本文整理汇总了Python中kivy.uix.image.Image.reload方法的典型用法代码示例。如果您正苦于以下问题:Python Image.reload方法的具体用法?Python Image.reload怎么用?Python Image.reload使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kivy.uix.image.Image
的用法示例。
在下文中一共展示了Image.reload方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Planet
# 需要导入模块: from kivy.uix.image import Image [as 别名]
# 或者: from kivy.uix.image.Image import reload [as 别名]
class Planet(FloatLayout):
base_image = ObjectProperty(None)
select_overlay = ObjectProperty(None)
# TODO: complete this!?
shadow_overlay = ObjectProperty(None)
# LOGIC
logic = ObjectProperty(None)
def __init__(self, **kwargs):
super(Planet, self).__init__(**kwargs)
self.logic = App.get_running_app().logic
self.size = (100, 100)
# TODO: better way to acquire default textures paths
self.base_image = Image(
size_hint=(1, 1),
pos_hint={'x': 0, 'y': 0},
source='./media/textures/planets/sandyone.png',
allow_stretch=True
)
self.select_overlay = Image(
size_hint=(1.25, 1.25),
pos_hint={'x': -0.125, 'y': -0.125},
source='./media/textures/picked/scope.png',
allow_stretch=True
)
self.add_widget(self.base_image)
def on_size(self, instance, value):
if self.base_image:
self.base_image.size = value
if self.select_overlay:
newsize = (self.base_image.size[0] * 1.5, self.base_image.size[1] * 1.5)
self.select_overlay.size = newsize
self.select_overlay.center = self.center
def select(self):
self.select_overlay.center = self.center
self.add_widget(self.select_overlay)
def unselect(self):
self.remove_widget(self.select_overlay)
def set_base_image(self, source):
self.base_image.source = source
self.base_image.reload()
示例2: Rocket
# 需要导入模块: from kivy.uix.image import Image [as 别名]
# 或者: from kivy.uix.image.Image import reload [as 别名]
class Rocket(Widget):
default_y = dp(10)
y = NumericProperty(dp(10))
x = NumericProperty(Window.width/2 - Sizer.get_rocket_size()[0]/2)
force = BooleanProperty(False)
dead = False
def __init__(self, **kwargs):
super(Rocket, self).__init__(**kwargs)
self.x = Window.width/2 - Sizer.get_rocket_size()[0]/2
size = (resources.rocket['width'], resources.rocket['height'])
with self.canvas:
self.image = Image(source=resources.rocket['sprite2'],
pos=(self.x, self.y),
size=size)
def move(self):
if self.dead:
if self.image.pos[0] > resources.rocket['width'] * -1 and\
self.image.pos[1] > resources.rocket['height'] * -1:
self.image.pos = (self.image.pos[0] - dp(20),
self.image.pos[1] - dp(20))
self.image.size = (self.image.size[0] - dp(25),
self.image.size[1] - dp(10))
return
if self.force:
self.image.source = resources.rocket['sprite1']
self.image.reload()
# if self.image.pos[1] < (Window.height - self.default_y - 150):
# self.die()
self.image.pos = (self.image.pos[0], self.image.pos[1] + Sizer.get_rocket_speed())
self.pos = (self.image.pos[0], self.image.pos[1] + Sizer.get_rocket_speed())
else:
self.image.source = resources.rocket['sprite2']
self.image.reload()
self.image.pos = (self.image.pos[0], self.image.pos[1] - Sizer.get_rocket_speed())
self.pos = (self.image.pos[0], self.image.pos[1] - Sizer.get_rocket_speed())
if (
self.image.pos[1] < (self.image.size[1] / 2) * -1 or
self.image.pos[1] > Window.height + self.image.size[1]
):
self.die()
def die(self):
self.dead = True
def restart(self):
self.dead = False
self.default_y = dp(10)
self.y = dp(10)
self.x = Window.width/2 - Sizer.get_rocket_size()[0]/2
self.force = False
self.pos = (self.x, self.y)
self.image.pos = (self.x, self.y)
self.image.size = (resources.rocket['width'], resources.rocket['height'])
self.image.source = resources.rocket['sprite2']
self.image.reload()
Block.reset_speed()