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Python Hud.start_end_screen方法代码示例

本文整理汇总了Python中hud.Hud.start_end_screen方法的典型用法代码示例。如果您正苦于以下问题:Python Hud.start_end_screen方法的具体用法?Python Hud.start_end_screen怎么用?Python Hud.start_end_screen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在hud.Hud的用法示例。


在下文中一共展示了Hud.start_end_screen方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: range

# 需要导入模块: from hud import Hud [as 别名]
# 或者: from hud.Hud import start_end_screen [as 别名]

#.........这里部分代码省略.........
                    self.hud.end_info()
                    self.state = MonorailGame.STATE_BEGIN
                    self.music_man.play()

            elif self.state == MonorailGame.STATE_BEGIN:
                if self.begin_timeout % 50 == 0:
                    random_spawn = not self.game_data.is_single_player();
                    spawns_left = self.playfield.spawn_next_goldcar( random_spawn )
                    if spawns_left:
                        self.begin_timeout += 50

                self.controller.game_tick( indev )
                self.playfield.game_tick()

                # Start right away in single player
                if self.game_data.is_single_player():
                    self.scenario.game_tick()

                self.begin_timeout -= 1
                if self.begin_timeout <= 0:
                    self.state = MonorailGame.STATE_GAME

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_GAME:
                self.controller.game_tick( indev )
                self.playfield.game_tick()
                self.scenario.game_tick()
                if self.scenario.is_finished():
                    if not self.game_data.is_single_player():
                        self.hud.start_end_screen()
                    else:
                        self.game_data.get_quest().save_score( self.scenario )
                        skill = self.game_data.get_quest().get_skill( self.scenario )
                        self.game_data.skill_level.update( skill )

                        self.game_data.save_single_player_progress()

                        if self.scenario.has_won():
                            self.hud.start_win_screen()
                        else:
                            self.hud.start_lose_screen()

                    self.state = MonorailGame.STATE_STATS
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                    self.music_man.stop()

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_STATS:
                if self.hud.is_ready():
                    if not self.game_data.is_single_player():
                        self.game_data.add_total_scores( self.playfield )
                        self.hud.start_total_screen()
                        self.state = MonorailGame.STATE_TOTAL
                    else:
                        if self.scenario.has_won():
                            self.state = MonorailGame.STATE_DONE
                        else:
                            self.restart( self.game_data )
开发者ID:aither64,项目名称:MysticMine,代码行数:70,代码来源:monorail.py


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