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Python Image.setter方法代码示例

本文整理汇总了Python中kivy.uix.image.Image.setter方法的典型用法代码示例。如果您正苦于以下问题:Python Image.setter方法的具体用法?Python Image.setter怎么用?Python Image.setter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在kivy.uix.image.Image的用法示例。


在下文中一共展示了Image.setter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: AnimationController

# 需要导入模块: from kivy.uix.image import Image [as 别名]
# 或者: from kivy.uix.image.Image import setter [as 别名]
class AnimationController(Widget):
    mStartingAnimation = StringProperty("")
    _CurrentImage = ObjectProperty(None)
    
    def __init__(self, **kwargs):
        super(AnimationController, self).__init__(**kwargs)
        self.mAnimations = {}
        self._CurrentAnimation = None
        
    def add_widget(self, widget):
        super(AnimationController, self).add_widget(widget)
        
    def InitializeAnimation(self, inAnimationWidget):
        animationID = inAnimationWidget.mID
        print (animationID)
        assert not animationID in self.mAnimations
        if (not animationID in self.mAnimations):
            print ("Initializing Animation %s" % animationID)
            inAnimationWidget.Initialize()
            self.mAnimations[animationID] = inAnimationWidget
    
    def PlayAnimationByName(self, inAnimationName):
        assert inAnimationName in self.mAnimations, "No animation named " + inAnimationName
        if (inAnimationName in self.mAnimations):
            if (self._CurrentAnimation != None):
                self._CurrentAnimation.Stop()
            
            self._CurrentAnimation = self.mAnimations[inAnimationName]
            print ("New Animation: ", self._CurrentAnimation)
            
            self._CurrentAnimation.Start()
            self._CurrentImage.texture = self._CurrentAnimation.mCurrentTextureArea
            print ("Current image: ", self._CurrentImage)

    def Initialize(self, inOwner):
        for currentChild in self.children:
            if isinstance(currentChild, AnimationGraphic):
                print ("Scheduling animaton add")
                self.InitializeAnimation(currentChild)
        
        self._CurrentImage = Image(pos=inOwner.pos)
        self.bind(pos=self._CurrentImage.setter('pos'))
        self.add_widget(self._CurrentImage)
        
        self.PlayAnimationByName(self.mStartingAnimation)

    def Update(self, dt):
        if (self._CurrentAnimation != None):
            self._CurrentAnimation.Update(dt)
            
            self._CurrentImage.texture = self._CurrentAnimation.mCurrentTextureArea
开发者ID:MintyAnt,项目名称:ProjectTapCat,代码行数:53,代码来源:animation_controller.py


注:本文中的kivy.uix.image.Image.setter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。