getCurveData()
return data
def loadData(self, data):
"""Load a saved guide representation from persisted data.
Arguments:
data -- object, The JSON data object.
Return:
True if successful.
"""
super(FabriceClavicleGuide, self).loadData( data )
self.clavicleCtrl.xfo = data['clavicleXfo']
self.clavicleCtrl.setCurveData(data['clavicleCtrlCrvData'])
return True
def getRigBuildData(self):
"""Returns the Guide data used by the Rig Component to define the layout of the final rig..
Return:
The JSON rig data object.
"""
data = super(FabriceClavicleGuide, self).getRigBuildData()
data['clavicleXfo'] = self.clavicleCtrl.xfo
data['clavicleCtrlCrvData'] = self.clavicleCtrl.getCurveData()
return data
# ==============
# Class Methods
# ==============
@classmethod
def getComponentType(cls):
"""Enables introspection of the class prior to construction to determine if it is a guide component.
Return:
The true if this component is a guide component.
"""
return 'Guide'
#.........这里部分代码省略.........
示例5: FabriceClavicleRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnXAxis [as 别名]
class FabriceClavicleRig(FabriceClavicle):
"""Clavicle Component"""
def __init__(self, name='Clavicle', parent=None):
Profiler.getInstance().push("Construct Clavicle Rig Component:" + name)
super(FabriceClavicleRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Clavicle
self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp)
self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube")
self.clavicleCtrl.alignOnXAxis()
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.ctrlCmpGrp.setComponent(self)
self.clavicleDef = Joint('clavicle', parent=defCmpGrp)
self.clavicleDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()]))
clavicleInputConstraint.setMaintainOffset(True)
clavicleInputConstraint.addConstrainer(self.spineEndInputTgt)
self.clavicleCtrlSpace.addConstraint(clavicleInputConstraint)
# Constraint outputs
clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
clavicleConstraint.addConstrainer(self.clavicleCtrl)
self.clavicleOutputTgt.addConstraint(clavicleConstraint)
# ===============
# Add Splice Ops
# ===============
# Add Deformer Splice Op
spliceOp = KLOperator('clavicleDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
self.addOperator(spliceOp)
# Add Att Inputs
spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
spliceOp.setInput('rigScale', self.rigScaleInputAttr)
# Add Xfo Inputs
spliceOp.setInput('constrainer', self.clavicleOutputTgt)
# Add Xfo Outputs
spliceOp.setOutput('constrainee', self.clavicleDef)
Profiler.getInstance().pop()
def loadData(self, data=None):
"""Load a saved guide representation from persisted data.
Arguments:
data -- object, The JSON data object.
Return:
True if successful.
"""
super(FabriceClavicleRig, self).loadData( data )
self.clavicleCtrlSpace.xfo = data['clavicleXfo']
self.clavicleCtrl.xfo = data['clavicleXfo']
self.clavicleCtrl.setCurveData(data['clavicleCtrlCrvData'])
# ============
# Set IO Xfos
# ============
self.spineEndInputTgt.xfo = data['clavicleXfo']
self.clavicleOutputTgt.xfo = data['clavicleXfo']
示例6: ArmComponentRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnXAxis [as 别名]
class ArmComponentRig(ArmComponent):
"""Arm Component Rig"""
def __init__(self, name="arm", parent=None):
Profiler.getInstance().push("Construct Arm Rig Component:" + name)
super(ArmComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Bicep
self.bicepFKCtrlSpace = CtrlSpace("bicepFK", parent=self.ctrlCmpGrp)
self.bicepFKCtrl = Control("bicepFK", parent=self.bicepFKCtrlSpace, shape="cube")
self.bicepFKCtrl.alignOnXAxis()
# Forearm
self.forearmFKCtrlSpace = CtrlSpace("forearmFK", parent=self.bicepFKCtrl)
self.forearmFKCtrl = Control("forearmFK", parent=self.forearmFKCtrlSpace, shape="cube")
self.forearmFKCtrl.alignOnXAxis()
self.handCtrlSpace = CtrlSpace("hand", parent=self.ctrlCmpGrp)
self.handCtrl = Control("hand", parent=self.handCtrlSpace, shape="circle")
self.handCtrl.rotatePoints(0, 0, 90)
self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75))
# Arm IK
self.armIKCtrlSpace = CtrlSpace("IK", parent=self.ctrlCmpGrp)
self.armIKCtrl = Control("IK", parent=self.armIKCtrlSpace, shape="pin")
# Add Params to IK control
armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl)
armDebugInputAttr = BoolAttribute("drawDebug", value=False, parent=armSettingsAttrGrp)
self.armBone0LenInputAttr = ScalarAttribute("bone1Len", value=0.0, parent=armSettingsAttrGrp)
self.armBone1LenInputAttr = ScalarAttribute("bone2Len", value=0.0, parent=armSettingsAttrGrp)
armIKBlendInputAttr = ScalarAttribute("fkik", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp)
