本文整理汇总了Python中javax.swing.JLabel.finalizeSettingsPanel方法的典型用法代码示例。如果您正苦于以下问题:Python JLabel.finalizeSettingsPanel方法的具体用法?Python JLabel.finalizeSettingsPanel怎么用?Python JLabel.finalizeSettingsPanel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javax.swing.JLabel
的用法示例。
在下文中一共展示了JLabel.finalizeSettingsPanel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: reloadComponent
# 需要导入模块: from javax.swing import JLabel [as 别名]
# 或者: from javax.swing.JLabel import finalizeSettingsPanel [as 别名]
def reloadComponent(game,dialog,node):
c = None
text = node.getAttribute("text") if node.hasAttribute("text") else ""
align = int(node.getAttribute("align")) if node.hasAttribute("align") else 0
#Components
if node.nodeName=="jpanel":
reloadJPanel(game,dialog,node)
elif node.nodeName=="jlabel":
c = JLabel(text,align)
elif node.nodeName=="settingspanel":
c = SettingsPanel(game)
for g in node.childNodes:
if g.nodeName=="group":
c.addGroup(int(g.getAttribute("id")),g.getAttribute("label"))
for h in g.childNodes:
if h.nodeName=="heading":
c.addHeading(int(g.getAttribute("id")),h.getAttribute("label"))
for s in h.childNodes:
if s.nodeName=="setting":
#<setting id="1" name="DISPLAY_REAL_WORLD_TIME" type="checkbox" label="Show Real-World Time"></setting>
if s.getAttribute("items")!="":
c.addSettingWithItems(int(g.getAttribute("id")),int(s.getAttribute("id")),s.getAttribute("label"),s.getAttribute("type"),s.getAttribute("items").split(","))
else:
c.addSetting(int(g.getAttribute("id")),int(s.getAttribute("id")),s.getAttribute("label"),s.getAttribute("type"))
c.finalizeSettingsPanel()
dialog.registerSettingsPanel(int(node.getAttribute("id")),c)
elif node.nodeName=="logspanel":
c = LogsPanel(game)
for g in node.childNodes:
if g.nodeName=="group":
c.addLog(int(g.getAttribute("id")),g.getAttribute("label"))
c.finalizeLogsPanel()
dialog.registerLogsPanel(int(node.getAttribute("id")),c)
elif node.nodeName=="jbutton":
reloadJButton(game,dialog,node,text,align)
elif node.nodeName=="nglcanvas":
c = NGLCanvas(game,int(getCascadingAttribute(game,node,"width")),int(getCascadingAttribute(game,node,"height")))
dialog.registerCanvas(int(node.getAttribute("id")),c)
#Layout
if node.parentNode.getAttribute("layout")=="absolute":
c.setBounds(getBounds(game,node))
elif node.parentNode.getAttribute("layout")=="box-y":
c.setAlignmentX(Component.CENTER_ALIGNMENT);
if node.hasAttribute("width") and node.hasAttribute("height"):
c.setPreferredSize(Dimension(int(getCascadingAttribute(game,node,"width")),int(getCascadingAttribute(game,node,"height"))))
if node.hasAttribute("minWidth") and node.hasAttribute("minHeight"):
c.setMinimumSize(Dimension(int(node.getAttribute("minWidth")),int(node.getAttribute("minHeight"))))
if node.hasAttribute("maxWidth") and node.hasAttribute("maxHeight"):
c.setMaximumSize(Dimension(int(node.getAttribute("maxWidth")),int(node.getAttribute("maxHeight"))))
elif node.parentNode.getAttribute("layout")=="box-x":
c.setAlignmentY(Component.CENTER_ALIGNMENT);
if node.hasAttribute("width") and node.hasAttribute("height"):
c.setPreferredSize(Dimension(int(getCascadingAttribute(game,node,"width")),int(getCascadingAttribute(game,node,"height"))))
if node.hasAttribute("minWidth") and node.hasAttribute("minHeight"):
c.setMinimumSize(Dimension(int(node.getAttribute("minWidth")),int(node.getAttribute("minHeight"))))
if node.hasAttribute("maxWidth") and node.hasAttribute("maxHeight"):
c.setMaximumSize(Dimension(int(node.getAttribute("maxWidth")),int(node.getAttribute("maxHeight"))))
if node.nodeName!="nglcanvas" and node.nodeName!="jpanel" and node.nodeName!="settingspanel": addListeners(game,c,node)
return c;