本文整理汇总了Python中hud.Hud.createHudElements方法的典型用法代码示例。如果您正苦于以下问题:Python Hud.createHudElements方法的具体用法?Python Hud.createHudElements怎么用?Python Hud.createHudElements使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hud.Hud
的用法示例。
在下文中一共展示了Hud.createHudElements方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: World
# 需要导入模块: from hud import Hud [as 别名]
# 或者: from hud.Hud import createHudElements [as 别名]
class World (object):
def __init__(self):
super(World, self).__init__()
self.frames = 1
# this is normal difficulty by default
# easy would prolly be .7ish and hard.. 1.3 or so?
self.difficulty = 0.7
self.spawnFreq = 10
self.scrollPosition = 0
self.scrollSpeed = 3
self.endPosition = FRAMES_UNTIL_BOSS * self.scrollSpeed
self.startScreen = True
self.helpScreen = False
self.difficultyScreen = False
self.bossMode = False
self.gameOver = False
self.winScreen = False
self.score = 0
self.call_popcorn = 0
self.boss_music=False
self.holdingLeftMouseButton = False
#for keeping track of for the win screen!
self.numEnemiesAppeared = 0
self.numEnemiesDestroyed = 0
self.numViruses = 0
self.numWorms = 0
self.numPopUps = 0
self.playerGroup = pygame.sprite.GroupSingle()
self.enemies = pygame.sprite.Group()
self.pickups = pygame.sprite.Group()
self.bullets = pygame.sprite.Group()
self.mines = pygame.sprite.Group()
self.backgrounds = pygame.sprite.Group()
self.spawnBkg()
# sprite groups listed in draw order (lowest sprite get drawn first)
self.spriteGroups = [self.backgrounds, self.mines, self.pickups, self.bullets, self.enemies, self.playerGroup]
self.hud = Hud()
def spawnWorld(self):
self.StartScreen = False
playerPos = (PLAY_WIDTH / 2, SCREEN_HEIGHT - 50)
pygame.mouse.set_pos(playerPos)
self.player = Player(self, playerPos)
self.playerGroup.add(self.player)
pygame.mixer.music.load("data/music/Main.mp3")
pygame.mixer.music.play()
self.hud.createHudElements()
self.frames = 1
self.scrollPosition = 0
self.scrollSpeed = 3
def spawnBkg(self):
bkg = Bkg()
self.backgrounds.add(bkg)
def spawnCtrl(self):
ctrl = Ctrl()
self.pickups.add(ctrl)
def spawnAlt(self):
alt = Alt()
self.pickups.add(alt)
def spawnDel(self):
d = Del()
self.pickups.add(d)
def spawnVirus(self, position):
self.numEnemiesAppeared += 1
enemy = Virus(position)
self.enemies.add(enemy)
def spawnDoubleVirus(self, position):
self.numEnemiesAppeared += 1
enemy = DoubleVirus(self, position)
self.enemies.add(enemy)
def spawnTripleVirus(self):
self.numEnemiesAppeared += 1
enemy = TripleVirus(self)
self.enemies.add(enemy)
def spawnWorm(self):
self.numEnemiesAppeared += 1
position1 = random.randint(195,PLAY_WIDTH-50)
position2 = 10
position = position1, position2
#.........这里部分代码省略.........