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Python BoardState.next方法代码示例

本文整理汇总了Python中game.game_module.BoardState.next方法的典型用法代码示例。如果您正苦于以下问题:Python BoardState.next方法的具体用法?Python BoardState.next怎么用?Python BoardState.next使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game.game_module.BoardState的用法示例。


在下文中一共展示了BoardState.next方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_no_en_passant_capture

# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import next [as 别名]
 def test_no_en_passant_capture(self):
     board = BoardState()
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('b', 7), Color.BLACK))
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('a', 4), Color.WHITE))
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('d', 7), Color.BLACK))
     board.active_color = Color.WHITE
     board = board.next(MoveParser().parse("b5", Color.BLACK))
     board = board.next(MoveParser().parse("a5", Color.WHITE))
     board = board.next(MoveParser().parse("d6", Color.BLACK))
     self.assertEqual(False, board[('a', 5)].can_capture(Square('b', 6), board))
开发者ID:ElenaHudyakova,项目名称:ChessMaster,代码行数:12,代码来源:tests.py

示例2: test_piece_path

# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import next [as 别名]
 def test_piece_path(self):
     board = BoardState()
     board.make_initial_setup()
     path1 = board[('a', 2)].path
     board = board.next(MoveParser().parse("a4", Color.WHITE))
     path2 = board[('a', 4)].path
     self.assertEqual([Square('a',2)], path1)
     self.assertEqual([Square('a',2), Square('a', 4)], path2)
开发者ID:ElenaHudyakova,项目名称:ChessMaster,代码行数:10,代码来源:tests.py

示例3: test_queen_capture

# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import next [as 别名]
 def test_queen_capture(self):
     board = BoardState()
     board.add_piece(PieceCreator().create_piece(PieceType.QUEEN, Square('d', 4), Color.WHITE))
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('f', 6), Color.BLACK))
     board.active_color = Color.BLACK
     board = board.next(MoveParser().parse('Qxf6', Color.WHITE))
     self.assertEqual(None, board[('d', 4)])
     self.assertEqual(PieceType.QUEEN, board[('f', 6)].type)
开发者ID:ElenaHudyakova,项目名称:ChessMaster,代码行数:10,代码来源:tests.py

示例4: test_queenside_castling_move

# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import next [as 别名]
 def test_queenside_castling_move(self):
     board = BoardState()
     king = PieceCreator().create_piece(PieceType.KING, Square('e', 8), Color.BLACK)
     rook = PieceCreator().create_piece(PieceType.ROOK, Square('a', 8), Color.BLACK)
     board.add_piece(king)
     board.add_piece(rook)
     board = board.next(MoveParser().parse("O-O-O", Color.BLACK))
     self.assertEqual(PieceType.KING, board[('c', 8)].type)
开发者ID:ElenaHudyakova,项目名称:ChessMaster,代码行数:10,代码来源:tests.py

示例5: test_en_passant_capture_move

# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import next [as 别名]
 def test_en_passant_capture_move(self):
     board = BoardState()
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('b', 7), Color.BLACK))
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('a', 5), Color.WHITE))
     board.active_color = Color.WHITE
     board = board.next(MoveParser().parse("b5", Color.BLACK))
     board = board.next(MoveParser().parse("b6", Color.WHITE))
     self.assertEqual(None, board[('b', 5)])
     self.assertEqual(Color.WHITE, board[('b', 6)].color)
开发者ID:ElenaHudyakova,项目名称:ChessMaster,代码行数:11,代码来源:tests.py

示例6: test_kingside_castling_move

# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import next [as 别名]
 def test_kingside_castling_move(self):
     board = BoardState()
     board.add_piece(PieceCreator().create_piece(PieceType.KING, Square('e', 8), Color.BLACK))
     board.add_piece(PieceCreator().create_piece(PieceType.ROOK, Square('h', 8), Color.BLACK))
     move = Move()
     move.is_queen_castling = False
     move.is_king_castling = True
     move.color = Color.BLACK
     board = board.next(move)
     self.assertEqual(PieceType.KING, board[('g', 8)].type)
开发者ID:ElenaHudyakova,项目名称:ChessMaster,代码行数:12,代码来源:tests.py

示例7: test_promotion_move

# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import next [as 别名]
 def test_promotion_move(self):
     board = BoardState()
     board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('b', 7), Color.WHITE))
     board.active_color = Color.BLACK
     board = board.next(MoveParser().parse("b8=Q", Color.WHITE))
     self.assertEqual(PieceType.QUEEN, board[('b', 8)].type)
开发者ID:ElenaHudyakova,项目名称:ChessMaster,代码行数:8,代码来源:tests.py


注:本文中的game.game_module.BoardState.next方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。