armSoftIKInputAttr = BoolAttribute("softIK", value=True, parent=armSettingsAttrGrp)
armSoftDistInputAttr = ScalarAttribute("softDist", value=0.0, minValue=0.0, parent=armSettingsAttrGrp)
armStretchInputAttr = BoolAttribute("stretch", value=True, parent=armSettingsAttrGrp)
armStretchBlendInputAttr = ScalarAttribute(
"stretchBlend", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp
)
# Hand Params
handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings", parent=self.handCtrl)
handLinkToWorldInputAttr = ScalarAttribute("linkToWorld", 0.0, maxValue=1.0, parent=handSettingsAttrGrp)
self.drawDebugInputAttr.connect(armDebugInputAttr)
# UpV
self.armUpVCtrlSpace = CtrlSpace("UpV", parent=self.ctrlCmpGrp)
self.armUpVCtrl = Control("UpV", parent=self.armUpVCtrlSpace, shape="triangle")
self.armUpVCtrl.alignOnZAxis()
self.armUpVCtrl.rotatePoints(180, 0, 0)
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer("deformers")
defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
bicepDef = Joint("bicep", parent=defCmpGrp)
bicepDef.setComponent(self)
forearmDef = Joint("forearm", parent=defCmpGrp)
forearmDef.setComponent(self)
wristDef = Joint("wrist", parent=defCmpGrp)
wristDef.setComponent(self)
handDef = Joint("hand", parent=defCmpGrp)
handDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
self.armIKCtrlSpaceInputConstraint = PoseConstraint(
"_".join([self.armIKCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()])
)
self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
self.armIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)
self.armUpVCtrlSpaceInputConstraint = PoseConstraint(
"_".join([self.armUpVCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()])
)
self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
self.armUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)
self.armRootInputConstraint = PoseConstraint(
"_".join([self.bicepFKCtrlSpace.getName(), "To", self.clavicleEndInputTgt.getName()])
)
self.armRootInputConstraint.setMaintainOffset(True)
self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt)
self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)
#.........这里部分代码省略.........
示例7: StretchyLimbComponentRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnXAxis [as 别名]
class StretchyLimbComponentRig(StretchyLimbComponent):
"""StretchyLimb Component"""
def __init__(self, name='limb', parent=None):
Profiler.getInstance().push("Construct StretchyLimb Rig Component:" + name)
super(StretchyLimbComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Upper (FK)
self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp)
self.upperFKCtrl = Control('upperFK', parent=self.upperFKCtrlSpace, shape="cube")
self.upperFKCtrl.alignOnXAxis()
# Lower (FK)
self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl)
self.lowerFKCtrl = Control('lowerFK', parent=self.lowerFKCtrlSpace, shape="cube")
self.lowerFKCtrl.alignOnXAxis()
# End (IK)
self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
self.limbIKCtrl = Control('IK', parent=self.limbIKCtrlSpace, shape="pin")
# Add Component Params to IK control
# TODO: Move these separate control
limbSettingsAttrGrp = AttributeGroup("DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl)
limbDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=limbSettingsAttrGrp)
self.limbBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=limbSettingsAttrGrp)
self.limbBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=limbSettingsAttrGrp)
limbIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=limbSettingsAttrGrp)
limbSoftRatioInputAttr = ScalarAttribute('softRatio', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbStretchInputAttr = BoolAttribute('stretch', value=True, parent=limbSettingsAttrGrp)
limbStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbSlideInputAttr = ScalarAttribute('slide', value=0.0, minValue=-1.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbPinInputAttr = ScalarAttribute('pin', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
self.rightSideInputAttr = BoolAttribute('rightSide', value=False, parent=limbSettingsAttrGrp)
self.drawDebugInputAttr.connect(limbDrawDebugInputAttr)
# UpV (IK Pole Vector)
self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
self.limbUpVCtrl = Control('UpV', parent=self.limbUpVCtrlSpace, shape="triangle")
self.limbUpVCtrl.alignOnZAxis()
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.addItem('defCmpGrp', self.defCmpGrp)
upperDef = Joint('upper', parent=self.defCmpGrp)
upperDef.setComponent(self)
lowerDef = Joint('lower', parent=self.defCmpGrp)
lowerDef.setComponent(self)
endDef = Joint('end', parent=self.defCmpGrp)
endDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True)
