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Python Renderer.draw_elements方法代码示例

本文整理汇总了Python中gnome.outputters.Renderer.draw_elements方法的典型用法代码示例。如果您正苦于以下问题:Python Renderer.draw_elements方法的具体用法?Python Renderer.draw_elements怎么用?Python Renderer.draw_elements使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gnome.outputters.Renderer的用法示例。


在下文中一共展示了Renderer.draw_elements方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_render_beached_elements

# 需要导入模块: from gnome.outputters import Renderer [as 别名]
# 或者: from gnome.outputters.Renderer import draw_elements [as 别名]
def test_render_beached_elements():
    """
    Should this test be in map_canvas?
    """

    input_file = os.path.join(data_dir,
                              r"MapBounds_2Spillable2Islands2Lakes.bna")
    r = Renderer(input_file, output_dir, image_size=(800, 600))

    BB = r.map_BB
    (min_lon, min_lat) = BB[0]
    (max_lon, max_lat) = BB[1]

    N = 100

    # create some random particle positions:

    lon = random.uniform(min_lon, max_lon, (N, ))
    lat = random.uniform(min_lat, max_lat, (N, ))

    # create a sc

    sc = sample_sc_release(num_elements=N)
    sc['positions'][:, 0] = lon
    sc['positions'][:, 1] = lat

    # make half of them on land

    sc['status_codes'][::2] = oil_status.on_land

    r.create_foreground_image()
    r.draw_elements(sc)

    # create an uncertainty sc

    lon = random.uniform(min_lon, max_lon, (N, ))
    lat = random.uniform(min_lat, max_lat, (N, ))

    sc = sample_sc_release(num_elements=N, uncertain=True)
    sc['positions'][:, 0] = lon
    sc['positions'][:, 1] = lat

    # make half of them on land

    sc['status_codes'][::2] = oil_status.on_land

    r.draw_elements(sc)

    # save the image

    r.save_foreground(os.path.join(output_dir, 'foreground2.png'))
    assert True
开发者ID:JamesMakela-NOAA,项目名称:PyGnome,代码行数:54,代码来源:test_renderer.py

示例2: test_render_elements

# 需要导入模块: from gnome.outputters import Renderer [as 别名]
# 或者: from gnome.outputters.Renderer import draw_elements [as 别名]
def test_render_elements(output_dir):
    """
    Should this test be in map_canvas?
    """

#   put in current dir for now:
    output_dir = './'
    r = Renderer(bna_sample, output_dir, image_size=(800, 600))

    BB = r.map_BB
    (min_lon, min_lat) = BB[0]
    (max_lon, max_lat) = BB[1]

    N = 1000

    # create some random particle positions:

    lon = random.uniform(min_lon, max_lon, (N, ))
    lat = random.uniform(min_lat, max_lat, (N, ))

    # create a sc

    sc = sample_sc_release(num_elements=N)
    sc['positions'][:, 0] = lon
    sc['positions'][:, 1] = lat

    r.create_foreground_image()
    r.draw_elements(sc)

    # create an uncertainty sc

    lon = random.uniform(min_lon, max_lon, (N, ))
    lat = random.uniform(min_lat, max_lat, (N, ))

    sc = sample_sc_release(num_elements=N, uncertain=True)
    sc['positions'][:, 0] = lon
    sc['positions'][:, 1] = lat

    r.draw_elements(sc)

    # save the image

    r.save_foreground(os.path.join(output_dir, 'foreground1.png'))
    assert True
开发者ID:axiom-data-science,项目名称:PyGnome,代码行数:46,代码来源:test_renderer.py


注:本文中的gnome.outputters.Renderer.draw_elements方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。