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Python Hud.game_tick方法代码示例

本文整理汇总了Python中hud.Hud.game_tick方法的典型用法代码示例。如果您正苦于以下问题:Python Hud.game_tick方法的具体用法?Python Hud.game_tick怎么用?Python Hud.game_tick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在hud.Hud的用法示例。


在下文中一共展示了Hud.game_tick方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: range

# 需要导入模块: from hud import Hud [as 别名]
# 或者: from hud.Hud import game_tick [as 别名]
class MonorailGame:
    STATE_INTRO, STATE_BEGIN, STATE_GAME, STATE_MENU, STATE_QUIT, STATE_STATS, STATE_TOTAL,\
                 STATE_DONE = range( 8 )

    MOUSE_TIMEOUT = 25 * 3

    def __init__( self, game_data ):
        self.restart( game_data )
        self.music_man = MusicManager()

        # preload clock sounds and big explosion graphic
        resman.get("game.clock_sound")
        resman.get("game.clockring_sound")
        resman.get("game.explosion_sprite")


    def restart( self, game_data ):
        """Start a new game with the current game_data"""
        self.game_data = game_data

        self.state = MonorailGame.STATE_INTRO

        self.scenario = self.game_data.get_quest().create_scenario(self.game_data.skill_level.value)
        self.playfield = self.scenario.playfield
        self.controller = ctrl.GroundControl( self.playfield )
        self.init_goldcars()

        self.hud = Hud( self.scenario, self.controller, self.game_data )
        self.hud.start_intro_screen()

        self.begin_timeout = 25 * 3

        self.ingame_menu = None
        self.gui_state = GuiState()

        self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
        self.is_paused = False

    def init_goldcars( self ):
        goldcar_names = []
        controllers = []
        for name, controller in self.game_data.goldcars:
            goldcar_names.append( name )
            controllers.append( controller )

        for iq in self.game_data.get_quest().get_opponent_iqs():
            goldcar_names.append( "" )
            controllers.append( ctrl.AiController( None, iq ) )

        self.playfield.add_goldcars( goldcar_names )
        self.controller.add_controllers( controllers )

    def do_tick( self, indev ):
        if self.ingame_menu is None and not self.is_paused:
            if self.game_data.is_single_player() or \
                        self.game_data.is_single_random():
                SingleSwitch.feed_keys( indev )

                # in singleplayer, all joystick buttons are keypress
                for joy in indev.joys:
                    if joy.any_went_down():
                        indev.key.feed_down( K_SPACE )
                    if joy.any_went_up():
                        indev.key.feed_up( K_SPACE )


            if self.state == MonorailGame.STATE_INTRO:
                if self.hud.is_ready(): # or self.game_data.is_single_player():
                    self.hud.end_info()
                    self.state = MonorailGame.STATE_BEGIN
                    self.music_man.play()

            elif self.state == MonorailGame.STATE_BEGIN:
                if self.begin_timeout % 50 == 0:
                    random_spawn = not self.game_data.is_single_player();
                    spawns_left = self.playfield.spawn_next_goldcar( random_spawn )
                    if spawns_left:
                        self.begin_timeout += 50

                self.controller.game_tick( indev )
                self.playfield.game_tick()

                # Start right away in single player
                if self.game_data.is_single_player():
                    self.scenario.game_tick()

                self.begin_timeout -= 1
                if self.begin_timeout <= 0:
                    self.state = MonorailGame.STATE_GAME

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_GAME:
                self.controller.game_tick( indev )
                self.playfield.game_tick()
                self.scenario.game_tick()
                if self.scenario.is_finished():
#.........这里部分代码省略.........
开发者ID:aither64,项目名称:MysticMine,代码行数:103,代码来源:monorail.py


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