self.limbIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint)
self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
self.limbUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.limbUpVCtrlSpace.addConstraint(self.limbUpVCtrlSpaceInputConstraint)
self.limbRootInputConstraint = PoseConstraint('_'.join([self.limbIKCtrl.getName(), 'To', self.limbParentInputTgt.getName()]))
self.limbRootInputConstraint.setMaintainOffset(True)
self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt)
self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint)
# ===============
# Add Splice Ops
# ===============
# Add StretchyLimb Splice Op
self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver', 'Kraken')
self.addOperator(self.limbIKKLOp)
# Add Att Inputs
self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr)
self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr)
self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr)
self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr)
self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr)
self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr)
self.limbIKKLOp.setInput('stretch', limbStretchInputAttr)
self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr)
#.........这里部分代码省略.........
示例8: FootComponentRig
# 需要导入模块: from kraken.core.objects.control import Control [as 别名]
# 或者: from kraken.core.objects.control.Control import alignOnXAxis [as 别名]
class FootComponentRig(FootComponent):
"""Foot Component"""
def __init__(self, name="foot", parent=None):
Profiler.getInstance().push("Construct Neck Rig Component:" + name)
super(FootComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp)
self.footAll = Locator('footAll', parent=self.ctrlCmpGrp)
self.footAll.setShapeVisibility(False)
self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll)
self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square")
self.ankleIKCtrl.alignOnXAxis(negative=True)
self.ankleIKCtrl.lockTranslation(True, True, True)
self.ankleIKCtrl.lockScale(True, True, True)
self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll)
self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square")
self.toeIKCtrl.alignOnXAxis()
self.toeIKCtrl.lockTranslation(True, True, True)
self.toeIKCtrl.lockScale(True, True, True)
self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp)
self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube")
self.ankleFKCtrl.alignOnXAxis()
self.ankleFKCtrl.lockTranslation(True, True, True)
self.ankleFKCtrl.lockScale(True, True, True)
self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl)
self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube")
self.toeFKCtrl.alignOnXAxis()
self.toeFKCtrl.lockTranslation(True, True, True)
self.toeFKCtrl.lockScale(True, True, True)
self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl)
self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp)
self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)
self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)
self.drawDebugInputAttr.connect(self.footDebugInputAttr)
self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp)
self.pivotAll.setShapeVisibility(False)
self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget")
self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.backPivotCtrl.lockScale(True, True, True)
self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace()
self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget")
self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
self.frontPivotCtrl.lockScale(True, True, True)
self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace()
self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget")
self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0)
self.outerPivotCtrl.lockScale(True, True, True)
self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace()
self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget")
self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0)
self.innerPivotCtrl.lockScale(True, True, True)
self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace()
self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.addItem('defCmpGrp', self.defCmpGrp)
self.ankleDef = Joint('ankle', parent=self.defCmpGrp)
self.ankleDef.setComponent(self)
self.toeDef = Joint('toe', parent=self.defCmpGrp)
self.toeDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint to inputs
self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()]))
self.pivotAllInputConstraint.setMaintainOffset(True)
self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt)
self.pivotAll.addConstraint(self.pivotAllInputConstraint)
#.........这里部分代码省略.........