当前位置: 首页>>代码示例>>Python>>正文


Python Image.y方法代码示例

本文整理汇总了Python中kivy.uix.image.Image.y方法的典型用法代码示例。如果您正苦于以下问题:Python Image.y方法的具体用法?Python Image.y怎么用?Python Image.y使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在kivy.uix.image.Image的用法示例。


在下文中一共展示了Image.y方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: build

# 需要导入模块: from kivy.uix.image import Image [as 别名]
# 或者: from kivy.uix.image.Image import y [as 别名]
 def build(self):
     self.title = "Blackjack"
     self.parent = Widget()  
     sm = ScreenManager()
     
     
     # set up the screens
     
     #splashcreen
     self.ss = Screen(name = 'splash_screen')
     splashmenu = SplashScreen()
     splashmenu.buildUp()
     self.ss.add_widget(splashmenu)
     
     #main menu
     self.mm = Screen(name = 'main_menu')
     self.mainmenu = MainMenu()
     self.mainmenu.buildUp()
     self.mm.add_widget(self.mainmenu)
     
     #add the logo to mainmenu and splashscreen
     logo = Image(source = 'images/logo.png')
     logo.width = Window.width/2
     logo.height = Window.height/2
     logo.x = Window.width/2 - (logo.width-logo.width*.05)
     logo.y = (Window.height/2 - logo.width/2)
     self.mm.add_widget(logo)
    
  
     #game screen
     
     self.gs = Game(name = 'game')
     
   
     
     #Add screens to screen manager
     sm.add_widget(self.ss)
     sm.add_widget(self.mm)
     sm.add_widget(self.gs)
     
     sm.current = 'main_menu'
     
     def check_screen_change(obj):
         if(self.mainmenu.buttonText == 'Play'):
             sm.current = 'game'
             self.gs.start_round()
             
             
     self.mainmenu.bind(on_button_release = check_screen_change)
     
     return sm
开发者ID:adam-zanol,项目名称:blackjack,代码行数:53,代码来源:main.py

示例2: create_blob

# 需要导入模块: from kivy.uix.image import Image [as 别名]
# 或者: from kivy.uix.image.Image import y [as 别名]
 def create_blob(self, touch):
     # define a short name for the touch-specific and unique UserDictionary "ud"
     ud = touch.ud
     
     # create the new blob
     ud['blob'] = Image(
         source=self.parent.app.config.get('Advanced', 'BlobImage'),
         color=BLOB_IMAGE_COLOR,
         allow_stretch=True,
         size=(self.parent.app.config.getint('Advanced', 'BlobSize'), self.parent.app.config.getint('Advanced', 'BlobSize')))
     
     # set the blobs position right under the finger
     ud['blob'].x = touch.x - ud['blob'].size[0] / 2
     ud['blob'].y = touch.y - ud['blob'].size[1] / 2
     self.add_widget(ud['blob'])
开发者ID:ammzen,项目名称:IcarusTouch,代码行数:17,代码来源:keyboard.py

示例3: loading

# 需要导入模块: from kivy.uix.image import Image [as 别名]
# 或者: from kivy.uix.image.Image import y [as 别名]
def loading():
        Window.clearcolor=(1,140.0/255,15.0/255,0)
        #Window.fullscreen=True
        f=FloatLayout()
        title = Label(
            text='Trages',
            markup=True,
            bold=True,
            color=(79.0/255,15.0/255,204.0/255,0),
            font_name='RAVIE.ttf',
            halign='center',
            font_size='100dp',
            padding_y=2*Window.height/6
        )       
        img=Image(source='hand.png',keep_data=True)
        img.y=Window.height/6
        f.bind(on_touch_down=_on_touch_down)
        f.add_widget(title)
        f.add_widget(img)
        return f
开发者ID:Somal,项目名称:Trages,代码行数:22,代码来源:main.py

示例4: create_circle

# 需要导入模块: from kivy.uix.image import Image [as 别名]
# 或者: from kivy.uix.image.Image import y [as 别名]
 def create_circle(self, touch):
     # create the circle image
     circle = Image(
         source=self.app.config.get('Advanced', 'CircleImage'),
         color=CIRCLE_IMAGE_COLOR,
         allow_stretch=True,
         size=(self.app.config.getint('Advanced', 'CircleSize'), self.app.config.getint('Advanced', 'CircleSize')))
     
     # center the circle on the finger position
     circle.x = touch.x - circle.size[0] / 2
     circle.y = touch.y - circle.size[1] / 2
     
     self.add_widget(circle)
     
     # and just right fade it out after having displayed it
     animation = Animation(
         color=CIRCLE_IMAGE_COLOR_TRANSPARENT,
         size=(self.app.config.getint('Advanced', 'CircleSize') * 2, self.app.config.getint('Advanced', 'CircleSize') * 2),
         x=circle.pos[0] - (self.app.config.getint('Advanced', 'CircleSize')/2), # workaround for centering the image during resizing
         y=circle.pos[1] - (self.app.config.getint('Advanced', 'CircleSize')/2), # workaround for centering the image during resizing
         t='out_expo', duration=CIRCLE_IMAGE_FADEOUT_TIME)
     
     animation.start(circle)
     animation.bind(on_complete=self.circle_fadeout_complete)
开发者ID:ammzen,项目名称:IcarusTouch,代码行数:26,代码来源:main.py


注:本文中的kivy.uix.image.Image.y方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。